Behold Vilya, Ring of Air and repository for our game and virtual worldly

extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-06-23 17:58:11 +00:00
commit a4df87e52f
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//
// $Id: WhirledServer.java 4191 2006-06-13 22:42:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.whirled.Log;
import com.threerings.whirled.server.persist.SceneRepository;
import com.threerings.whirled.util.SceneFactory;
/**
* The whirled server extends the {@link CrowdServer} and provides access
* to managers and the like that are needed by the Whirled serviecs.
*/
public abstract class WhirledServer extends CrowdServer
{
/** The scene registry. */
public static SceneRegistry screg;
/**
* Initializes all of the server services and prepares for operation.
*/
public void init ()
throws Exception
{
// do the base server initialization
super.init();
// configure the client to use our whirled client
clmgr.setClientClass(WhirledClient.class);
// create the scene repository
_screp = createSceneRepository();
// create our scene registry
screg = new SceneRegistry(invmgr, _screp, createSceneFactory(),
createConfigFactory());
Log.info("Whirled server initialized.");
}
/**
* Creates the scene repository that will be used by this server.
*
* @exception Exception thrown if any error occurs while instantiating
* or initializing the scene repository.
*/
protected abstract SceneRepository createSceneRepository ()
throws Exception;
/**
* Creates the scene factory that will be used by our scene registry.
*
* @exception Exception thrown if any error occurs while instantiating
* or initializing the scene repository.
*/
protected abstract SceneFactory createSceneFactory ()
throws Exception;
/**
* Creates the place config factory that will be used our scene
* registry.
*
* @exception Exception thrown if any error occurs while instantiating
* or initializing the scene repository.
*/
protected abstract SceneRegistry.ConfigFactory createConfigFactory ()
throws Exception;
/** The scene repository in use by this server. */
protected SceneRepository _screp;
}