Yay for rabbit holes. Revamped the table services to decouple them from places.

While I was in there, I extracted the communication between the client and the
TableManager into a new-style "embedded in the TableLobbyObject" service
instead of wonkily routing everything through the global ParlorService and the
ParlorProvider (which got merged into the ParlorManager as a part of this
rabbit holery). The GG build will break... I will fix it.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@255 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-03-21 21:38:31 +00:00
parent f61250f75b
commit b71007a909
24 changed files with 936 additions and 793 deletions
@@ -0,0 +1,94 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.server;
import com.threerings.parlor.client.TableService;
import com.threerings.parlor.data.TableConfig;
import com.threerings.parlor.data.TableMarshaller;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.server.InvocationDispatcher;
import com.threerings.presents.server.InvocationException;
/**
* Dispatches requests to the {@link TableProvider}.
*/
public class TableDispatcher extends InvocationDispatcher
{
/**
* Creates a dispatcher that may be registered to dispatch invocation
* service requests for the specified provider.
*/
public TableDispatcher (TableProvider provider)
{
this.provider = provider;
}
// from InvocationDispatcher
public InvocationMarshaller createMarshaller ()
{
return new TableMarshaller();
}
@SuppressWarnings("unchecked") // from InvocationDispatcher
public void dispatchRequest (
ClientObject source, int methodId, Object[] args)
throws InvocationException
{
switch (methodId) {
case TableMarshaller.CREATE_TABLE:
((TableProvider)provider).createTable(
source,
(TableConfig)args[0], (GameConfig)args[1], (InvocationService.ResultListener)args[2]
);
return;
case TableMarshaller.JOIN_TABLE:
((TableProvider)provider).joinTable(
source,
((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), (InvocationService.InvocationListener)args[2]
);
return;
case TableMarshaller.LEAVE_TABLE:
((TableProvider)provider).leaveTable(
source,
((Integer)args[0]).intValue(), (InvocationService.InvocationListener)args[1]
);
return;
case TableMarshaller.START_TABLE_NOW:
((TableProvider)provider).startTableNow(
source,
((Integer)args[0]).intValue(), (InvocationService.InvocationListener)args[1]
);
return;
default:
super.dispatchRequest(source, methodId, args);
return;
}
}
}