Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: SceneModel.java 3726 2005-10-11 19:17:43Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data;
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import com.samskivert.util.ArrayUtil;
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import com.threerings.io.SimpleStreamableObject;
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/**
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* The scene model is the bare bones representation of the data for a
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* scene in the Whirled system. From the scene model, one would create an
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* instance of {@link Scene}.
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*
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* <p> The scene model is what is loaded from the scene repositories and
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* what is transmitted over the wire when communicating scenes from the
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* server to the client.
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*/
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public class SceneModel extends SimpleStreamableObject
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implements Cloneable
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{
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/** This scene's unique identifier. */
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public int sceneId;
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/** The human readable name of this scene. */
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public String name;
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/** The version number of this scene. Versions are incremented
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* whenever modifications are made to a scene so that clients can
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* determine whether or not they have the latest version of a
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* scene. */
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public int version;
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/** Auxiliary scene model information. */
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public AuxModel[] auxModels = new AuxModel[0];
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/**
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* Adds the specified auxiliary model to this scene model.
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*/
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public void addAuxModel (AuxModel auxModel)
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{
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auxModels = (AuxModel[])ArrayUtil.append(auxModels, auxModel);
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}
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// documentation inherited
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public Object clone ()
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throws CloneNotSupportedException
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{
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SceneModel model = (SceneModel)super.clone();
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model.auxModels = new AuxModel[auxModels.length];
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for (int ii = 0; ii < auxModels.length; ii++) {
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model.auxModels[ii] = (AuxModel)auxModels[ii].clone();
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}
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return model;
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}
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/**
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* Creates and returns a blank scene model.
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*/
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public static SceneModel blankSceneModel ()
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{
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SceneModel model = new SceneModel();
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populateBlankSceneModel(model);
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return model;
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}
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/**
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* Populates a blank scene model with blank values.
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*/
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protected static void populateBlankSceneModel (SceneModel model)
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{
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model.sceneId = -1;
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model.name = "<blank>";
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model.version = 0;
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}
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}
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