Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: TurnGameObject.java 3667 2005-08-03 07:46:54Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.turn.data;
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import com.threerings.util.Name;
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import com.threerings.parlor.game.data.GameObject;
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/**
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* Games that wish to support turn-based play must implement this
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* interface with their {@link GameObject}.
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*/
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public interface TurnGameObject
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{
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/** A special value used to communicate to the client that the current
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* turn holder was replaced (perhaps due to disconnection or departure
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* and being replaced by an AI). */
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public static final Name TURN_HOLDER_REPLACED =
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new Name("__TURN_HOLDER_REPLACED__");
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/**
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* Returns the distributed object field name of the
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* <code>turnHolder</code> field in the object that implements this
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* interface.
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*/
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public String getTurnHolderFieldName ();
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/**
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* Returns the username of the player who is currently taking their
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* turn in this turn-based game or <code>null</code> if no user
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* currently holds the turn.
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*/
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public Name getTurnHolder ();
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/**
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* Requests that the <code>turnHolder</code> field be set to the specified
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* value.
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*/
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public void setTurnHolder (Name turnHolder);
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/**
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* Returns the array of player names involved in the game.
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*/
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public Name[] getPlayers ();
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}
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