Behold Vilya, Ring of Air and repository for our game and virtual worldly

extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-06-23 17:58:11 +00:00
commit a4df87e52f
317 changed files with 45818 additions and 0 deletions
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//
// $Id: DummySceneRepository.java 3438 2005-03-29 23:18:59Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server.persist;
import com.samskivert.io.PersistenceException;
import com.threerings.whirled.Log;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
import com.threerings.whirled.util.NoSuchSceneException;
import com.threerings.whirled.util.UpdateList;
/**
* The dummy scene repository just pretends to load and store scenes, but
* in fact it just creates new blank scenes when requested to load a scene
* and does nothing when requested to save one.
*/
public class DummySceneRepository implements SceneRepository
{
// documentation inherited
public SceneModel loadSceneModel (int sceneId)
throws PersistenceException, NoSuchSceneException
{
Log.info("Creating dummy scene [id=" + sceneId + "].");
return SceneModel.blankSceneModel();
}
// documentation inherited from interface
public UpdateList loadUpdates (int sceneId)
throws PersistenceException, NoSuchSceneException
{
return new UpdateList();
}
// documentation inherited from interface
public void applyAndRecordUpdate (SceneModel model, SceneUpdate update)
throws PersistenceException
{
// nothing doing
}
}
@@ -0,0 +1,73 @@
//
// $Id: SceneRepository.java 3438 2005-03-29 23:18:59Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server.persist;
import com.samskivert.io.PersistenceException;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
import com.threerings.whirled.util.NoSuchSceneException;
import com.threerings.whirled.util.UpdateList;
/**
* The scene repository provides the basic interface for loading and
* updating scene data. It is used by the scene registry and though more
* scene related persistence services may be needed in a full-fledged
* application, the scene repository only encapsulates those needed by the
* scene registry and other services provided by the Whirled framework.
*/
public interface SceneRepository
{
/**
* Fetches the model for the scene with the specified scene id.
*
* @exception PersistenceException thrown if an error occurs
* attempting to load the scene data.
* @exception NoSuchSceneException thrown if no scene exists with the
* specified scene id.
*/
public SceneModel loadSceneModel (int sceneId)
throws PersistenceException, NoSuchSceneException;
/**
* Fetches the set of updates associated with the specified scene.
*
* @exception PersistenceException thrown if an error occurs
* attempting to load the scene updates.
* @exception NoSuchSceneException thrown if no scene exists with the
* specified scene id.
*/
public UpdateList loadUpdates (int sceneId)
throws PersistenceException, NoSuchSceneException;
/**
* Applise the supplied scene update to persistent representation of
* its associated scene, then stores the update persistently for
* future invocations of the server to load. <em>Note:</em> the scene
* update will have already been applied to the supplied scene model.
*
* @exception PersistenceException thrown if an error occurs
* attempting to apply the scene update.
*/
public void applyAndRecordUpdate (SceneModel model, SceneUpdate update)
throws PersistenceException;
}