Allow a game to delay its start until all of its players are actually ready
rather than assuming that as soon as they construct the EZGameControl, they're ready to play. That's not totally unreasonable, but with this new explicit mechanism, games can also "rematch" (or just replay if it's single player) by having all clients call playerReady() again after the game has ended. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@328 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -56,7 +56,18 @@ public class EZGameController extends GameController
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* This is called by the GameControlBackend once it has initialized and made contact with
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* usercode.
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*/
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public function userCodeIsConnected () :void
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public function userCodeIsConnected (autoReady :Boolean) :void
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{
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if (autoReady) {
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playerIsReady();
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}
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}
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/**
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* Called by the GameControlBackend when the game is ready to start. If the game has ended,
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* this can be called by all clients to start the game anew.
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*/
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public function playerIsReady () :void
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{
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playerReady();
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}
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