We don't need to be able to end the game here, just be a player. Simplified

some of the access checking while I was in there since the only thing that
required the turn-holder was endTurn().


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@494 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-11-13 21:52:16 +00:00
parent 26f5a67328
commit 9cfc273336
@@ -95,7 +95,7 @@ public class EZGameManager extends GameManager
if (!_ezObj.isInPlay()) {
throw new InvocationException("e.already_ended");
}
validateStateModification(caller, false);
validateUser(caller);
}
// from TurnGameManager
@@ -118,7 +118,13 @@ public class EZGameManager extends GameManager
InvocationService.InvocationListener listener)
throws InvocationException
{
validateStateModification(caller, true);
validateUser(caller);
// make sure this player is the turn holder
Name holder = _ezObj.turnHolder;
if (holder != null && !holder.equals(((BodyObject) caller).getVisibleName())) {
throw new InvocationException(InvocationCodes.ACCESS_DENIED);
}
Name nextTurnHolder = null;
if (nextPlayerId != 0) {
@@ -136,7 +142,7 @@ public class EZGameManager extends GameManager
InvocationService.InvocationListener listener)
throws InvocationException
{
validateStateModification(caller, false);
validateUser(caller);
// let the game know that it is doing something stupid
if (_ezObj.roundId < 0) {
@@ -173,7 +179,7 @@ public class EZGameManager extends GameManager
InvocationService.InvocationListener listener)
throws InvocationException
{
validateCanEndGame(caller);
validateUser(caller);
// queue up the start of the next game
if (seconds > 0) {
@@ -492,22 +498,6 @@ public class EZGameManager extends GameManager
}
}
/**
* Validate that the specified listener has access to make a change.
*/
protected void validateStateModification (ClientObject caller, boolean requireHoldsTurn)
throws InvocationException
{
validateUser(caller);
if (requireHoldsTurn) {
Name holder = _ezObj.turnHolder;
if (holder != null && !holder.equals(((BodyObject) caller).getVisibleName())) {
throw new InvocationException(InvocationCodes.ACCESS_DENIED);
}
}
}
/**
* Get the specified player body by Oid.
*/