Yay for rabbit holes. Revamped the table services to decouple them from places.
While I was in there, I extracted the communication between the client and the TableManager into a new-style "embedded in the TableLobbyObject" service instead of wonkily routing everything through the global ParlorService and the ParlorProvider (which got merged into the ParlorManager as a part of this rabbit holery). The GG build will break... I will fix it. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@255 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.data;
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import com.threerings.parlor.client.TableService;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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/**
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* Provides the implementation of the {@link TableService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class TableMarshaller extends InvocationMarshaller
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implements TableService
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{
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/** The method id used to dispatch {@link #createTable} requests. */
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public static final int CREATE_TABLE = 1;
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// from interface TableService
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public void createTable (Client arg1, TableConfig arg2, GameConfig arg3, InvocationService.ResultListener arg4)
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{
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InvocationMarshaller.ResultMarshaller listener4 = new InvocationMarshaller.ResultMarshaller();
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listener4.listener = arg4;
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sendRequest(arg1, CREATE_TABLE, new Object[] {
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arg2, arg3, listener4
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});
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}
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/** The method id used to dispatch {@link #joinTable} requests. */
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public static final int JOIN_TABLE = 2;
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// from interface TableService
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public void joinTable (Client arg1, int arg2, int arg3, InvocationService.InvocationListener arg4)
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{
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ListenerMarshaller listener4 = new ListenerMarshaller();
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listener4.listener = arg4;
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sendRequest(arg1, JOIN_TABLE, new Object[] {
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Integer.valueOf(arg2), Integer.valueOf(arg3), listener4
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});
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}
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/** The method id used to dispatch {@link #leaveTable} requests. */
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public static final int LEAVE_TABLE = 3;
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// from interface TableService
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public void leaveTable (Client arg1, int arg2, InvocationService.InvocationListener arg3)
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{
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ListenerMarshaller listener3 = new ListenerMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, LEAVE_TABLE, new Object[] {
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Integer.valueOf(arg2), listener3
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});
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}
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/** The method id used to dispatch {@link #startTableNow} requests. */
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public static final int START_TABLE_NOW = 4;
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// from interface TableService
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public void startTableNow (Client arg1, int arg2, InvocationService.InvocationListener arg3)
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{
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ListenerMarshaller listener3 = new ListenerMarshaller();
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listener3.listener = arg3;
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sendRequest(arg1, START_TABLE_NOW, new Object[] {
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Integer.valueOf(arg2), listener3
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});
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}
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}
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