Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: ZoneService.java 4145 2006-05-24 01:24:24Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.zone.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.zone.data.ZoneSummary;
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/**
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* Defines the client interface to the zone related invocation services
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* (e.g. moving between zones).
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*/
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public interface ZoneService extends InvocationService
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{
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/** Used to deliver responses to {@link #moveTo} requests. */
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public static interface ZoneMoveListener extends InvocationListener
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{
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public void moveSucceeded (
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int placeId, PlaceConfig config, ZoneSummary summary);
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public void moveSucceededWithUpdates (
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int placeId, PlaceConfig config, ZoneSummary summary,
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SceneUpdate[] updates);
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public void moveSucceededWithScene (
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int placeId, PlaceConfig config, ZoneSummary summary,
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SceneModel model);
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}
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/**
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* Requests that that this client's body be moved to the specified
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* scene in the specified zone.
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*
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* @param zoneId the zone id to which we want to move.
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* @param sceneId the scene id to which we want to move.
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* @param version the version number of the scene object that we have
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* in our local repository.
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* @param listener the object that will receive the callback when the
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* request succeeds or fails.
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*/
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public void moveTo (Client client, int zoneId, int sceneId,
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int version, ZoneMoveListener listener);
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}
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