Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: MiCasaClient.java 4191 2006-06-13 22:42:20Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.micasa.server;
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import com.threerings.presents.net.BootstrapData;
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import com.threerings.crowd.server.CrowdClient;
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import com.threerings.micasa.data.MiCasaBootstrapData;
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/**
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* Extends the Crowd client and provides bootstrap data specific to the
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* MiCasa services.
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*/
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public class MiCasaClient extends CrowdClient
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{
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// documentation inherited
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protected BootstrapData createBootstrapData ()
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{
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return new MiCasaBootstrapData();
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}
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// documentation inherited
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protected void populateBootstrapData (BootstrapData data)
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{
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super.populateBootstrapData(data);
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// let the client know their default lobby oid
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((MiCasaBootstrapData)data).defLobbyOid =
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MiCasaServer.lobreg.getDefaultLobbyOid();
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}
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}
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//
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// $Id: MiCasaConfig.java 4191 2006-06-13 22:42:20Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.micasa.server;
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import com.samskivert.util.Config;
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/**
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* Provides access to the MiCasa server configuration.
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*/
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public class MiCasaConfig
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{
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/** Provides access to configuration data for this package. */
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public static Config config = new Config("rsrc/config/micasa/server");
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}
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//
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// $Id: MiCasaServer.java 4158 2006-05-30 22:12:15Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.micasa.server;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.parlor.server.ParlorManager;
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import com.threerings.micasa.Log;
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import com.threerings.micasa.lobby.LobbyRegistry;
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/**
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* This class is the main entry point and general organizer of everything
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* that goes on in the MiCasa game server process.
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*/
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public class MiCasaServer extends CrowdServer
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{
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/** The parlor manager in operation on this server. */
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public static ParlorManager parmgr = new ParlorManager();
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/** The lobby registry operating on this server. */
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public static LobbyRegistry lobreg = new LobbyRegistry();
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/**
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* Initializes all of the server services and prepares for operation.
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*/
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public void init ()
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throws Exception
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{
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// do the base server initialization
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super.init();
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// configure the client manager to use our client class
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clmgr.setClientClass(MiCasaClient.class);
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// initialize our parlor manager
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parmgr.init(invmgr, plreg);
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// initialize the lobby registry
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lobreg.init(invmgr);
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Log.info("MiCasa server initialized.");
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}
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public static void main (String[] args)
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{
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MiCasaServer server = new MiCasaServer();
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try {
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server.init();
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server.run();
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} catch (Exception e) {
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Log.warning("Unable to initialize server.");
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Log.logStackTrace(e);
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}
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}
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}
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