Check autoReady_v1 in a backwards compatible way (old games won't have set it
at all). git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@338 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -140,8 +140,12 @@ public class GameControlBackend
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evt.ezProps = new Object();
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evt.ezProps = new Object();
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populateProperties(evt.ezProps);
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populateProperties(evt.ezProps);
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// determine whether to automatically start the game in a backwards compatible way
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var autoReady :Boolean =
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("autoReady_v1" in evt.userProps) ? evt.userProps["autoReady_v1"] : true;
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// ok, we're now hooked-up with the game code
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// ok, we're now hooked-up with the game code
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_ctrl.userCodeIsConnected(evt.userProps["autoReady_v1"]);
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_ctrl.userCodeIsConnected(autoReady);
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}
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}
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protected function setUserCodeProperties (o :Object) :void
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protected function setUserCodeProperties (o :Object) :void
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