EZGame API breakup. Possibly a little more to come.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@205 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-02-22 03:44:12 +00:00
parent 8a2539683b
commit 9e8dce3619
7 changed files with 254 additions and 159 deletions
@@ -61,7 +61,7 @@ public class PlayersDisplay extends Sprite
maxWidth = label.textWidth + TEXTWIDTH_ADD;
}
var players :Array = _gameCtrl.getPlayers();
var players :Array = _gameCtrl.seating.getPlayerIds();
// create a label for each player
for each (var playerId :int in players) {
@@ -160,7 +160,7 @@ public class PlayersDisplay extends Sprite
*/
protected function displayCurrentTurn () :void
{
var idx :int = _gameCtrl.isInPlay() ? _gameCtrl.getPlayerPosition(_gameCtrl.getTurnHolder()) : -1;
var idx :int = _gameCtrl.isInPlay() ? _gameCtrl.seating.getPlayerPosition(_gameCtrl.getTurnHolder()) : -1;
for (var ii :int = 0; ii < _playerLabels.length; ii++) {
var label :TextField = (_playerLabels[ii] as TextField);
label.backgroundColor = getBackground(ii == idx);