EZGame API breakup. Possibly a little more to come.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@205 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -61,7 +61,7 @@ public class PlayersDisplay extends Sprite
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maxWidth = label.textWidth + TEXTWIDTH_ADD;
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}
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var players :Array = _gameCtrl.getPlayers();
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var players :Array = _gameCtrl.seating.getPlayerIds();
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// create a label for each player
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for each (var playerId :int in players) {
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@@ -160,7 +160,7 @@ public class PlayersDisplay extends Sprite
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*/
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protected function displayCurrentTurn () :void
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{
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var idx :int = _gameCtrl.isInPlay() ? _gameCtrl.getPlayerPosition(_gameCtrl.getTurnHolder()) : -1;
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var idx :int = _gameCtrl.isInPlay() ? _gameCtrl.seating.getPlayerPosition(_gameCtrl.getTurnHolder()) : -1;
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for (var ii :int = 0; ii < _playerLabels.length; ii++) {
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var label :TextField = (_playerLabels[ii] as TextField);
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label.backgroundColor = getBackground(ii == idx);
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