Behold Vilya, Ring of Air and repository for our game and virtual worldly

extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-06-23 17:58:11 +00:00
commit a4df87e52f
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//
// $Id: CardGameManager.java 3829 2006-02-03 19:11:20Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.server;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.OccupantInfo;
import com.threerings.crowd.server.OccupantOp;
import com.threerings.parlor.card.Log;
import com.threerings.parlor.card.data.Card;
import com.threerings.parlor.card.data.CardCodes;
import com.threerings.parlor.card.data.CardGameObject;
import com.threerings.parlor.card.data.Deck;
import com.threerings.parlor.card.data.Hand;
import com.threerings.parlor.game.server.GameManager;
import com.threerings.parlor.turn.server.TurnGameManager;
import com.threerings.presents.client.InvocationService.ConfirmListener;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.dobj.MessageEvent;
import com.threerings.presents.server.InvocationException;
import com.threerings.presents.server.PresentsServer;
/**
* A manager class for card games. Handles common functions like dealing
* hands of cards to all players.
*/
public class CardGameManager extends GameManager
implements TurnGameManager, CardCodes
{
// Documentation inherited.
protected void didStartup ()
{
super.didStartup();
_cardgameobj = (CardGameObject)_gameobj;
}
// Documentation inherited.
public void turnWillStart ()
{}
// Documentation inherited.
public void turnDidStart ()
{}
// Documentation inherited.
public void turnDidEnd ()
{}
/**
* This should be called to start a rematched game. It just starts the
* current game anew, but provides a mechanism for derived classes to
* do special things when there is a rematch.
*/
public void rematchGame ()
{
if (gameWillRematch()) {
startGame();
}
}
/**
* Derived classes can override this method and take any action needed
* prior to a game rematch. If the rematch needs to be vetoed for any
* reason, they can return false from this method and the rematch will
* be aborted.
*/
protected boolean gameWillRematch ()
{
return true;
}
/**
* Deals a hand of cards to the player at the specified index from
* the given Deck.
*
* @param deck the deck from which to deal
* @param size the size of the hand to deal
* @param playerIndex the index of the target player
* @return the hand dealt to the player, or null if the deal
* was canceled because the deck did not contain enough cards
*/
public Hand dealHand (Deck deck, int size, int playerIndex)
{
if (deck.size() < size) {
return null;
} else {
Hand hand = deck.dealHand(size);
if (!isAI(playerIndex)) {
ClientObject clobj = (ClientObject)
PresentsServer.omgr.getObject(_playerOids[playerIndex]);
if (clobj != null) {
CardGameSender.sendHand(clobj, _cardgameobj.getOid(), hand);
}
}
return hand;
}
}
/**
* Deals a hand of cards to each player from the specified
* Deck.
*
* @param deck the deck from which to deal
* @param size the size of the hands to deal
* @return the array of hands dealt to each player, or null if
* the deal was canceled because the deck did not contain enough
* cards
*/
public Hand[] dealHands (Deck deck, int size)
{
if (deck.size() < size * _playerCount) {
return null;
} else {
Hand[] hands = new Hand[_playerCount];
for (int i=0;i<_playerCount;i++) {
hands[i] = dealHand(deck, size, i);
}
return hands;
}
}
/**
* Gets the player index of the specified client object, or -1
* if the client object does not represent a player.
*/
public int getPlayerIndex (ClientObject client)
{
int oid = client.getOid();
for (int i=0;i<_playerOids.length;i++) {
if (_playerOids[i] == oid) {
return i;
}
}
return -1;
}
/**
* Returns the client object corresponding to the specified player index,
* or null if the position is not occupied by a player.
*/
public ClientObject getClientObject (int pidx)
{
if (_playerOids[pidx] != 0) {
return (ClientObject)PresentsServer.omgr.getObject(
_playerOids[pidx]);
} else {
return null;
}
}
/**
* Sends a set of cards from one player to another.
*
* @param fromPlayerIdx the index of the player sending the cards
* @param toPlayerIdx the index of the player receiving the cards
* @param cards the cards to be exchanged
*/
public void transferCardsBetweenPlayers (int fromPlayerIdx,
int toPlayerIdx, Card[] cards)
{
// Notify the sender that the cards have been taken
ClientObject fromClient = getClientObject(fromPlayerIdx);
if (fromClient != null) {
CardGameSender.sentCardsToPlayer(fromClient, toPlayerIdx, cards);
}
// Notify the receiver with the cards
ClientObject toClient = getClientObject(toPlayerIdx);
if (toClient != null) {
CardGameSender.sendCardsFromPlayer(toClient, fromPlayerIdx,
cards);
}
// and everybody else in the room other than the sender and the
// receiver with the number of cards sent
notifyCardsTransferred(fromPlayerIdx, toPlayerIdx, cards.length);
}
/**
* Sends sets of cards between players simultaneously. Each player is
* guaranteed to receive the notification of cards received after the
* notification of cards sent. The length of the arrays passed must
* be equal to the player count.
*
* @param toPlayerIndices for each player, the index of the player to
* transfer cards to
* @param cards for each player, the cards to transfer
*/
public void transferCardsBetweenPlayers (int[] toPlayerIndices,
Card[][] cards)
{
// Send all removal notices
for (int i = 0; i < _playerCount; i++) {
ClientObject fromClient = getClientObject(i);
if (fromClient != null) {
CardGameSender.sentCardsToPlayer(fromClient,
toPlayerIndices[i], cards[i]);
}
}
// Send all addition notices and notify everyone else
for (int i = 0; i < _playerCount; i++) {
ClientObject toClient = getClientObject(toPlayerIndices[i]);
if (toClient != null) {
CardGameSender.sendCardsFromPlayer(toClient, i, cards[i]);
}
notifyCardsTransferred(i, toPlayerIndices[i], cards[i].length);
}
}
/**
* Notifies everyone in the room (other than the sender and the receiver)
* that a set of cards have been transferred.
*
* @param fromPlayerIdx the index of the player sending the cards
* @param toPlayerIdx the index of the player receiving the cards
* @param cards the number of cards sent
*/
protected void notifyCardsTransferred (final int fromPlayerIdx,
final int toPlayerIdx, final int cards)
{
final int senderOid = _playerOids[fromPlayerIdx],
receiverOid = _playerOids[toPlayerIdx];
OccupantOp op = new OccupantOp() {
public void apply (OccupantInfo info) {
int oid = info.getBodyOid();
if (oid != senderOid && oid != receiverOid) {
ClientObject client =
(ClientObject)PresentsServer.omgr.getObject(oid);
if (client != null) {
CardGameSender.cardsTransferredBetweenPlayers(client,
fromPlayerIdx, toPlayerIdx, cards);
}
}
}
};
applyToOccupants(op);
}
/** The card game object. */
protected CardGameObject _cardgameobj;
}
@@ -0,0 +1,85 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.server;
import com.threerings.parlor.card.client.CardGameDecoder;
import com.threerings.parlor.card.client.CardGameReceiver;
import com.threerings.parlor.card.data.Card;
import com.threerings.parlor.card.data.Hand;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationSender;
/**
* Used to issue notifications to a {@link CardGameReceiver} instance on a
* client.
*/
public class CardGameSender extends InvocationSender
{
/**
* Issues a notification that will result in a call to {@link
* CardGameReceiver#cardsTransferredBetweenPlayers} on a client.
*/
public static void cardsTransferredBetweenPlayers (
ClientObject target, int arg1, int arg2, int arg3)
{
sendNotification(
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.CARDS_TRANSFERRED_BETWEEN_PLAYERS,
new Object[] { Integer.valueOf(arg1), Integer.valueOf(arg2), Integer.valueOf(arg3) });
}
/**
* Issues a notification that will result in a call to {@link
* CardGameReceiver#receivedCardsFromPlayer} on a client.
*/
public static void sendCardsFromPlayer (
ClientObject target, int arg1, Card[] arg2)
{
sendNotification(
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.RECEIVED_CARDS_FROM_PLAYER,
new Object[] { Integer.valueOf(arg1), arg2 });
}
/**
* Issues a notification that will result in a call to {@link
* CardGameReceiver#receivedHand} on a client.
*/
public static void sendHand (
ClientObject target, int arg1, Hand arg2)
{
sendNotification(
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.RECEIVED_HAND,
new Object[] { Integer.valueOf(arg1), arg2 });
}
/**
* Issues a notification that will result in a call to {@link
* CardGameReceiver#sentCardsToPlayer} on a client.
*/
public static void sentCardsToPlayer (
ClientObject target, int arg1, Card[] arg2)
{
sendNotification(
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.SENT_CARDS_TO_PLAYER,
new Object[] { Integer.valueOf(arg1), arg2 });
}
}