- Expanded the user listener to listen for users to become disconnected
and automatically removed them from any pending tables. - Always use the user listener now, even if we're not in a place. So also ensure that notePlayerRemoved() is called as a result of bodyLeft() git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@281 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -29,6 +29,9 @@ import com.samskivert.util.StringUtil;
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import com.threerings.util.Name;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.dobj.AttributeChangeListener;
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import com.threerings.presents.dobj.AttributeChangedEvent;
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import com.threerings.presents.dobj.ChangeListener;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.NamedEvent;
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import com.threerings.presents.dobj.ObjectAddedEvent;
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@@ -40,6 +43,7 @@ import com.threerings.presents.server.InvocationException;
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import com.threerings.presents.server.PresentsServer;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.server.PlaceManager;
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@@ -77,7 +81,7 @@ public class TableManager
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// if our table is in a "place" add ourselves as a listener so that we can tell if a user
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// leaves the place without leaving their table
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if (_dobj instanceof PlaceObject) {
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_dobj.addListener(_leaveListener);
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_dobj.addListener(_placeListener);
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}
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}
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@@ -91,7 +95,7 @@ public class TableManager
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_tlobj.setTableService(null);
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}
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if (_dobj instanceof PlaceObject) {
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_dobj.removeListener(_leaveListener);
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_dobj.removeListener(_placeListener);
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}
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_tlobj = null;
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_dobj = null;
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@@ -144,7 +148,7 @@ public class TableManager
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}
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// make a mapping from the creator to this table
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notePlayerAdded(table, creator.getOid());
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notePlayerAdded(table, creator);
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}
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// stick the table into the table lobby object
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@@ -186,7 +190,7 @@ public class TableManager
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createGame(table);
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} else {
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// make a mapping from this occupant to this table
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notePlayerAdded(table, joiner.getOid());
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notePlayerAdded(table, joiner);
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}
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// update the table in the lobby
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@@ -215,7 +219,7 @@ public class TableManager
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}
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// remove the mapping from this user to the table
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if (!notePlayerRemoved(table, leaver.getOid())) {
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if (null == notePlayerRemoved(leaver.getOid(), leaver)) {
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Log.warning("No body to table mapping to clear? [leaver=" + leaver +
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", table=" + table + "].");
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}
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@@ -260,8 +264,8 @@ public class TableManager
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// clear out all matching entries in the boid map
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if (table.bodyOids != null) {
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for (int ii = 0; ii < table.bodyOids.length; ii++) {
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if (table.bodyOids[ii] > 0) {
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notePlayerRemoved(table, table.bodyOids[ii]);
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if (table.bodyOids[ii] != 0) {
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notePlayerRemoved(table.bodyOids[ii]);
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}
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}
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}
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@@ -276,33 +280,30 @@ public class TableManager
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/**
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* Called when a player is added to a table to set up our mappings.
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*/
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protected void notePlayerAdded (Table table, int playerOid)
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protected void notePlayerAdded (Table table, BodyObject body)
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{
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_boidMap.put(playerOid, table);
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// if we're in a place, we're done
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if (_dobj instanceof PlaceObject) {
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return;
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}
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// if not, listen to their BodyObject for death so that we remove them if they logoff
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BodyObject body = (BodyObject)PresentsServer.omgr.getObject(playerOid);
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if (body != null) {
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body.addListener(_deathListener);
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}
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_boidMap.put(body.getOid(), table);
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body.addListener(_userListener);
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}
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/**
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* Called when a player leaves the room and we're not sure if the user is still online.
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*/
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final protected Table notePlayerRemoved (int playerOid)
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{
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return notePlayerRemoved(playerOid, (BodyObject) PresentsServer.omgr.getObject(playerOid));
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}
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/**
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* Called when a player leaves a table to clear our mappings.
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* @param body will be non-null if the user is still online.
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*/
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protected boolean notePlayerRemoved (Table table, int playerOid)
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protected Table notePlayerRemoved (int playerOid, BodyObject body)
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{
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boolean removed = (_boidMap.remove(playerOid) != null);
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if (!(_dobj instanceof PlaceObject)) {
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BodyObject body = (BodyObject)PresentsServer.omgr.getObject(playerOid);
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if (body != null) {
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body.removeListener(_deathListener);
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}
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if (body != null) {
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body.removeListener(_userListener);
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}
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return removed;
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return _boidMap.remove(playerOid);
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}
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/**
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@@ -357,8 +358,8 @@ public class TableManager
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if (table.bodyOids != null) {
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// clear the occupant to table mappings as this game is underway
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for (int ii = 0; ii < table.bodyOids.length; ii++) {
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if (table.bodyOids[ii] > 0) {
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notePlayerRemoved(table, table.bodyOids[ii]);
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if (table.bodyOids[ii] != 0) {
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notePlayerRemoved(table.bodyOids[ii]);
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}
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}
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}
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@@ -425,7 +426,7 @@ public class TableManager
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protected void bodyLeft (int bodyOid)
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{
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// look up the table to which this occupant is mapped
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Table pender = _boidMap.remove(bodyOid);
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Table pender = notePlayerRemoved(bodyOid);
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if (pender == null) {
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return;
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}
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@@ -446,45 +447,6 @@ public class TableManager
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}
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}
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/** Listens for players leaving the place that contains our tables. */
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protected OidListListener _leaveListener = new OidListListener() {
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public void objectAdded (ObjectAddedEvent event) {
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// nothing doing
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}
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public void objectRemoved (ObjectRemovedEvent event) {
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// if an occupant departed, see if they are in a pending table
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if (event.getName().equals(PlaceObject.OCCUPANTS)) {
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bodyLeft(event.getOid());
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}
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}
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};
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/** Listens for the death of body objects that are in tables. This is used when we are not
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* managing tables in a place but rather across the whole server. */
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protected ObjectDeathListener _deathListener = new ObjectDeathListener() {
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public void objectDestroyed (ObjectDestroyedEvent event) {
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bodyLeft(event.getTargetOid());
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}
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};
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/** A reference to the distributed object in which we're managing tables. */
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protected DObject _dobj;
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/** A reference to our distributed object casted to a table lobby object. */
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protected TableLobbyObject _tlobj;
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/** The class of table we instantiate. */
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protected Class<? extends Table> _tableClass = Table.class;
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/** The table of pending tables. */
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protected HashIntMap<Table> _tables = new HashIntMap<Table>();
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/** A mapping from body oid to table. */
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protected HashIntMap<Table> _boidMap = new HashIntMap<Table>();
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/** Once a game starts, a mapping from gameOid to table. */
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protected HashIntMap<Table> _goidMap = new HashIntMap<Table>();
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/** Listens to all games and updates the table objects as necessary. */
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protected class GameListener
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implements ObjectDeathListener, OidListListener
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@@ -512,6 +474,62 @@ public class TableManager
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}
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} // END: class GameDeathListener
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/** Listens to all users who have joined a table, takes care of removing them
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* as necessary. */
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protected class UserListener
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implements AttributeChangeListener, ObjectDeathListener
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{
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// from AttributeChangeListener
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public void attributeChanged (AttributeChangedEvent event) {
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// Remove folks from tables when they disconnect
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if (BodyObject.STATUS.equals(event.getName())) {
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if (event.getByteValue() == OccupantInfo.DISCONNECTED) {
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bodyLeft(event.getTargetOid());
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}
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}
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}
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// from ObjectDeathListener
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public void objectDestroyed (ObjectDestroyedEvent event) {
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// Remove folks from tables when they die
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bodyLeft(event.getTargetOid());
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}
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} // END: class UserListener
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/** A reference to the distributed object in which we're managing tables. */
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protected DObject _dobj;
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/** A reference to our distributed object casted to a table lobby object. */
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protected TableLobbyObject _tlobj;
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/** The class of table we instantiate. */
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protected Class<? extends Table> _tableClass = Table.class;
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/** The table of pending tables. */
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protected HashIntMap<Table> _tables = new HashIntMap<Table>();
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/** A mapping from body oid to table. */
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protected HashIntMap<Table> _boidMap = new HashIntMap<Table>();
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/** Once a game starts, a mapping from gameOid to table. */
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protected HashIntMap<Table> _goidMap = new HashIntMap<Table>();
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/** A listener that prunes tables after the game dies. */
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protected GameListener _gameListener = new GameListener();
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protected ChangeListener _gameListener = new GameListener();
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/** A listener that removes users from tables when they're no longer able to play. */
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protected ChangeListener _userListener = new UserListener();
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/** Listens for players leaving the place that contains our tables. */
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protected ChangeListener _placeListener = new OidListListener() {
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public void objectAdded (ObjectAddedEvent event) {
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// nothing doing
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}
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public void objectRemoved (ObjectRemovedEvent event) {
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// if an occupant departed, see if they are in a pending table
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if (event.getName().equals(PlaceObject.OCCUPANTS)) {
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bodyLeft(event.getOid());
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}
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}
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};
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}
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