Widen up some drop puzzle code, and break the board filling action out into
its own function so puzzles wanting fancier fill logic can override it as needed. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@370 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -58,8 +58,7 @@ import com.threerings.puzzle.drop.util.PieceDropper;
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* for checking things like whether the game is over, whether a player is
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* still active in the game, and so forth.
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*
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* <p> Derived classes are likely to want to override {@link
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* #getPieceDropLogic}.
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* <p> Derived classes are likely to want to override {@link #getPieceDropLogic}.
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*/
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public abstract class DropManagerDelegate extends PuzzleManagerDelegate
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implements PuzzleCodes, DropCodes
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