Bag out if we get a progress event from a non-player as we'll just blow
up on an ArrayIndexOutOfBoundsException a second later anyways. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@333 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -547,7 +547,7 @@ public abstract class PuzzleManager extends GameManager
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Log.warning("Received progress update for non-player?! " +
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Log.warning("Received progress update for non-player?! " +
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"[game=" + _puzobj.which() + ", who=" + caller.who() +
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"[game=" + _puzobj.which() + ", who=" + caller.who() +
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", ploids=" + StringUtil.toString(_playerOids) + "].");
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", ploids=" + StringUtil.toString(_playerOids) + "].");
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//return;
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return;
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}
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}
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