Bag out if we get a progress event from a non-player as we'll just blow

up on an ArrayIndexOutOfBoundsException a second later anyways.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@333 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Dave Hoover
2007-06-27 21:18:19 +00:00
parent f85958032f
commit ae4596def5
@@ -547,7 +547,7 @@ public abstract class PuzzleManager extends GameManager
Log.warning("Received progress update for non-player?! " + Log.warning("Received progress update for non-player?! " +
"[game=" + _puzobj.which() + ", who=" + caller.who() + "[game=" + _puzobj.which() + ", who=" + caller.who() +
", ploids=" + StringUtil.toString(_playerOids) + "]."); ", ploids=" + StringUtil.toString(_playerOids) + "].");
//return; return;
} }