Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: MiCasaContext.java 4191 2006-06-13 22:42:20Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.micasa.util;
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import com.threerings.util.MessageManager;
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import com.threerings.parlor.util.ParlorContext;
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import com.threerings.micasa.client.MiCasaFrame;
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/**
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* The micasa context encapsulates the contexts of all of the services
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* that are used by the micasa client so that we can pass around one
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* single context implementation that provides all of the necessary
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* components to all of the services in use.
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*/
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public interface MiCasaContext
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extends ParlorContext
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{
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/** Returns a reference to the primary user interface frame. This can
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* be used to set the top-level panel when we enter a game, etc. */
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public MiCasaFrame getFrame ();
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/**
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* Returns a reference to the message manager used by the client to
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* generate localized messages.
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*/
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public MessageManager getMessageManager ();
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}
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