Widen up some drop puzzle code, and break the board filling action out into

its own function so puzzles wanting fancier fill logic can override it as
needed.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@370 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Dave Hoover
2007-07-19 19:07:50 +00:00
parent 2123c43c3b
commit 9d4a41f54f
3 changed files with 36 additions and 32 deletions
@@ -58,8 +58,7 @@ import com.threerings.puzzle.drop.util.PieceDropper;
* for checking things like whether the game is over, whether a player is
* still active in the game, and so forth.
*
* <p> Derived classes are likely to want to override {@link
* #getPieceDropLogic}.
* <p> Derived classes are likely to want to override {@link #getPieceDropLogic}.
*/
public abstract class DropManagerDelegate extends PuzzleManagerDelegate
implements PuzzleCodes, DropCodes