Behold Vilya, Ring of Air and repository for our game and virtual worldly

extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-06-23 17:58:11 +00:00
commit a4df87e52f
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//
// $Id: TableManager.java 3804 2006-01-13 01:52:36Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.server;
import java.util.HashMap;
import java.util.Iterator;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.StringUtil;
import com.threerings.util.Name;
import com.threerings.presents.dobj.ChangeListener;
import com.threerings.presents.dobj.ObjectAddedEvent;
import com.threerings.presents.dobj.ObjectDeathListener;
import com.threerings.presents.dobj.ObjectDestroyedEvent;
import com.threerings.presents.dobj.ObjectRemovedEvent;
import com.threerings.presents.dobj.OidListListener;
import com.threerings.presents.server.InvocationException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.parlor.Log;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.data.Table;
import com.threerings.parlor.data.TableConfig;
import com.threerings.parlor.data.TableLobbyObject;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.data.GameObject;
import com.threerings.parlor.game.server.GameManager;
/**
* A table manager can be used by a place manager to take care of the
* management of a table matchmaking service in the place managed by the
* place manager. The place manager need instantiate a table manager and
* implement the {@link TableManagerProvider} interface to provide access
* to the table manager for the associated invocation services.
*/
public class TableManager
implements ParlorCodes, OidListListener
{
/**
* Creates a table manager that will work in tandem with the specified
* place manager to manage a table matchmaking service in this place.
*/
public TableManager (PlaceManager plmgr)
{
// get a reference to our place object
_plobj = plmgr.getPlaceObject();
// add ourselves as an oidlist listener to this lobby so that we
// can tell if a user leaves the lobby without leaving their table
_plobj.addListener(this);
// make sure it implements table lobby object
_tlobj = (TableLobbyObject)_plobj;
}
/**
* Requests that a new table be created to matchmake the game
* described by the supplied game config instance. The config instance
* provided must implement the {@link TableConfig} interface so that
* the parlor services can determine how to configure the table that
* will be created.
*
* @param creator the body object that will own the new table.
* @param tableConfig the configuration parameters for the table.
* @param config the configuration of the game to be created.
*
* @return the id of the newly created table.
*
* @exception InvocationException thrown if the table creation was
* not able processed for some reason. The explanation will be
* provided in the message data of the exception.
*/
public int createTable (BodyObject creator, TableConfig tableConfig,
GameConfig config)
throws InvocationException
{
// make sure the creator is an occupant of the lobby in which
// they are requesting to create a table
if (!_plobj.occupants.contains(creator.getOid())) {
Log.warning("Requested to create a table in a lobby not " +
"occupied by the creator [creator=" + creator +
", loboid=" + _plobj.getOid() + "].");
throw new InvocationException(INTERNAL_ERROR);
}
// create a brand spanking new table
Table table = new Table(_plobj.getOid(), tableConfig, config);
// stick the creator into the first non-AI position
int cpos = (config.ais == null) ? 0 : config.ais.length;
String error = table.setOccupant(cpos, creator);
if (error != null) {
Log.warning("Unable to add creator to position zero of " +
"table!? [table=" + table + ", creator=" + creator +
", error=" + error + "].");
// bail out now and abort the table creation process
throw new InvocationException(error);
}
// stick the table into the table lobby object
_tlobj.addToTables(table);
// make a mapping from the creator to this table
_boidMap.put(creator.getOid(), table);
// also stick it into our tables tables
_tables.put(table.getTableId(), table);
// if the table has only one seat, start the game immediately
if (table.shouldBeStarted()) {
createGame(table);
}
// finally let the caller know what the new table id is
return table.getTableId();
}
/**
* Requests that the specified user be added to the specified table at
* the specified position. If the user successfully joins the table,
* the function will return normally. If they are not able to join for
* some reason (the slot is already full, etc.), a {@link
* InvocationException} will be thrown with a message code that
* describes the reason for failure. If the user does successfully
* join, they will be added to the table entry in the tables set in
* the place object that is hosting the table.
*
* @param joiner the body object of the user that wishes to join the
* table.
* @param tableId the id of the table to be joined.
* @param position the position at which to join the table.
*
* @exception InvocationException thrown if the joining was not able
* processed for some reason. The explanation will be provided in the
* message data of the exception.
*/
public void joinTable (BodyObject joiner, int tableId, int position)
throws InvocationException
{
// look the table up
Table table = (Table)_tables.get(tableId);
if (table == null) {
throw new InvocationException(NO_SUCH_TABLE);
}
// request that the user be added to the table at that position
String error = table.setOccupant(position, joiner);
// if that failed, report the error
if (error != null) {
throw new InvocationException(error);
}
// if the table is sufficiently full, start the game automatically
if (table.shouldBeStarted()) {
createGame(table);
} else {
// make a mapping from this occupant to this table
_boidMap.put(joiner.getOid(), table);
}
// update the table in the lobby
_tlobj.updateTables(table);
}
/**
* Requests that the specified user be removed from the specified
* table. If the user successfully leaves the table, the function will
* return normally. If they are not able to leave for some reason
* (they aren't sitting at the table, etc.), a {@link
* InvocationException} will be thrown with a message code that
* describes the reason for failure.
*
* @param leaver the body object of the user that wishes to leave the
* table.
* @param tableId the id of the table to be left.
*
* @exception InvocationException thrown if the leaving was not able
* processed for some reason. The explanation will be provided in the
* message data of the exception.
*/
public void leaveTable (BodyObject leaver, int tableId)
throws InvocationException
{
// look the table up
Table table = (Table)_tables.get(tableId);
if (table == null) {
throw new InvocationException(NO_SUCH_TABLE);
}
// request that the user be removed from the table
if (!table.clearOccupant(leaver.getVisibleName())) {
throw new InvocationException(NOT_AT_TABLE);
}
// remove the mapping from this user to the table
if (_boidMap.remove(leaver.getOid()) == null) {
Log.warning("No body to table mapping to clear? " +
"[leaver=" + leaver + ", table=" + table + "].");
}
// either update or delete the table depending on whether or not
// we just removed the last occupant
if (table.isEmpty()) {
purgeTable(table);
} else {
_tlobj.updateTables(table);
}
}
/**
* Removes the table from all of our internal tables and from its
* lobby's distributed object.
*/
protected void purgeTable (Table table)
{
// remove the table from our tables table
_tables.remove(table.getTableId());
// clear out all matching entries in the boid map
for (int i = 0; i < table.bodyOids.length; i++) {
_boidMap.remove(table.bodyOids[i]);
}
// remove the table from the lobby object
_tlobj.removeFromTables(table.tableId);
}
/**
* Called when we're ready to create a game (either an invitation has
* been accepted or a table is ready to start. If there is a problem
* creating the game manager, it should be reported in the logs.
*/
protected void createGame (final Table table)
throws InvocationException
{
// fill the players array into the game config
table.config.players = table.getPlayers();
PlaceRegistry.CreationObserver obs =
new PlaceRegistry.CreationObserver() {
public void placeCreated (PlaceObject plobj, PlaceManager pmgr) {
gameCreated(table, plobj);
}
};
try {
CrowdServer.plreg.createPlace(table.config, obs);
} catch (Throwable t) {
Log.warning("Failed to create manager for game " +
"[config=" + table.config + "]: " + t);
throw new InvocationException(INTERNAL_ERROR);
}
}
/**
* Called when our game has been created, we take this opportunity to
* clean up the table and transition it to "in play" mode.
*/
protected void gameCreated (Table table, PlaceObject plobj)
{
// update the table with the newly created game object
table.gameOid = plobj.getOid();
// configure the privacy of the game
((GameObject) plobj).setIsPrivate(table.tconfig.privateTable);
// clear the occupant to table mappings as this game is underway
for (int i = 0; i < table.bodyOids.length; i++) {
_boidMap.remove(table.bodyOids[i]);
}
// add an object death listener to unmap the table when the game
// finally goes away
plobj.addListener(_gameDeathListener);
// and then update the lobby object that contains the table
_tlobj.updateTables(table);
}
/**
* Called when a game created from a table managed by this table
* manager was destroyed. We remove the associated table.
*/
protected void unmapTable (int gameOid)
{
// look through our tables table for a table with a matching game
Iterator iter = _tables.values().iterator();
while (iter.hasNext()) {
Table table = (Table)iter.next();
if (table.gameOid == gameOid) {
purgeTable(table);
return; // all done
}
}
Log.warning("Requested to unmap table that wasn't mapped " +
"[gameOid=" + gameOid + "].");
}
// documentation inherited
public void objectAdded (ObjectAddedEvent event)
{
// nothing doing
}
// documentation inherited
public void objectRemoved (ObjectRemovedEvent event)
{
// if an occupant departed, see if they are in a pending table
if (!event.getName().equals(PlaceObject.OCCUPANTS)) {
return;
}
// look up the table to which this occupant is mapped
int bodyOid = event.getOid();
Table pender = (Table)_boidMap.remove(bodyOid);
if (pender == null) {
return;
}
// remove this occupant from the table
if (!pender.clearOccupant(bodyOid)) {
Log.warning("Attempt to remove body from mapped table failed " +
"[table=" + pender + ", bodyOid=" + bodyOid + "].");
return;
}
// either update or delete the table depending on whether or not
// we just removed the last occupant
if (pender.isEmpty()) {
purgeTable(pender);
} else {
_tlobj.updateTables(pender);
}
}
/** A reference to the place object in which we're managing tables. */
protected PlaceObject _plobj;
/** A reference to our place object casted to a table lobby object. */
protected TableLobbyObject _tlobj;
/** The table of pending tables. */
protected HashIntMap _tables = new HashIntMap();
/** A mapping from body oid to table. */
protected HashIntMap _boidMap = new HashIntMap();
/** A listener that prunes tables after the game dies. */
protected ChangeListener _gameDeathListener = new ObjectDeathListener() {
public void objectDestroyed (ObjectDestroyedEvent event) {
unmapTable(event.getTargetOid());
}
};
}