Behold Vilya, Ring of Air and repository for our game and virtual worldly

extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-06-23 17:58:11 +00:00
commit a4df87e52f
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//
// $Id: PieceDropLogic.java 3310 2005-01-24 23:08:21Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.puzzle.drop.util;
import com.threerings.util.DirectionCodes;
import com.threerings.puzzle.drop.data.DropBoard;
/**
* An interface to be implemented by games that would like to be able to
* drop their pieces during game play.
*/
public interface PieceDropLogic
{
/**
* Should the board always be filled?
*
* @return false for normal behavior.
*/
public boolean boardAlwaysFilled ();
/**
* Returns whether the given piece is potentially droppable.
*/
public boolean isDroppablePiece (int piece);
/**
* Returns whether the given piece has constraints upon it that
* impact its droppability.
*/
public boolean isConstrainedPiece (int piece);
/**
* Returns whether the given piece terminates a column climb when
* determining the height of a piece column to be dropped.
*
* @param allowConst whether to allow dropping constrained pieces
* (though only in the first encountered constrained block.)
* @param piece the piece to consider.
* @param pre whether the climbability check is being performed
* before the height is incremented, or after.
*/
public boolean isClimbablePiece (
boolean allowConst, int piece, boolean pre);
/**
* Returns the x-axis coordinate of the specified edge of the
* given constrained piece.
*
* <p> TODO: This should go away once the sword and sail games
* have standardized on WEST/EAST or BLOCK_LEFT/BLOCK_RIGHT to
* reference block edges.
*
* @param board the board to search.
* @param col the column of the constrained piece.
* @param row the row of the constrained piece.
* @param dir the edge direction to find; one of {@link
* DirectionCodes#LEFT} or {@link DirectionCodes#RIGHT}.
*/
public int getConstrainedEdge (DropBoard board, int col, int row, int dir);
}