Overwrote with generated versions (which are the same but in different orders).

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@94 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-10-05 00:32:20 +00:00
parent 6f9136d109
commit b96d28cd1a
3 changed files with 70 additions and 64 deletions
+22 -22
View File
@@ -79,18 +79,18 @@ public class Table
}
/**
* Count the number of players currently occupying this table.
* Get the type of party game being played at this table, or
* PartyGameCodes.NOT_PARTY_GAME.
*/
public function getOccupiedCount () :int
public function getPartyGameType () :int
{
var count :int = 0;
for (var ii :int = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
count++;
if (config is PartyGameConfig) {
return (config as PartyGameConfig).getPartyGameType();
} else {
return PartyGameCodes.NOT_PARTY_GAME;
}
}
return count;
}
/**
* Once a table is ready to play (see {@link #mayBeStarted} and {@link
@@ -116,6 +116,20 @@ public class Table
return players;
}
/**
* Count the number of players currently occupying this table.
*/
public function getOccupiedCount () :int
{
var count :int = 0;
for (var ii :int = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
count++;
}
}
return count;
}
/**
* For a team game, get the team member indices of the compressed
* players array returned by getPlayers().
@@ -154,20 +168,6 @@ public class Table
return (PartyGameCodes.NOT_PARTY_GAME != getPartyGameType());
}
/**
* Get the type of party game being played at this table, or
* PartyGameCodes.NOT_PARTY_GAME.
*/
public function getPartyGameType () :int
{
if (config is PartyGameConfig) {
return (config as PartyGameConfig).getPartyGameType();
} else {
return PartyGameCodes.NOT_PARTY_GAME;
}
}
/**
* Requests to seat the specified user at the specified position in
* this table.
@@ -5,13 +5,12 @@ package com.threerings.parlor.game.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.Streamable;
import com.threerings.io.SimpleStreamableObject;
/**
* Represents attributes of an AI player.
*/
public class GameAI
implements Streamable
public class GameAI extends SimpleStreamableObject
{
/** The "personality" of the AI, which can be interpreted by
* each puzzle. */
@@ -31,17 +30,17 @@ public class GameAI
}
// from Streamable
public function writeObject (out :ObjectOutputStream) :void
{
out.writeInt(personality);
out.writeInt(skill);
}
// from Streamable
public function readObject (ins :ObjectInputStream) :void
override public function readObject (ins :ObjectInputStream) :void
{
personality = ins.readInt();
skill = ins.readInt();
}
// from Streamable
override public function writeObject (out :ObjectOutputStream) :void
{
out.writeInt(personality);
out.writeInt(skill);
}
}
}
@@ -68,6 +68,11 @@ public /*abstract*/ class GameConfig extends PlaceConfig
* at all. */
public var ais :TypedArray = TypedArray.create(GameAI);
public function GameConfig ()
{
// nothing needed
}
/**
* Returns the message bundle identifier for the bundle that should be
* used to translate the translatable strings used to describe the
@@ -116,32 +121,6 @@ public /*abstract*/ class GameConfig extends PlaceConfig
return -1;
}
/**
* Returns an Array of strings that describe the configuration of this
* game. Default implementation returns an empty array.
*/
public function getDescription () :Array
{
return new Array(); // nothing by default
}
/**
* Returns true if this game config object is equal to the supplied
* object (meaning it is also a game config object and its
* configuration settings are the same as ours).
*/
public function equals (other :Object) :Boolean
{
// make sure they're of the same class
if (ClassUtil.isSameClass(other, this)) {
var that :GameConfig = GameConfig(other);
return this.rated == that.rated;
} else {
return false;
}
}
/**
* Computes a hashcode for this game config object that supports our
* {@link #equals} implementation. Objects that are equal should have
@@ -165,15 +144,33 @@ public /*abstract*/ class GameConfig extends PlaceConfig
return copy;
}
override public function writeObject (out :ObjectOutputStream) :void
/**
* Returns true if this game config object is equal to the supplied
* object (meaning it is also a game config object and its
* configuration settings are the same as ours).
*/
public function equals (other :Object) :Boolean
{
super.writeObject(out);
// make sure they're of the same class
if (ClassUtil.isSameClass(other, this)) {
var that :GameConfig = GameConfig(other);
return this.rated == that.rated;
out.writeObject(players);
out.writeBoolean(rated);
out.writeObject(ais);
} else {
return false;
}
}
/**
* Returns an Array of strings that describe the configuration of this
* game. Default implementation returns an empty array.
*/
public function getDescription () :Array
{
return new Array(); // nothing by default
}
// from interface Streamable
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
@@ -182,5 +179,15 @@ public /*abstract*/ class GameConfig extends PlaceConfig
rated = ins.readBoolean();
ais = (ins.readObject() as TypedArray);
}
// from interface Streamable
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeObject(players);
out.writeBoolean(rated);
out.writeObject(ais);
}
}
}