Once a table is purged, stop listening to the game object, otherwise we get warnings when the game goes away or the occupants change. purgeTable is called from a number of places, apparently sometimes before unmapTable

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@796 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Jamie Doornbos
2009-01-06 01:24:55 +00:00
parent 382affd707
commit b748974845
@@ -344,10 +344,19 @@ public class TableManager
}
// remove the mapping by gameOid
_goidMap.remove(table.gameOid); // no-op if gameOid == 0
Table removed = _goidMap.remove(table.gameOid); // no-op if gameOid == 0
// remove the table from the lobby object
_tlobj.removeFromTables(table.tableId);
// remove the listener too so we do not get a request later on to update the occupants or
// unmap this table
if (removed != null) {
DObject gameObj = _omgr.getObject(table.gameOid);
if (gameObj != null) {
gameObj.removeListener(_gameListener);
}
}
}
/**