Behold Vilya, Ring of Air and repository for our game and virtual worldly

extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-06-23 17:58:11 +00:00
commit a4df87e52f
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//
// $Id: PuzzleGameDispatcher.java 4145 2006-05-24 01:24:24Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.server;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.server.InvocationDispatcher;
import com.threerings.presents.server.InvocationException;
import com.threerings.puzzle.client.PuzzleGameService;
import com.threerings.puzzle.data.Board;
import com.threerings.puzzle.data.PuzzleGameMarshaller;
/**
* Dispatches requests to the {@link PuzzleGameProvider}.
*/
public class PuzzleGameDispatcher extends InvocationDispatcher
{
/**
* Creates a dispatcher that may be registered to dispatch invocation
* service requests for the specified provider.
*/
public PuzzleGameDispatcher (PuzzleGameProvider provider)
{
this.provider = provider;
}
// documentation inherited
public InvocationMarshaller createMarshaller ()
{
return new PuzzleGameMarshaller();
}
// documentation inherited
public void dispatchRequest (
ClientObject source, int methodId, Object[] args)
throws InvocationException
{
switch (methodId) {
case PuzzleGameMarshaller.UPDATE_PROGRESS:
((PuzzleGameProvider)provider).updateProgress(
source,
((Integer)args[0]).intValue(), (int[])args[1]
);
return;
case PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC:
((PuzzleGameProvider)provider).updateProgressSync(
source,
((Integer)args[0]).intValue(), (int[])args[1], (Board[])args[2]
);
return;
default:
super.dispatchRequest(source, methodId, args);
return;
}
}
}