EZGame API breakup. Possibly a little more to come.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@205 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-02-22 03:44:12 +00:00
parent 8a2539683b
commit 9e8dce3619
7 changed files with 254 additions and 159 deletions
@@ -0,0 +1,110 @@
package com.threerings.ezgame {
/**
* Contains EZ methods related to collections.
*/
public class CollectionsControl extends SubControl
{
public function CollectionsControl (ctrl :EZGameControl)
{
super(ctrl);
}
/**
* Create a collection containing the specified values,
* clearing any previous collection with the same name.
*/
public function create (collName :String, values :Array) :void
{
populate(collName, values, true);
}
/**
* Add to an existing collection. If it doesn't exist, it will
* be created. The new values will be inserted randomly into the
* collection.
*/
public function addTo (collName :String, values :Array) :void
{
populate(collName, values, false);
}
/**
* Merge the specified collection into the other collection.
* The source collection will be destroyed. The elements from
* The source collection will be shuffled and appended to the end
* of the destination collection.
*/
public function merge (srcColl :String, intoColl :String) :void
{
_ctrl.callEZCode("mergeCollection_v1", srcColl, intoColl);
}
/**
* Pick (do not remove) the specified number of elements from a collection,
* and distribute them to a specific player or set them as a property
* in the game data.
*
* @param collName the collection name.
* @param count the number of elements to pick
* @param msgOrPropName the name of the message or property
* that will contain the picked elements.
* @param playerId if 0 (or unset), the picked elements should be
* set on the gameObject as a property for all to see.
* If a playerId is specified, only that player will receive
* the elements as a message.
*/
// TODO: a way to specify exclusive picks vs. duplicate-OK picks?
public function pick (
collName :String, count :int, msgOrPropName :String,
playerId :int = 0) :void
{
getFrom(collName, count, msgOrPropName, playerId, false, null);
}
/**
* Deal (remove) the specified number of elements from a collection,
* and distribute them to a specific player or set them as a property
* in the game data.
*
* @param collName the collection name.
* @param count the number of elements to pick
* @param msgOrPropName the name of the message or property
* that will contain the picked elements.
* @param playerId if 0 (or unset), the picked elements should be
* set on the gameObject as a property for all to see.
* If a playerId is specified, only that player will receive
* the elements as a message.
*/
// TODO: figure out the method signature of the callback
public function deal (
collName :String, count :int, msgOrPropName :String,
callback :Function = null, playerId :int = 0) :void
{
getFrom(collName, count, msgOrPropName, playerId, true, callback);
}
// == protected methods ==
/**
* Helper method for create and addTo.
*/
protected function populate (
collName :String, values :Array, clearExisting :Boolean) :void
{
_ctrl.callEZCode("populateCollection_v1", collName, values, clearExisting);
}
/**
* Helper method for pick and deal.
*/
protected function getFrom (
collName :String, count :int, msgOrPropName :String, playerId :int,
consume :Boolean, callback :Function) :void
{
_ctrl.callEZCode("getFromCollection_v2", collName, count, msgOrPropName,
playerId, consume, callback);
}
}
}