Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: SceneParserTest.java 3099 2004-08-27 02:21:06Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.tools.xml;
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import com.samskivert.test.TestUtil;
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import junit.framework.Test;
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import junit.framework.TestCase;
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import com.threerings.whirled.data.SceneModel;
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public class SceneParserTest extends TestCase
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{
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public SceneParserTest ()
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{
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super(SceneParserTest.class.getName());
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}
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public void runTest ()
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{
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try {
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SceneParser parser = new SceneParser("scene");
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String tspath = TestUtil.getResourcePath(TEST_SCENE_PATH);
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SceneModel scene = parser.parseScene(tspath);
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System.out.println("Parsed " + scene + ".");
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} catch (Exception e) {
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e.printStackTrace();
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fail("Test threw exception");
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}
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}
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public static Test suite ()
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{
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return new SceneParserTest();
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}
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public static void main (String[] args)
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{
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SceneParserTest test = new SceneParserTest();
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test.runTest();
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}
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protected static final String TEST_SCENE_PATH =
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"rsrc/whirled/tools/xml/scene.xml";
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}
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