Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: PuzzleGameDispatcher.java 4145 2006-05-24 01:24:24Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.puzzle.server;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationDispatcher;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.puzzle.client.PuzzleGameService;
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import com.threerings.puzzle.data.Board;
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import com.threerings.puzzle.data.PuzzleGameMarshaller;
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/**
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* Dispatches requests to the {@link PuzzleGameProvider}.
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*/
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public class PuzzleGameDispatcher extends InvocationDispatcher
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{
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/**
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* Creates a dispatcher that may be registered to dispatch invocation
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* service requests for the specified provider.
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*/
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public PuzzleGameDispatcher (PuzzleGameProvider provider)
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{
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this.provider = provider;
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}
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// documentation inherited
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public InvocationMarshaller createMarshaller ()
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{
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return new PuzzleGameMarshaller();
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}
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// documentation inherited
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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{
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switch (methodId) {
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case PuzzleGameMarshaller.UPDATE_PROGRESS:
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((PuzzleGameProvider)provider).updateProgress(
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source,
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((Integer)args[0]).intValue(), (int[])args[1]
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);
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return;
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case PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC:
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((PuzzleGameProvider)provider).updateProgressSync(
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source,
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((Integer)args[0]).intValue(), (int[])args[1], (Board[])args[2]
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);
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return;
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default:
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super.dispatchRequest(source, methodId, args);
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return;
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}
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}
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}
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