Yay for rabbit holes. Revamped the table services to decouple them from places.
While I was in there, I extracted the communication between the client and the TableManager into a new-style "embedded in the TableLobbyObject" service instead of wonkily routing everything through the global ParlorService and the ParlorProvider (which got merged into the ParlorManager as a part of this rabbit holery). The GG build will break... I will fix it. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@255 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -28,7 +28,8 @@ import com.samskivert.util.HashIntMap;
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import com.samskivert.util.StringUtil;
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import com.threerings.util.Name;
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import com.threerings.presents.dobj.ChangeListener;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.NamedEvent;
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import com.threerings.presents.dobj.ObjectAddedEvent;
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import com.threerings.presents.dobj.ObjectDeathListener;
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@@ -44,39 +45,43 @@ import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.client.TableService;
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import com.threerings.parlor.data.ParlorCodes;
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import com.threerings.parlor.data.Table;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.data.TableLobbyObject;
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import com.threerings.parlor.data.TableMarshaller;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.parlor.game.data.GameObject;
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import com.threerings.parlor.game.server.GameManager;
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/**
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* A table manager can be used by a place manager to take care of the
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* management of a table matchmaking service in the place managed by the
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* place manager. The place manager need instantiate a table manager and
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* implement the {@link TableManagerProvider} interface to provide access
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* to the table manager for the associated invocation services.
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* A table manager can be used by a place manager (or other entity) to take care of the management
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* of a table matchmaking service in the place managed by the place manager (or on some other
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* distributed object). The place manager need instantiate a table manager and implement the {@link
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* TableManagerProvider} interface to provide access to the table manager for the associated
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* invocation services.
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*/
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public class TableManager
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implements ParlorCodes, OidListListener
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implements ParlorCodes, OidListListener, TableProvider
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{
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/**
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* Creates a table manager that will work in tandem with the specified
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* place manager to manage a table matchmaking service in this place.
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* Creates a table manager that will manage tables in the supplied distributed object (which
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* must implement {@link TableLobbyObject}.
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*/
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public TableManager (PlaceManager plmgr)
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public TableManager (DObject tableObject)
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{
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// get a reference to our place object
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_plobj = plmgr.getPlaceObject();
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// set up our object references
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_tlobj = (TableLobbyObject)tableObject;
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_tlobj.setTableService(
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(TableMarshaller)CrowdServer.invmgr.registerDispatcher(new TableDispatcher(this)));
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_dobj = tableObject;
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// add ourselves as an oidlist listener to this lobby so that we
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// can tell if a user leaves the lobby without leaving their table
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_plobj.addListener(this);
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// make sure it implements table lobby object
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_tlobj = (TableLobbyObject)_plobj;
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// if our table is in a "place" add ourselves as a listener so that we can tell if a user
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// leaves the place without leaving their table
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if (_dobj instanceof PlaceObject) {
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_dobj.addListener(this);
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}
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}
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/**
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@@ -87,33 +92,19 @@ public class TableManager
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_tableClass = tableClass;
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}
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/**
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* Requests that a new table be created to matchmake the game
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* described by the supplied game config instance. The config instance
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* provided must implement the {@link TableConfig} interface so that
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* the parlor services can determine how to configure the table that
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* will be created.
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*
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* @param creator the body object that will own the new table.
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* @param tableConfig the configuration parameters for the table.
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* @param config the configuration of the game to be created.
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*
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* @return the id of the newly created table.
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*
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* @exception InvocationException thrown if the table creation was
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* not able processed for some reason. The explanation will be
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* provided in the message data of the exception.
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*/
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public int createTable (BodyObject creator, TableConfig tableConfig,
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GameConfig config)
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// from interface ParlorProvider
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public void createTable (ClientObject caller, TableConfig tableConfig, GameConfig config,
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TableService.ResultListener listener)
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throws InvocationException
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{
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// make sure the creator is an occupant of the lobby in which
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// they are requesting to create a table
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if (!_plobj.occupants.contains(creator.getOid())) {
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Log.warning("Requested to create a table in a lobby not " +
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"occupied by the creator [creator=" + creator +
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", loboid=" + _plobj.getOid() + "].");
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BodyObject creator = (BodyObject)caller;
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// if we're managing tables in a place, make sure the creator is an occupant of the place
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// in which they are requesting to create a table
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if (_dobj instanceof PlaceObject &&
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!((PlaceObject)_dobj).occupants.contains(creator.getOid())) {
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Log.warning("Requested to create a table in a place not occupied by the creator " +
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"[creator=" + creator + ", ploid=" + _dobj.getOid() + "].");
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throw new InvocationException(INTERNAL_ERROR);
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}
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@@ -122,26 +113,25 @@ public class TableManager
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try {
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table = _tableClass.newInstance();
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} catch (Exception e) {
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Log.warning("Unable to create a new table instance! " +
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"[tableClass=" + _tableClass + ", error=" + e + "].");
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Log.warning("Unable to create a new table instance! [tableClass=" + _tableClass +
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", error=" + e + "].");
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throw new InvocationException(INTERNAL_ERROR);
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}
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table.init(_plobj.getOid(), tableConfig, config);
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table.init(_dobj.getOid(), tableConfig, config);
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if (table.bodyOids != null && table.bodyOids.length > 0) {
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// stick the creator into the first non-AI position
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int cpos = (config.ais == null) ? 0 : config.ais.length;
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String error = table.setOccupant(cpos, creator);
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if (error != null) {
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Log.warning("Unable to add creator to position zero of " +
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"table!? [table=" + table + ", creator=" + creator +
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", error=" + error + "].");
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Log.warning("Unable to add creator to position zero of table!? [table=" + table +
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", creator=" + creator + ", error=" + error + "].");
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// bail out now and abort the table creation process
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throw new InvocationException(error);
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}
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// make a mapping from the creator to this table
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_boidMap.put(creator.getOid(), table);
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notePlayerAdded(table, creator.getOid());
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}
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// stick the table into the table lobby object
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@@ -155,32 +145,16 @@ public class TableManager
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int oid = createGame(table);
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}
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// finally let the caller know what the new table id is
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return table.tableId;
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listener.requestProcessed(table.tableId);
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}
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/**
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* Requests that the specified user be added to the specified table at
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* the specified position. If the user successfully joins the table,
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* the function will return normally. If they are not able to join for
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* some reason (the slot is already full, etc.), a {@link
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* InvocationException} will be thrown with a message code that
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* describes the reason for failure. If the user does successfully
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* join, they will be added to the table entry in the tables set in
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* the place object that is hosting the table.
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*
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* @param joiner the body object of the user that wishes to join the
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* table.
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* @param tableId the id of the table to be joined.
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* @param position the position at which to join the table.
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*
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* @exception InvocationException thrown if the joining was not able
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* processed for some reason. The explanation will be provided in the
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* message data of the exception.
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*/
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public void joinTable (BodyObject joiner, int tableId, int position)
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// from interface ParlorProvider
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public void joinTable (ClientObject caller, int tableId, int position,
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TableService.InvocationListener listener)
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throws InvocationException
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{
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BodyObject joiner = (BodyObject)caller;
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// look the table up
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Table table = _tables.get(tableId);
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if (table == null) {
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@@ -199,32 +173,23 @@ public class TableManager
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createGame(table);
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} else {
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// make a mapping from this occupant to this table
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_boidMap.put(joiner.getOid(), table);
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notePlayerAdded(table, joiner.getOid());
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}
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// update the table in the lobby
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_tlobj.updateTables(table);
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// there is normally no success response. the client will see
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// themselves show up in the table that they joined
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}
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/**
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* Requests that the specified user be removed from the specified
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* table. If the user successfully leaves the table, the function will
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* return normally. If they are not able to leave for some reason
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* (they aren't sitting at the table, etc.), a {@link
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* InvocationException} will be thrown with a message code that
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* describes the reason for failure.
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*
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* @param leaver the body object of the user that wishes to leave the
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* table.
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* @param tableId the id of the table to be left.
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*
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* @exception InvocationException thrown if the leaving was not able
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* processed for some reason. The explanation will be provided in the
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* message data of the exception.
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*/
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public void leaveTable (BodyObject leaver, int tableId)
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// from interface ParlorProvider
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public void leaveTable (ClientObject caller, int tableId,
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TableService.InvocationListener listener)
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throws InvocationException
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{
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BodyObject leaver = (BodyObject)caller;
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// look the table up
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Table table = _tables.get(tableId);
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if (table == null) {
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@@ -237,57 +202,42 @@ public class TableManager
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}
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// remove the mapping from this user to the table
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if (_boidMap.remove(leaver.getOid()) == null) {
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Log.warning("No body to table mapping to clear? " +
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"[leaver=" + leaver + ", table=" + table + "].");
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if (!notePlayerRemoved(table, leaver.getOid())) {
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Log.warning("No body to table mapping to clear? [leaver=" + leaver +
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", table=" + table + "].");
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}
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// either update or delete the table depending on whether or not
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// we just removed the last occupant
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// either update or delete the table depending on whether or not we just removed the last
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// occupant
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if (table.isEmpty()) {
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purgeTable(table);
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} else {
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_tlobj.updateTables(table);
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}
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// there is normally no success response. the client will see
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// themselves removed from the table they just left
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}
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/**
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* Requests that the specified table be started now, even if there are
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* some vacant seats. This may only be done if the minimum number of
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* players are already present at the table. By convention, only the
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* player at seat 0 may request to have the game start early, as they
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* are usually the creator.
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*
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* @param requester the body object of the user that wishes to start
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* the table.
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* @param tableId the id of the table to be started.
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*
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* @exception InvocationException thrown if the starting was not able
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* processed for some reason. The explanation will be provided in the
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* message data of the exception.
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*/
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public void startTableNow (BodyObject requester, int tableId)
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// from interface ParlorProvider
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public void startTableNow (ClientObject caller, int tableId,
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TableService.InvocationListener listener)
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throws InvocationException
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{
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// look the table up
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BodyObject starter = (BodyObject)caller;
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Table table = _tables.get(tableId);
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if (table == null) {
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throw new InvocationException(NO_SUCH_TABLE);
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} else if (requester.getOid() != table.bodyOids[0]) {
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} else if (starter.getOid() != table.bodyOids[0]) {
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throw new InvocationException(INVALID_TABLE_POSITION);
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} else if (!table.mayBeStarted()) {
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throw new InvocationException(INTERNAL_ERROR);
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}
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// I guess we're ready to go!
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createGame(table);
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}
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/**
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* Removes the table from all of our internal tables and from its
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* lobby's distributed object.
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* Removes the table from all of our internal tables and from its lobby's distributed object.
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*/
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protected void purgeTable (Table table)
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{
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@@ -297,7 +247,7 @@ public class TableManager
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// clear out all matching entries in the boid map
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if (table.bodyOids != null) {
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for (int ii = 0; ii < table.bodyOids.length; ii++) {
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_boidMap.remove(table.bodyOids[ii]);
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notePlayerRemoved(table, table.bodyOids[ii]);
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}
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}
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@@ -309,9 +259,30 @@ public class TableManager
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}
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/**
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* Called when we're ready to create a game (either an invitation has
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* been accepted or a table is ready to start. If there is a problem
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* creating the game manager, it should be reported in the logs.
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* Called when a player is added to a table to set up our mappings.
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*/
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protected void notePlayerAdded (Table table, int playerOid)
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{
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_boidMap.put(playerOid, table);
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// TODO: if we're not in a place, listen to the player's BodyObject for object death so
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// that we remove them from their table if they logoff
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}
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/**
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* Called when a player leaves a table to clear our mappings.
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*/
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protected boolean notePlayerRemoved (Table table, int playerOid)
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{
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boolean removed = (_boidMap.remove(playerOid) != null);
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// TODO: remove our BodyObject death listener
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return removed;
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}
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/**
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* Called when we're ready to create a game (either an invitation has been accepted or a table
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* is ready to start. If there is a problem creating the game manager, it should be reported in
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* the logs.
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*
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* @return the oid of the newly-created game.
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*/
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@@ -325,8 +296,7 @@ public class TableManager
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return gobj.getOid();
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} catch (Throwable t) {
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Log.warning("Failed to create manager for game " +
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"[config=" + table.config + "]: " + t);
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Log.warning("Failed to create manager for game [config=" + table.config + "]: " + t);
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throw new InvocationException(INTERNAL_ERROR);
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}
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}
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@@ -344,8 +314,8 @@ public class TableManager
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}
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/**
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* Called when our game has been created, we take this opportunity to clean
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* up the table and transition it to "in play" mode.
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* Called when our game has been created, we take this opportunity to clean up the table and
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* transition it to "in play" mode.
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*/
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protected void gameCreated (Table table, GameObject gameobj)
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{
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@@ -365,8 +335,7 @@ public class TableManager
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}
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}
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// add an object death listener to unmap the table when the game
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// finally goes away
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// add an object death listener to unmap the table when the game finally goes away
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gameobj.addListener(_gameListener);
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// and then update the lobby object that contains the table
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@@ -374,18 +343,16 @@ public class TableManager
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}
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/**
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* Called when a game created from a table managed by this table
|
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* manager was destroyed. We remove the associated table.
|
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* Called when a game created from a table managed by this table manager was destroyed. We
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* remove the associated table.
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*/
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protected void unmapTable (int gameOid)
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{
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Table table = _goidMap.get(gameOid);
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if (table != null) {
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||||
purgeTable(table);
|
||||
|
||||
} else {
|
||||
Log.warning("Requested to unmap table that wasn't mapped " +
|
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"[gameOid=" + gameOid + "].");
|
||||
Log.warning("Requested to unmap table that wasn't mapped [gameOid=" + gameOid + "].");
|
||||
}
|
||||
}
|
||||
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||||
@@ -396,8 +363,7 @@ public class TableManager
|
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{
|
||||
Table table = _goidMap.get(gameOid);
|
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if (table == null) {
|
||||
Log.warning("Unable to find table for running game " +
|
||||
"[gameOid=" + gameOid + "].");
|
||||
Log.warning("Unable to find table for running game [gameOid=" + gameOid + "].");
|
||||
return;
|
||||
}
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||||
|
||||
@@ -437,13 +403,13 @@ public class TableManager
|
||||
|
||||
// remove this occupant from the table
|
||||
if (!pender.clearOccupantByOid(bodyOid)) {
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||||
Log.warning("Attempt to remove body from mapped table failed " +
|
||||
"[table=" + pender + ", bodyOid=" + bodyOid + "].");
|
||||
Log.warning("Attempt to remove body from mapped table failed [table=" + pender +
|
||||
", bodyOid=" + bodyOid + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// either update or delete the table depending on whether or not
|
||||
// we just removed the last occupant
|
||||
// either update or delete the table depending on whether or not we just removed the last
|
||||
// occupant
|
||||
if (pender.isEmpty()) {
|
||||
purgeTable(pender);
|
||||
} else {
|
||||
@@ -451,15 +417,15 @@ public class TableManager
|
||||
}
|
||||
}
|
||||
|
||||
/** A reference to the place object in which we're managing tables. */
|
||||
protected PlaceObject _plobj;
|
||||
/** A reference to the distributed object in which we're managing tables. */
|
||||
protected DObject _dobj;
|
||||
|
||||
/** A reference to our distributed object casted to a table lobby object. */
|
||||
protected TableLobbyObject _tlobj;
|
||||
|
||||
/** The class of table we instantiate. */
|
||||
protected Class<? extends Table> _tableClass = Table.class;
|
||||
|
||||
/** A reference to our place object casted to a table lobby object. */
|
||||
protected TableLobbyObject _tlobj;
|
||||
|
||||
/** The table of pending tables. */
|
||||
protected HashIntMap<Table> _tables = new HashIntMap<Table>();
|
||||
|
||||
@@ -488,9 +454,7 @@ public class TableManager
|
||||
maybeCheckOccupants(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check to see if the set event causes us to update the table.
|
||||
*/
|
||||
/** Check to see if the set event causes us to update the table. */
|
||||
protected void maybeCheckOccupants (NamedEvent event) {
|
||||
if (GameObject.OCCUPANTS.equals(event.getName())) {
|
||||
updateOccupants(event.getTargetOid());
|
||||
@@ -499,5 +463,5 @@ public class TableManager
|
||||
} // END: class GameDeathListener
|
||||
|
||||
/** A listener that prunes tables after the game dies. */
|
||||
protected ChangeListener _gameListener = new GameListener();
|
||||
protected GameListener _gameListener = new GameListener();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user