Comment tweaks.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@536 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-12-22 01:23:40 +00:00
parent d711f2ae97
commit bc2b47a6ca
12 changed files with 56 additions and 33 deletions
@@ -41,19 +41,20 @@ import flash.geom.Point;
[Event(name="unload", type="flash.events.Event")]
/**
* The single point of control for each client in your multiplayer EZGame.
* Abstract base class for GameControl implementations.
*/
public class AbstractGameControl extends AbstractControl
{
/**
* Create an EZGameControl object using some display object currently on the hierarchy.
*
* @param disp the display object that is the game's UI.
* @param autoReady if true, the game will automatically be started when initialization is
* complete, if false, the game will not start until all clients call {@link #playerReady}.
*/
public function AbstractGameControl (disp :DisplayObject, autoReady :Boolean)
{
if (disp == null || Object(this).constructor == AbstractGameControl) {
throw new IllegalOperationError("Abstract");
}
createSubControls();
var event :DynEvent = new DynEvent();