Making callEZCode() 'internal' booched it for WorldGameControl.
Made it protected, added a second function for 'friend' access. We could use a custom namespace for this, too. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@206 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -37,7 +37,7 @@ public class CollectionsControl extends SubControl
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*/
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public function merge (srcColl :String, intoColl :String) :void
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{
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_ctrl.callEZCode("mergeCollection_v1", srcColl, intoColl);
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_ctrl.callEZCodeFriend("mergeCollection_v1", srcColl, intoColl);
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}
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/**
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@@ -93,7 +93,7 @@ public class CollectionsControl extends SubControl
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protected function populate (
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collName :String, values :Array, clearExisting :Boolean) :void
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{
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_ctrl.callEZCode("populateCollection_v1", collName, values, clearExisting);
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_ctrl.callEZCodeFriend("populateCollection_v1", collName, values, clearExisting);
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}
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/**
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@@ -103,7 +103,7 @@ public class CollectionsControl extends SubControl
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collName :String, count :int, msgOrPropName :String, playerId :int,
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consume :Boolean, callback :Function) :void
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{
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_ctrl.callEZCode("getFromCollection_v2", collName, count, msgOrPropName,
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_ctrl.callEZCodeFriend("getFromCollection_v2", collName, count, msgOrPropName,
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playerId, consume, callback);
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}
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}
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