Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -0,0 +1,74 @@
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//
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// $Id: ZoneDispatcher.java 4145 2006-05-24 01:24:24Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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||||
// This library is free software; you can redistribute it and/or modify it
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||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
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||||
//
|
||||
// This library is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.zone.server;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationDispatcher;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.zone.client.ZoneService;
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import com.threerings.whirled.zone.data.ZoneMarshaller;
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import com.threerings.whirled.zone.data.ZoneSummary;
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/**
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* Dispatches requests to the {@link ZoneProvider}.
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*/
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public class ZoneDispatcher extends InvocationDispatcher
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{
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/**
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* Creates a dispatcher that may be registered to dispatch invocation
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* service requests for the specified provider.
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*/
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public ZoneDispatcher (ZoneProvider provider)
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{
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this.provider = provider;
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}
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// documentation inherited
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public InvocationMarshaller createMarshaller ()
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{
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return new ZoneMarshaller();
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}
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// documentation inherited
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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{
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switch (methodId) {
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case ZoneMarshaller.MOVE_TO:
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((ZoneProvider)provider).moveTo(
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source,
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((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), ((Integer)args[2]).intValue(), (ZoneService.ZoneMoveListener)args[3]
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);
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return;
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default:
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super.dispatchRequest(source, methodId, args);
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return;
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}
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}
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}
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@@ -0,0 +1,104 @@
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//
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// $Id: ZoneManager.java 3350 2005-02-15 00:58:16Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
|
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
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//
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// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.zone.server;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.whirled.zone.data.ZoneSummary;
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import com.threerings.whirled.zone.data.ZonedBodyObject;
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/**
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* A zone is a collection of scenes organized into a connected group. A
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* user can wander around within a zone, moving from scene to scene via
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* the standard mechanisms. To move between zones, they must use a special
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* mechanism (like at the dock, they can move from an island zone into
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* their ship zone; or they can move from an island zone into their house
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* zone). A zone provides scene summary information that can be used to
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* display a map of the zone to the client.
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*/
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public interface ZoneManager
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{
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/**
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* Used to notify requesters when an asynchronous zone load has
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* completed (successfully or not).
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*/
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public static interface ResolutionListener
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{
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/**
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* Called when a zone was successfully resolved.
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*/
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public void zoneWasResolved (ZoneSummary summary);
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/**
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* Called when a zone failed to resolve.
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*/
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public void zoneFailedToResolve (int zoneId, Exception reason);
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}
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/**
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* Resolves and delivers the scene summary information for the
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* requested zone. Zone resolution is an asynchronous process, which
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* necessitates this callback-style interface.
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*
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* @param zoneId the qualified zone id of the zone to resolve.
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* @param listener the listener that should be notified when the zone
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* is successfully resolved or is known to have failed to resolve.
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*/
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public void resolveZone (int zoneId, ResolutionListener listener);
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/**
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* Called when a body has requested to leave a zone. The zone manager
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* may return null to indicate that the body is allowed to leave the
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* current zone or a string error code indicating the reason for
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* denial of access (which will be propagated back to the requesting
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* client).
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*
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* @param body the body object of the user that desires to depart
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* their current zone (which can be obtained by casting the {@link
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* BodyObject} to a {@link ZonedBodyObject}).
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*/
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public String ratifyBodyExit (BodyObject body);
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/**
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* Called when a body has requested to enter a zone. The zone manager
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* may return null to indicate that the body is allowed access to the
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* zone or a string error code indicating the reason for denial of
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* access (which will be propagated back to the requesting client).
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* This method is called <em>after</em> the zone is resolved so that
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* the zone manager may complete the ratification process without
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* blocking (which it must do).
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*
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* @param body the body object of the user that desires access to the
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* specified zone.
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* @param zoneId the id of the zone to which the user desires access.
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*/
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public String ratifyBodyEntry (BodyObject body, int zoneId);
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/**
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* Called when a body has been granted access to a zone. This method
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* must not block.
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*
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* @param body the body object of the user that was just granted
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* access to a zone.
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* @param zoneId the id of the zone to which they were granted access.
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*/
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public void bodyDidEnterZone (BodyObject body, int zoneId);
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}
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@@ -0,0 +1,303 @@
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//
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// $Id: ZoneProvider.java 3860 2006-02-17 01:08:01Z mthomas $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.zone.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.LocationProvider;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.data.ScenedBodyObject;
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import com.threerings.whirled.server.SceneManager;
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import com.threerings.whirled.server.SceneRegistry;
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import com.threerings.whirled.zone.Log;
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import com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener;
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import com.threerings.whirled.zone.data.ZoneCodes;
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import com.threerings.whirled.zone.data.ZoneSummary;
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import com.threerings.whirled.zone.data.ZonedBodyObject;
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/**
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* Provides zone related services which are presently the ability to move
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* from zone to zone.
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*/
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public class ZoneProvider
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implements ZoneCodes, InvocationProvider
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{
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/**
|
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* Constructs a zone provider that will interoperate with the supplied
|
||||
* zone and scene registries. The zone provider will automatically be
|
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* constructed and registered by the {@link ZoneRegistry}, which a
|
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* zone-using system must create and initialize in their server.
|
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*/
|
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public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg,
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SceneRegistry screg)
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{
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_locprov = locprov;
|
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_zonereg = zonereg;
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_screg = screg;
|
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}
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/**
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* Processes a request from a client to move to a scene in a new zone.
|
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*
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* @param caller the user requesting the move.
|
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* @param zoneId the qualified zone id of the new zone.
|
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* @param sceneId the identifier of the new scene.
|
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* @param sceneVer the version of the scene model currently held by
|
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* the client.
|
||||
* @param listener the entity to inform of success or failure.
|
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*/
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public void moveTo (ClientObject caller, int zoneId, int sceneId,
|
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int sceneVer, ZoneMoveListener listener)
|
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throws InvocationException
|
||||
{
|
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// avoid cluttering up the method declaration with final keywords
|
||||
final BodyObject fsource = (BodyObject)caller;
|
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final int fsceneId = sceneId;
|
||||
final int fsceneVer = sceneVer;
|
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final ZoneMoveListener flistener = listener;
|
||||
|
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// look up the caller's current zone id and make sure it is happy
|
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// about their departure from the current zone
|
||||
if (!(caller instanceof ZonedBodyObject)) {
|
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Log.warning("Request to switch zones by non-ZonedBodyObject!? " +
|
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"[clobj=" + caller.getClass() + "].");
|
||||
throw new InvocationException(INTERNAL_ERROR);
|
||||
}
|
||||
ZonedBodyObject zcaller = (ZonedBodyObject)caller;
|
||||
ZoneManager ozmgr = _zonereg.getZoneManager(zcaller.getZoneId());
|
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if (ozmgr != null) {
|
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String msg = ozmgr.ratifyBodyExit(fsource);
|
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if (msg != null) {
|
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throw new InvocationException(msg);
|
||||
}
|
||||
}
|
||||
|
||||
// look up the zone manager for the zone
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(zoneId);
|
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if (zmgr == null) {
|
||||
Log.warning("Requested to enter a zone for which we have no " +
|
||||
"manager [user=" + fsource.who() +
|
||||
", zoneId=" + zoneId + "].");
|
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throw new InvocationException(NO_SUCH_ZONE);
|
||||
}
|
||||
|
||||
// resolve the zone!
|
||||
ZoneManager.ResolutionListener zl = new ZoneManager.ResolutionListener()
|
||||
{
|
||||
public void zoneWasResolved (ZoneSummary summary) {
|
||||
continueMoveTo(
|
||||
fsource, summary, fsceneId, fsceneVer, flistener);
|
||||
}
|
||||
|
||||
public void zoneFailedToResolve (int zoneId, Exception reason) {
|
||||
Log.warning("Unable to resolve zone [zoneId=" + zoneId +
|
||||
", reason=" + reason + "].");
|
||||
flistener.requestFailed(NO_SUCH_ZONE);
|
||||
}
|
||||
};
|
||||
zmgr.resolveZone(zoneId, zl);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called after we have resolved our zone.
|
||||
*/
|
||||
protected void continueMoveTo (
|
||||
BodyObject source, ZoneSummary summary, int sceneId, int sceneVer,
|
||||
ZoneMoveListener listener)
|
||||
{
|
||||
// avoid cluttering up the method declaration with final keywords
|
||||
final BodyObject fsource = source;
|
||||
final ZoneSummary fsum = summary;
|
||||
final int fsceneVer = sceneVer;
|
||||
final ZoneMoveListener flistener = listener;
|
||||
|
||||
// give the zone manager a chance to veto the request
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
|
||||
String errmsg = zmgr.ratifyBodyEntry(source, summary.zoneId);
|
||||
if (errmsg != null) {
|
||||
listener.requestFailed(errmsg);
|
||||
return;
|
||||
}
|
||||
|
||||
// create a callback object that will handle the resolution or
|
||||
// failed resolution of the scene
|
||||
SceneRegistry.ResolutionListener rl = null;
|
||||
rl = new SceneRegistry.ResolutionListener() {
|
||||
public void sceneWasResolved (SceneManager scmgr) {
|
||||
// make sure our caller is still around; under heavy load,
|
||||
// clients might end their session while the scene is
|
||||
// resolving
|
||||
if (!fsource.isActive()) {
|
||||
Log.info("Abandoning zone move, client gone " +
|
||||
"[who=" + fsource.who() +
|
||||
", dest=" + scmgr.where() + "].");
|
||||
// No one to respond to, just mark that we're okay with it.
|
||||
InvocationMarshaller.setNoResponse(flistener);
|
||||
return;
|
||||
}
|
||||
finishMoveTo(fsource, fsum, scmgr, fsceneVer, flistener);
|
||||
}
|
||||
|
||||
public void sceneFailedToResolve (int sceneId, Exception reason) {
|
||||
Log.warning("Unable to resolve scene [sceneid=" + sceneId +
|
||||
", reason=" + reason + "].");
|
||||
// pretend like the scene doesn't exist to the client
|
||||
flistener.requestFailed(NO_SUCH_PLACE);
|
||||
}
|
||||
};
|
||||
|
||||
// make sure the scene they are headed to is actually loaded into
|
||||
// the server
|
||||
_screg.resolveScene(sceneId, rl);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called after the scene to which we are moving is guaranteed
|
||||
* to have been loaded into the server.
|
||||
*/
|
||||
protected void finishMoveTo (
|
||||
BodyObject source, ZoneSummary summary, SceneManager scmgr,
|
||||
int sceneVersion, ZoneMoveListener listener)
|
||||
{
|
||||
// move to the place object associated with this scene
|
||||
PlaceObject plobj = scmgr.getPlaceObject();
|
||||
int ploid = plobj.getOid();
|
||||
|
||||
try {
|
||||
// try doing the actual move
|
||||
PlaceConfig config = _locprov.moveTo(source, ploid);
|
||||
|
||||
// now that we've finally moved, we can update the user object
|
||||
// with the new scene and zone ids
|
||||
source.startTransaction();
|
||||
try {
|
||||
((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
|
||||
((ZonedBodyObject)source).setZoneId(summary.zoneId);
|
||||
} finally {
|
||||
source.commitTransaction();
|
||||
}
|
||||
|
||||
// check to see if they need a newer version of the scene data
|
||||
SceneModel model = scmgr.getScene().getSceneModel();
|
||||
if (sceneVersion < model.version) {
|
||||
SceneUpdate[] updates = scmgr.getUpdates(sceneVersion);
|
||||
if (updates != null) {
|
||||
listener.moveSucceededWithUpdates(
|
||||
ploid, config, summary, updates);
|
||||
} else {
|
||||
listener.moveSucceededWithScene(
|
||||
ploid, config, summary, model);
|
||||
}
|
||||
|
||||
} else {
|
||||
// then send the moveTo response
|
||||
listener.moveSucceeded(ploid, config, summary);
|
||||
}
|
||||
|
||||
// let the zone manager know that someone just came on in
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
|
||||
zmgr.bodyDidEnterZone(source, summary.zoneId);
|
||||
|
||||
} catch (InvocationException ie) {
|
||||
listener.requestFailed(ie.getMessage());
|
||||
|
||||
} catch (RuntimeException re) {
|
||||
Log.logStackTrace(re);
|
||||
listener.requestFailed(INTERNAL_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ejects the specified body from their current scene and sends them a
|
||||
* request to move to the specified new zone and scene. This is the
|
||||
* zone-equivalent to {@link LocationProvider#moveBody}.
|
||||
*
|
||||
* @return null if the user was forcibly moved, or a string indicating
|
||||
* the reason for denial of departure of their current zone (from
|
||||
* {@link ZoneManager#ratifyBodyExit}).
|
||||
*/
|
||||
public String moveBody (ZonedBodyObject source, int zoneId, int sceneId)
|
||||
{
|
||||
if (source.getZoneId() == zoneId) {
|
||||
// handle the case of moving somewhere in the same zone
|
||||
_screg.sceneprov.moveBody((BodyObject) source, sceneId);
|
||||
|
||||
} else {
|
||||
// first remove them from their old location
|
||||
String reason = leaveOccupiedZone(source);
|
||||
if (reason != null) {
|
||||
return reason;
|
||||
}
|
||||
|
||||
// then send a forced move notification
|
||||
ZoneSender.forcedMove((BodyObject)source, zoneId, sceneId);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ejects the specified body from their current scene and zone. This
|
||||
* is the zone equivalent to {@link
|
||||
* LocationProvider#leaveOccupiedPlace}.
|
||||
*
|
||||
* @return null if the user was forcibly moved, or a string indicating
|
||||
* the reason for denial of departure of their current zone (from
|
||||
* {@link ZoneManager#ratifyBodyExit}).
|
||||
*/
|
||||
public String leaveOccupiedZone (ZonedBodyObject source)
|
||||
{
|
||||
// look up the caller's current zone id and make sure it is happy
|
||||
// about their departure from the current zone
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(source.getZoneId());
|
||||
String msg;
|
||||
if (zmgr != null &&
|
||||
(msg = zmgr.ratifyBodyExit((BodyObject)source)) != null) {
|
||||
return msg;
|
||||
}
|
||||
|
||||
// remove them from their occupied scene
|
||||
_screg.sceneprov.leaveOccupiedScene(source);
|
||||
|
||||
// and clear out their zone information
|
||||
source.setZoneId(-1);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/** The entity that handles basic location changes. */
|
||||
protected LocationProvider _locprov;
|
||||
|
||||
/** The zone registry with which we communicate. */
|
||||
protected ZoneRegistry _zonereg;
|
||||
|
||||
/** The scene registry with which we communicate. */
|
||||
protected SceneRegistry _screg;
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
//
|
||||
// $Id: ZoneRegistry.java 4191 2006-06-13 22:42:20Z ray $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.zone.server;
|
||||
|
||||
import com.samskivert.util.HashIntMap;
|
||||
|
||||
import com.threerings.presents.server.InvocationManager;
|
||||
|
||||
import com.threerings.crowd.server.PlaceRegistry;
|
||||
import com.threerings.whirled.server.SceneRegistry;
|
||||
|
||||
import com.threerings.whirled.zone.Log;
|
||||
import com.threerings.whirled.zone.util.ZoneUtil;
|
||||
|
||||
/**
|
||||
* The zone registry takes care of mapping zone requests to the
|
||||
* appropriate registered zone manager.
|
||||
*/
|
||||
public class ZoneRegistry
|
||||
{
|
||||
/** Implements the server-side of the zone-related services. */
|
||||
public ZoneProvider zoneprov;
|
||||
|
||||
/**
|
||||
* Creates a zone manager with the supplied configuration.
|
||||
*/
|
||||
public ZoneRegistry (InvocationManager invmgr, PlaceRegistry plreg,
|
||||
SceneRegistry screg)
|
||||
{
|
||||
// create a zone provider and register it with the invocation
|
||||
// services
|
||||
zoneprov = new ZoneProvider(plreg.locprov, this, screg);
|
||||
invmgr.registerDispatcher(new ZoneDispatcher(zoneprov), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers the supplied zone manager as the manager for the
|
||||
* specified zone type. Zone types are 7 bits and managers are
|
||||
* responsible for making sure they don't use a zone type that
|
||||
* collides with another manager (given that we have only three zone
|
||||
* types at present, this doesn't seem unreasonable).
|
||||
*/
|
||||
public void registerZoneManager (byte zoneType, ZoneManager manager)
|
||||
{
|
||||
ZoneManager old = (ZoneManager)_managers.get(zoneType);
|
||||
if (old != null) {
|
||||
Log.warning("Zone manager already registered with requested " +
|
||||
"type [type=" + zoneType + ", old=" + old +
|
||||
", new=" + manager + "].");
|
||||
} else {
|
||||
_managers.put(zoneType, manager);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the zone manager that handles the specified zone id.
|
||||
*
|
||||
* @param qualifiedZoneId the qualified zone id for which the manager
|
||||
* should be looked up.
|
||||
*/
|
||||
public ZoneManager getZoneManager (int qualifiedZoneId)
|
||||
{
|
||||
int zoneType = ZoneUtil.zoneType(qualifiedZoneId);
|
||||
return (ZoneManager)_managers.get(zoneType);
|
||||
}
|
||||
|
||||
/** A table of zone managers. */
|
||||
protected HashIntMap _managers = new HashIntMap();
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
//
|
||||
// $Id: ZoneSender.java 4145 2006-05-24 01:24:24Z ray $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.zone.server;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationSender;
|
||||
import com.threerings.whirled.zone.client.ZoneDecoder;
|
||||
import com.threerings.whirled.zone.client.ZoneReceiver;
|
||||
|
||||
/**
|
||||
* Used to issue notifications to a {@link ZoneReceiver} instance on a
|
||||
* client.
|
||||
*/
|
||||
public class ZoneSender extends InvocationSender
|
||||
{
|
||||
/**
|
||||
* Issues a notification that will result in a call to {@link
|
||||
* ZoneReceiver#forcedMove} on a client.
|
||||
*/
|
||||
public static void forcedMove (
|
||||
ClientObject target, int arg1, int arg2)
|
||||
{
|
||||
sendNotification(
|
||||
target, ZoneDecoder.RECEIVER_CODE, ZoneDecoder.FORCED_MOVE,
|
||||
new Object[] { Integer.valueOf(arg1), Integer.valueOf(arg2) });
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user