Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -0,0 +1,626 @@
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//
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// $Id: SpotSceneManager.java 4145 2006-05-24 01:24:24Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.spot.server;
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import java.util.Iterator;
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import com.samskivert.util.HashIntMap;
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import com.samskivert.util.IntIntMap;
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import com.threerings.util.Name;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.Subscriber;
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import com.threerings.presents.dobj.ObjectAccessException;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.crowd.chat.server.SpeakProvider;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.whirled.server.SceneManager;
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import com.threerings.whirled.spot.Log;
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import com.threerings.whirled.spot.data.Cluster;
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import com.threerings.whirled.spot.data.ClusterObject;
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import com.threerings.whirled.spot.data.ClusteredBodyObject;
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import com.threerings.whirled.spot.data.Location;
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import com.threerings.whirled.spot.data.Portal;
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import com.threerings.whirled.spot.data.SceneLocation;
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import com.threerings.whirled.spot.data.SpotCodes;
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import com.threerings.whirled.spot.data.SpotScene;
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import com.threerings.whirled.spot.data.SpotSceneObject;
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/**
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* Handles the movement of bodies between locations in the scene and
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* creates the necessary distributed objects to allow bodies in clusters
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* to chat with one another.
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*/
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public class SpotSceneManager extends SceneManager
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implements SpotCodes
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{
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/**
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* Move the specified body to the default portal, if possible.
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*/
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public static void moveBodyToDefaultPortal (BodyObject body)
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{
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SpotSceneManager mgr = (SpotSceneManager)
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CrowdServer.plreg.getPlaceManager(body.location);
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if (mgr != null) {
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SpotScene scene = (SpotScene)mgr.getScene();
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if (scene == null) {
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Log.warning("No scene in moveBodyToDefaultPortal()? " +
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"[who=" + body.who() +
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", where=" + mgr.where() + "].");
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return;
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}
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try {
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Location eloc = scene.getDefaultEntrance().getLocation();
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mgr.handleChangeLoc(body, eloc);
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} catch (InvocationException ie) {
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Log.warning("Could not move user to default portal " +
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"[where=" + mgr.where() + ", who=" + body.who() +
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", error=" + ie + "].");
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}
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}
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}
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/**
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* Assigns a starting location for an entering body. This will happen
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* before the body is made to "occupy" the scene (defined by their
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* having an occupant info record). So when they do finally occupy the
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* scene, the client will know where to render them.
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*/
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public void mapEnteringBody (BodyObject body, int portalId)
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{
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_enterers.put(body.getOid(), portalId);
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}
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/**
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* Called if a body failed to enter our scene after we assigned them
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* an entering position.
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*/
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public void clearEnteringBody (BodyObject body)
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{
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_enterers.remove(body.getOid());
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}
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/**
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* This is called when a user requests to traverse a portal from this
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* scene to another scene. The manager may return an error code string
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* that will be reported back to the caller explaining the failure or
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* <code>null</code> indicating that it is OK for the caller to
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* traverse the portal.
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*/
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public String mayTraversePortal (BodyObject body, Portal portal)
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{
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return null;
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}
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/**
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* This is called to let this scene manager know that the user is
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* about to traverse the specified portal. The default implementation
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* relocates the user to the location associated with the portal. It
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* is still possible that the traversal will fail, so don't do
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* anything too crazy.
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*/
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public void willTraversePortal (BodyObject body, Portal portal)
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{
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updateLocation(body, portal.getLocation());
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}
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// documentation inherited
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protected void didStartup ()
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{
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// get a casted reference to our place object (we need to do this
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// before calling super.didStartup() because that will call
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// sceneManagerDidResolve() which may start letting people into
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// the scene)
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_ssobj = (SpotSceneObject)_plobj;
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super.didStartup();
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}
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// documentation inherited
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protected void gotSceneData ()
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{
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super.gotSceneData();
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// keep a casted reference around to our scene
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_sscene = (SpotScene)_scene;
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}
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// documentation inherited
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protected void bodyLeft (int bodyOid)
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{
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super.bodyLeft(bodyOid);
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// clear out their location information
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_ssobj.removeFromOccupantLocs(Integer.valueOf(bodyOid));
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// clear any cluster they may occupy
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removeFromCluster(bodyOid);
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// let's make damned sure they're not in any cluster
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Iterator cliter = _clusters.values().iterator();
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while (cliter.hasNext()) {
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ClusterRecord clrec = (ClusterRecord)cliter.next();
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if (clrec.containsKey(bodyOid)) {
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Log.info("Pruning departed body from cluster [boid=" + bodyOid +
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", cluster=" + clrec + "].");
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clrec.removeBody(bodyOid);
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if (clrec.size() == 0) {
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// If we just removed the last body, destroy the cluster,
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// need to use the iterator's removal so we don't
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// hose ourselves.
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clrec.destroy(false);
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cliter.remove();
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}
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}
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}
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}
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// documentation inherited
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protected void insertOccupantInfo (OccupantInfo info, BodyObject body)
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{
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super.insertOccupantInfo(info, body);
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// we don't actually populate their occupant info, but instead assign
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// them their starting location in the scene
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int portalId = _enterers.remove(body.getOid());
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Portal entry;
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if (portalId != -1) {
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entry = _sscene.getPortal(portalId);
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if (entry == null) {
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Log.warning("Body mapped at invalid portal [where=" + where() +
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", who=" + body.who() +
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", portalId=" + portalId + "].");
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entry = _sscene.getDefaultEntrance();
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}
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} else {
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entry = _sscene.getDefaultEntrance();
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}
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// Log.debug("Positioning entering body [who=" + body.who() +
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// ", where=" + entry.getOppLocation() + "].");
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// create a scene location for them located on the entrance portal
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// but facing the opposite direction
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_ssobj.addToOccupantLocs(computeEnteringLocation(body, entry));
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}
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/**
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* Called when the supplied body is entering our scene via the
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* specified portal. The default location is the one associated with
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* the portal, but derived classes may wish to adjust this.
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*/
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protected SceneLocation computeEnteringLocation (
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BodyObject body, Portal entry)
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{
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return new SceneLocation(entry.getOppLocation(), body.getOid());
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}
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/**
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* Called by the {@link SpotProvider} when we receive a request by a
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* user to occupy a particular location.
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*
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* @param source the body to be moved.
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* @param loc the location to which to move the body.
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*
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* @exception InvocationException thrown with a reason code explaining
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* the failure if there is a problem processing the request.
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*/
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protected void handleChangeLoc (BodyObject source, Location loc)
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throws InvocationException
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{
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// make sure they are in our scene
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if (!_ssobj.occupants.contains(source.getOid())) {
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Log.warning("Refusing change loc from non-scene occupant " +
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"[where=" + where() + ", who=" + source.who() +
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", loc=" + loc + "].");
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throw new InvocationException(INTERNAL_ERROR);
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}
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// let our derived classes decide if this is an OK place to stand
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if (!validateLocation(source, loc)) {
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throw new InvocationException(INVALID_LOCATION);
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}
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// update the user's location information in the scene which will
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// indicate to the client that their avatar should be moved from
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// its current position to their new position
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updateLocation(source, loc);
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// remove them from any cluster as they've departed
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removeFromCluster(source.getOid());
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}
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/**
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* Derived classes can override this method and validate that the
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* specified body can stand in the requested location. The default
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* implementation returns <code>true</code> in all circumstances;
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* stand where ye may!
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*/
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||||
protected boolean validateLocation (BodyObject source, Location loc)
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{
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return true;
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}
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/**
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* Updates the location of the specified body.
|
||||
*/
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protected void updateLocation (BodyObject source, Location loc)
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{
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SceneLocation sloc = new SceneLocation(loc, source.getOid());
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if (!_ssobj.occupantLocs.contains(sloc)) {
|
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// complain if they don't already have a location configured
|
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Log.warning("Changing loc for occupant without previous loc " +
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||||
"[where=" + where() + ", who=" + source.who() +
|
||||
", nloc=" + loc + "].");
|
||||
Thread.dumpStack();
|
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_ssobj.addToOccupantLocs(sloc);
|
||||
} else {
|
||||
_ssobj.updateOccupantLocs(sloc);
|
||||
}
|
||||
}
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||||
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/**
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||||
* Called by the {@link SpotProvider} when we receive a request by a
|
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* user to join a particular cluster.
|
||||
*
|
||||
* @param joiner the body to be moved.
|
||||
* @param targetOid the bodyOid of another user or the oid of an
|
||||
* existing cluster; the moving user will be made to join the other
|
||||
* user's cluster.
|
||||
*
|
||||
* @exception InvocationException thrown with a reason code explaining
|
||||
* the failure if there is a problem processing the request.
|
||||
*/
|
||||
protected void handleJoinCluster (BodyObject joiner, int targetOid)
|
||||
throws InvocationException
|
||||
{
|
||||
// if the cluster already exists, add this user and be done
|
||||
ClusterRecord clrec = (ClusterRecord)_clusters.get(targetOid);
|
||||
if (clrec != null) {
|
||||
clrec.addBody(joiner);
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise see if they sent us the user's oid
|
||||
DObject tobj = CrowdServer.omgr.getObject(targetOid);
|
||||
if (!(tobj instanceof BodyObject)) {
|
||||
Log.info("Can't join cluster, missing target " +
|
||||
"[creator=" + joiner.who() +
|
||||
", targetOid=" + targetOid + "].");
|
||||
throw new InvocationException(NO_SUCH_CLUSTER);
|
||||
}
|
||||
|
||||
// make sure we're in the same scene as said user
|
||||
BodyObject friend = (BodyObject)tobj;
|
||||
if (friend.location != joiner.location) {
|
||||
Log.info("Refusing cluster join from non-proximate user " +
|
||||
"[joiner=" + joiner.who() + ", jloc=" + joiner.location +
|
||||
", target=" + friend.who() +
|
||||
", tloc=" + friend.location + "].");
|
||||
throw new InvocationException(NO_SUCH_CLUSTER);
|
||||
}
|
||||
|
||||
// see if the friend is already in a cluster
|
||||
clrec = getCluster(friend.getOid());
|
||||
if (clrec != null) {
|
||||
clrec.addBody(joiner);
|
||||
return;
|
||||
}
|
||||
|
||||
// confirm that they can start a cluster with this unsuspecting
|
||||
// other person
|
||||
checkCanCluster(joiner, friend);
|
||||
|
||||
// otherwise we create a new cluster and add our charter members!
|
||||
// Log.debug("Creating cluster [starter=" + joiner.who() +
|
||||
// ", target=" + friend.who() + "].");
|
||||
clrec = createClusterRecord();
|
||||
clrec.addBody(friend);
|
||||
clrec.addBody(joiner);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the cluster record instance that we'll use to manage our
|
||||
* cluster.
|
||||
*/
|
||||
protected ClusterRecord createClusterRecord ()
|
||||
{
|
||||
return new ClusterRecord();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives derived classes an opportunity to veto a user's attempt to
|
||||
* start a cluster with another user. If the attempt should be vetoed,
|
||||
* this method should throw an {@link InvocationException} indicating
|
||||
* the reason for veto.
|
||||
*/
|
||||
protected void checkCanCluster (BodyObject initiator, BodyObject target)
|
||||
throws InvocationException
|
||||
{
|
||||
// nothing to do by default
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the specified user from any cluster they occupy.
|
||||
*/
|
||||
protected void removeFromCluster (int bodyOid)
|
||||
{
|
||||
ClusterRecord clrec = getCluster(bodyOid);
|
||||
if (clrec != null) {
|
||||
clrec.removeBody(bodyOid);
|
||||
// If that was the last person, destroy the cluster
|
||||
if (clrec.size() == 0) {
|
||||
clrec.destroy(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the cluster record for the specified body.
|
||||
*/
|
||||
protected ClusterRecord getCluster (int bodyOid)
|
||||
{
|
||||
ClusteredBodyObject bobj = (ClusteredBodyObject)
|
||||
CrowdServer.omgr.getObject(bodyOid);
|
||||
return (bobj == null) ? null :
|
||||
(ClusterRecord)_clusters.get(bobj.getClusterOid());
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the {@link SpotProvider} when we receive a cluster speak
|
||||
* request.
|
||||
*/
|
||||
protected void handleClusterSpeakRequest (
|
||||
int sourceOid, Name source, String bundle, String message, byte mode)
|
||||
{
|
||||
ClusterRecord clrec = getCluster(sourceOid);
|
||||
if (clrec == null) {
|
||||
Log.warning("Non-clustered user requested cluster speak " +
|
||||
"[where=" + where() + ", chatter=" + source +
|
||||
" (" + sourceOid + "), msg=" + message + "].");
|
||||
} else {
|
||||
SpeakProvider.sendSpeak(clrec.getClusterObject(),
|
||||
source, bundle, message, mode);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the specified body or null if they have no
|
||||
* location in this scene.
|
||||
*/
|
||||
protected SceneLocation locationForBody (int bodyOid)
|
||||
{
|
||||
return (SceneLocation)_ssobj.occupantLocs.get(Integer.valueOf(bodyOid));
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifies that the specified cluster can be expanded to include
|
||||
* another body.
|
||||
*/
|
||||
protected boolean canAddBody (ClusterRecord clrec, BodyObject body)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a user is added to a cluster. The scene manager
|
||||
* implementation should take this opportunity to rearrange everyone
|
||||
* in the cluster appropriately for the new size.
|
||||
*/
|
||||
protected void bodyAdded (ClusterRecord clrec, BodyObject body)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a user is removed from a cluster. The scene manager
|
||||
* implementation should take this opportunity to rearrange everyone
|
||||
* in the cluster appropriately for the new size.
|
||||
*/
|
||||
protected void bodyRemoved (ClusterRecord clrec, BodyObject body)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to manage clusters which are groups of users that can chat to
|
||||
* one another.
|
||||
*/
|
||||
protected class ClusterRecord extends HashIntMap
|
||||
implements Subscriber
|
||||
{
|
||||
public ClusterRecord ()
|
||||
{
|
||||
CrowdServer.omgr.createObject(ClusterObject.class, this);
|
||||
}
|
||||
|
||||
public boolean addBody (BodyObject body)
|
||||
throws InvocationException
|
||||
{
|
||||
if (!(body instanceof ClusteredBodyObject)) {
|
||||
Log.warning("Refusing to add non-clustered body to cluster " +
|
||||
"[cloid=" + _clobj.getOid() +
|
||||
", size=" + size() + ", who=" + body.who() + "].");
|
||||
throw new InvocationException(INTERNAL_ERROR);
|
||||
}
|
||||
|
||||
// if they're already in the cluster, do nothing
|
||||
if (containsKey(body.getOid())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// make sure we can add this body
|
||||
if (!canAddBody(this, body)) {
|
||||
// Log.debug("Cluster full, refusing growth " + this + ".");
|
||||
throw new InvocationException(CLUSTER_FULL);
|
||||
}
|
||||
|
||||
// make sure our intrepid joiner is not in any another cluster
|
||||
removeFromCluster(body.getOid());
|
||||
|
||||
put(body.getOid(), body);
|
||||
_ssobj.startTransaction();
|
||||
try {
|
||||
body.startTransaction();
|
||||
try {
|
||||
bodyAdded(this, body); // do the hokey pokey
|
||||
|
||||
if (_clobj != null) {
|
||||
((ClusteredBodyObject)body).setClusterOid(
|
||||
_clobj.getOid());
|
||||
_clobj.addToOccupants(body.getOid());
|
||||
_ssobj.updateClusters(_cluster);
|
||||
}
|
||||
|
||||
} finally {
|
||||
body.commitTransaction();
|
||||
}
|
||||
} finally {
|
||||
_ssobj.commitTransaction();
|
||||
}
|
||||
|
||||
// Log.debug("Added " + body.who() + " to "+ this + ".");
|
||||
return true;
|
||||
}
|
||||
|
||||
public void removeBody (int bodyOid)
|
||||
{
|
||||
BodyObject body = (BodyObject)remove(bodyOid);
|
||||
if (body == null) {
|
||||
Log.warning("Requested to remove unknown body from cluster " +
|
||||
"[cloid=" + _clobj.getOid() +
|
||||
", size=" + size() + ", who=" + bodyOid + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.isActive()) {
|
||||
body.startTransaction();
|
||||
}
|
||||
try {
|
||||
_ssobj.startTransaction();
|
||||
try {
|
||||
((ClusteredBodyObject)body).setClusterOid(-1);
|
||||
bodyRemoved(this, body); // do the hokey pokey
|
||||
|
||||
if (_clobj != null) {
|
||||
_clobj.removeFromOccupants(bodyOid);
|
||||
_ssobj.updateClusters(_cluster);
|
||||
}
|
||||
|
||||
} finally {
|
||||
_ssobj.commitTransaction();
|
||||
}
|
||||
} finally {
|
||||
if (body.isActive()) {
|
||||
body.commitTransaction();
|
||||
}
|
||||
}
|
||||
|
||||
// Log.debug("Removed " + bodyOid + " from "+ this + ".");
|
||||
|
||||
}
|
||||
|
||||
public ClusterObject getClusterObject ()
|
||||
{
|
||||
return _clobj;
|
||||
}
|
||||
|
||||
public Cluster getCluster ()
|
||||
{
|
||||
return _cluster;
|
||||
}
|
||||
|
||||
public void objectAvailable (DObject object)
|
||||
{
|
||||
// keep this feller around
|
||||
_clobj = (ClusterObject)object;
|
||||
_clusters.put(_clobj.getOid(), this);
|
||||
|
||||
// let any mapped users know about our cluster
|
||||
Iterator iter = values().iterator();
|
||||
while (iter.hasNext()) {
|
||||
ClusteredBodyObject body = (ClusteredBodyObject)iter.next();
|
||||
body.setClusterOid(_clobj.getOid());
|
||||
_clobj.addToOccupants(((BodyObject)body).getOid());
|
||||
}
|
||||
|
||||
// configure our cluster record and publish it
|
||||
_cluster.clusterOid = _clobj.getOid();
|
||||
_ssobj.addToClusters(_cluster);
|
||||
|
||||
// if we didn't manage to add our creating user when we first
|
||||
// started up, there's no point in our sticking around
|
||||
if (size() == 0) {
|
||||
destroy(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void requestFailed (int oid, ObjectAccessException cause)
|
||||
{
|
||||
Log.warning("Aiya! Failed to create cluster object " +
|
||||
"[cause=" + cause + ", penders=" + size() + "].");
|
||||
|
||||
// let any mapped users know that we're hosed
|
||||
Iterator iter = values().iterator();
|
||||
while (iter.hasNext()) {
|
||||
ClusteredBodyObject body = (ClusteredBodyObject)iter.next();
|
||||
body.setClusterOid(-1);
|
||||
}
|
||||
}
|
||||
|
||||
public String toString ()
|
||||
{
|
||||
return "[cluster=" + _cluster + ", size=" + size() + "]";
|
||||
}
|
||||
|
||||
protected void destroy (boolean doRemoval)
|
||||
{
|
||||
// Log.debug("Cluster empty, going away " +
|
||||
// "[cloid=" + _clobj.getOid() + "].");
|
||||
_ssobj.removeFromClusters(_cluster.getKey());
|
||||
|
||||
// If we've also been requested to remove ourself from the clusters
|
||||
// list, do that.
|
||||
if (doRemoval) {
|
||||
_clusters.remove(_clobj.getOid());
|
||||
}
|
||||
CrowdServer.omgr.destroyObject(_clobj.getOid());
|
||||
}
|
||||
|
||||
protected ClusterObject _clobj;
|
||||
protected Cluster _cluster = new Cluster();
|
||||
}
|
||||
|
||||
/** A casted reference to our place object. */
|
||||
protected SpotSceneObject _ssobj;
|
||||
|
||||
/** A casted reference to our scene instance. */
|
||||
protected SpotScene _sscene;
|
||||
|
||||
/** Records with information on all clusters in this scene. */
|
||||
protected HashIntMap _clusters = new HashIntMap();
|
||||
|
||||
/** A mapping of entering bodies to portal ids. */
|
||||
protected IntIntMap _enterers = new IntIntMap();
|
||||
}
|
||||
Reference in New Issue
Block a user