Nixed GameService as it can be more simply implemented with the new dynamically
dispatched message event system. Rearranged the methods in GameManager into some semblance of order. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@60 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -21,19 +21,22 @@
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package com.threerings.parlor;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* A placeholder class that contains a reference to the log object used by
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* the Parlor services.
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* Contains a reference to the log object used by the Parlor services.
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*/
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public class Log
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{
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public static com.samskivert.util.Log log =
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new com.samskivert.util.Log("parlor");
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/** We dispatch our log messages through this logger. */
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public static Logger log =
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Logger.getLogger("com.threerings.vilya.parlor");
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/** Convenience function. */
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public static void debug (String message)
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{
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log.debug(message);
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log.fine(message);
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}
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/** Convenience function. */
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@@ -51,6 +54,6 @@ public class Log
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/** Convenience function. */
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public static void logStackTrace (Throwable t)
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{
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log.logStackTrace(com.samskivert.util.Log.WARNING, t);
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log.log(Level.WARNING, t.getMessage(), t);
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}
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}
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