Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -0,0 +1,109 @@
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//
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// $Id: AIGameTicker.java 3381 2005-03-03 19:36:34Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game.server;
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import java.util.Iterator;
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import java.util.HashSet;
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import com.samskivert.util.Interval;
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import com.threerings.crowd.server.CrowdServer;
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/**
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* Handles ticking all the GameManagers that are hosting games with AIs.
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*/
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public class AIGameTicker extends Interval
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{
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/** The frequency with which we dispatch AI game ticks. */
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public static final long TICK_FREQUENCY = 3333L; // every 3 1/3 seconds
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/**
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* Register the specified GameManager to receive AI ticks.
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*/
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public static synchronized void registerAIGame (GameManager mgr)
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{
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if (_ticker == null) {
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_ticker = new AIGameTicker();
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}
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_ticker.addAIGame(mgr);
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}
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/**
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* Take the specified GameManager off the AI tick list.
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*/
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public static synchronized void unregisterAIGame (GameManager mgr)
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{
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if (_ticker != null) {
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_ticker.removeAIGame(mgr);
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}
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}
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/**
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* Construct an AIGameTicker and start it ticking.
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*/
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private AIGameTicker ()
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{
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super(CrowdServer.omgr);
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_games = new HashSet();
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schedule(TICK_FREQUENCY, true);
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}
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/**
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* Add the specified manager to the list of those receiving AI ticks.
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*/
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protected void addAIGame (GameManager mgr)
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{
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_games.add(mgr);
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}
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/**
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* Remove the specified manager from receiving AI ticks.
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*/
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protected void removeAIGame (GameManager mgr)
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{
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_games.remove(mgr);
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// if there aren't any AIs, let's stop running
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if (_games.isEmpty()) {
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cancel();
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_ticker = null;
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}
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}
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/**
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* Tick all the game AIs while on the dobj thread.
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*/
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public void expired ()
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{
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Iterator iter = _games.iterator();
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while (iter.hasNext()) {
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((GameManager) iter.next()).tickAIs();
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}
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}
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/** Our set of ai games. */
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protected HashSet _games;
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/** Our single ticker for all AI games. */
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protected static AIGameTicker _ticker;
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}
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//
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// $Id: GameDispatcher.java 4145 2006-05-24 01:24:24Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game.server;
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import com.threerings.parlor.game.client.GameService;
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import com.threerings.parlor.game.data.GameMarshaller;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationDispatcher;
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import com.threerings.presents.server.InvocationException;
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/**
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* Dispatches requests to the {@link GameProvider}.
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*/
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public class GameDispatcher extends InvocationDispatcher
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{
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/**
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* Creates a dispatcher that may be registered to dispatch invocation
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* service requests for the specified provider.
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*/
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public GameDispatcher (GameProvider provider)
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{
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this.provider = provider;
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}
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// documentation inherited
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public InvocationMarshaller createMarshaller ()
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{
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return new GameMarshaller();
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}
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// documentation inherited
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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{
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switch (methodId) {
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case GameMarshaller.PLAYER_READY:
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((GameProvider)provider).playerReady(
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source
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);
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return;
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default:
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super.dispatchRequest(source, methodId, args);
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return;
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}
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}
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}
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Load Diff
@@ -0,0 +1,108 @@
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//
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// $Id: GameManagerDelegate.java 3667 2005-08-03 07:46:54Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game.server;
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import com.threerings.util.Name;
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import com.threerings.crowd.server.PlaceManagerDelegate;
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import com.threerings.parlor.game.data.GameAI;
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/**
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* Extends the {@link PlaceManagerDelegate} mechanism with game manager
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* specific methods.
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*/
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public class GameManagerDelegate extends PlaceManagerDelegate
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{
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/**
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* Provides the delegate with a reference to the game manager for
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* which it is delegating.
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*/
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public GameManagerDelegate (GameManager gmgr)
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{
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super(gmgr);
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}
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/**
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* Called by the game manager when the game is about to start.
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*/
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public void gameWillStart ()
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{
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}
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/**
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* Called by the game manager after the game was started.
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*/
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public void gameDidStart ()
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{
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}
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/**
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* Called when a player in the game has been replaced by a call to
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* {@link GameManager#replacePlayer}.
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*/
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public void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
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{
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}
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/**
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* Called by the manager when we should do some AI. Only called while
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* the game is IN_PLAY.
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*
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* @param pidx the player index to fake some gameplay for.
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* @param ai a record indicating the AI's configuration.
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*/
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public void tickAI (int pidx, GameAI ai)
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{
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}
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/**
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* Called by the game manager when the game is about to end.
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*/
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public void gameWillEnd ()
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{
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}
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/**
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* Called by the game manager after the game ended.
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*/
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public void gameDidEnd ()
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{
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}
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/**
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* Called when the game is about to reset, but before any other
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* clearing out of game data has taken place. Derived classes should
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* override this if they need to perform some pre-reset activities.
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*/
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public void gameWillReset ()
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{
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}
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/**
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* Called when the specified player has been set as an AI with the
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* supplied AI configuration.
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*/
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public void setAI (int pidx, GameAI ai)
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{
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}
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}
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@@ -0,0 +1,39 @@
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//
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// $Id: GameProvider.java 4145 2006-05-24 01:24:24Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game.server;
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import com.threerings.parlor.game.client.GameService;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.presents.server.InvocationProvider;
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/**
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* Defines the server-side of the {@link GameService}.
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*/
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public interface GameProvider extends InvocationProvider
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{
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/**
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* Handles a {@link GameService#playerReady} request.
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*/
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public void playerReady (ClientObject caller);
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}
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@@ -0,0 +1,76 @@
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//
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// $Id: GameWatcher.java 3381 2005-03-03 19:36:34Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
|
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game.server;
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import com.threerings.presents.dobj.AttributeChangeListener;
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import com.threerings.presents.dobj.AttributeChangedEvent;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.crowd.server.PlaceRegistry;
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import com.threerings.parlor.game.data.GameObject;
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/**
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* An abstract convenience class used server-side to keep an eye on a game
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* and perform a one-time game-over activity when the game ends. Classes
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* that care to make use of the game watcher should create an instance,
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* implement {@link #gameDidEnd}, and pass the instance to the place
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* registry in the call to {@link PlaceRegistry#createPlace} when the
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* puzzle is created.
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*/
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public abstract class GameWatcher
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implements PlaceRegistry.CreationObserver, AttributeChangeListener
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{
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// documentation inherited
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public void placeCreated (PlaceObject place, PlaceManager pmgr)
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{
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_gameobj = (GameObject)place;
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_gameobj.addListener(this);
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}
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// documentation inherited
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public void attributeChanged (AttributeChangedEvent event)
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{
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if (event.getName().equals(GameObject.STATE)) {
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// if we transitioned to a non-in-play state, the game has
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// completed
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if (!_gameobj.isInPlay()) {
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try {
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gameDidEnd(_gameobj);
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} finally {
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_gameobj.removeListener(this);
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_gameobj = null;
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}
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}
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}
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}
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/**
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* Called when the game ends to give derived classes a chance to
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* engage in their game-over antics.
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*/
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protected abstract void gameDidEnd (GameObject gameobj);
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/** The game object we're observing. */
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protected GameObject _gameobj;
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}
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@@ -0,0 +1,36 @@
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//
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// $Id$
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//
|
||||
// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.server;
|
||||
|
||||
/**
|
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* An interface to be implemented by a game if it wants to hear about
|
||||
* the team indices that were configured during matchmaking.
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*/
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public interface TeamGameManager
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{
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/**
|
||||
* Set the team member indices. For example, a game with
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* three players in two teams- players 0 and 2 versus player 1- would
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* have { {0, 2}, {1} } set.
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*/
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public void setTeamMemberIndices (int[][] teams);
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}
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||||
Reference in New Issue
Block a user