Add Zone handling to vilya's actionscript side to go with scene handling. Also, handle SceneDirector's forcedMove in the same way the java side does in the face of already pending moves.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@910 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: SceneDecoder.as 887 2010-01-05 22:12:02Z dhoover $
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.zone.client {
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import com.threerings.presents.client.InvocationDecoder;
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import com.threerings.whirled.zone.client.ZoneReceiver;
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/**
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* Dispatches calls to a {@link ZoneReceiver} instance.
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*/
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public class ZoneDecoder extends InvocationDecoder
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{
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/** The generated hash code used to identify this receiver class. */
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public static const RECEIVER_CODE :String =
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"2d900cf54355111b4bb4befcdff42b82";
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/** The method id used to dispatch {@link ZoneReceiver#forcedMove}
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* notifications. */
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public static const FORCED_MOVE :int = 1;
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/**
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* Creates a decoder that may be registered to dispatch invocation
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* service notifications to the specified receiver.
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*/
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public function ZoneDecoder (receiver :ZoneReceiver)
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{
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this.receiver = receiver;
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}
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// documentation inherited
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override public function getReceiverCode () :String
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{
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return RECEIVER_CODE;
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}
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// documentation inherited
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override public function dispatchNotification (methodId :int, args :Array) :void
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{
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switch (methodId) {
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case FORCED_MOVE:
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(receiver as ZoneReceiver).forcedMove(args[0] as int, args[1] as int);
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return;
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default:
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super.dispatchNotification(methodId, args);
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}
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}
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}
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}
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