Added a note explaining the difference between an ideal implementation and
the one we have now. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@67 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -102,6 +102,8 @@ public class EZGamePanel extends JPanel
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public void apply (Component comp) {
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if (comp instanceof Game) {
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// only notify the Game if we haven't seen it before
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// TODO: what we really want is a weak identity map,
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// so that two keys that are equals() do not collide.
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if (null == _seenGames.put(comp, Boolean.TRUE)) {
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((Game) comp).setGameObject(_ctrl.gameObjImpl);
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}
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