No need to wait for didStartup() to create this set.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@444 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -774,9 +774,6 @@ public class GameManager extends PlaceManager
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// instantiate a player oid array which we'll fill in later
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// instantiate a player oid array which we'll fill in later
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_playerOids = new int[getPlayerSlots()];
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_playerOids = new int[getPlayerSlots()];
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// instantiate the pending player list
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_pendingOids = new ArrayIntSet();
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// give delegates a chance to do their thing
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// give delegates a chance to do their thing
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super.didStartup();
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super.didStartup();
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@@ -1154,9 +1151,7 @@ public class GameManager extends PlaceManager
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// clear out player readiness; everyone must report as ready again to restart the game
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// clear out player readiness; everyone must report as ready again to restart the game
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Arrays.fill(_playerOids, 0);
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Arrays.fill(_playerOids, 0);
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if (_pendingOids != null) {
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_pendingOids.clear();
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_pendingOids.clear();
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}
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// report the winners and losers if appropriate
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// report the winners and losers if appropriate
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int winnerCount = _gameobj.getWinnerCount();
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int winnerCount = _gameobj.getWinnerCount();
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@@ -1299,7 +1294,7 @@ public class GameManager extends PlaceManager
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protected int[] _playerOids;
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protected int[] _playerOids;
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/** The list of players that have arrived in the room, but are not ready to play. */
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/** The list of players that have arrived in the room, but are not ready to play. */
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protected ArrayIntSet _pendingOids;
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protected ArrayIntSet _pendingOids = new ArrayIntSet();
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/** If AIs are present, contains their configuration, or null at human player indexes. */
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/** If AIs are present, contains their configuration, or null at human player indexes. */
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protected GameAI[] _AIs;
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protected GameAI[] _AIs;
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