We don't need to be able to end the game here, just be a player. Simplified
some of the access checking while I was in there since the only thing that required the turn-holder was endTurn(). git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@494 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -95,7 +95,7 @@ public class EZGameManager extends GameManager
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if (!_ezObj.isInPlay()) {
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throw new InvocationException("e.already_ended");
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}
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validateStateModification(caller, false);
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validateUser(caller);
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}
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// from TurnGameManager
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@@ -118,7 +118,13 @@ public class EZGameManager extends GameManager
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InvocationService.InvocationListener listener)
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throws InvocationException
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{
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validateStateModification(caller, true);
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validateUser(caller);
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// make sure this player is the turn holder
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Name holder = _ezObj.turnHolder;
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if (holder != null && !holder.equals(((BodyObject) caller).getVisibleName())) {
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throw new InvocationException(InvocationCodes.ACCESS_DENIED);
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}
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Name nextTurnHolder = null;
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if (nextPlayerId != 0) {
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@@ -136,7 +142,7 @@ public class EZGameManager extends GameManager
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InvocationService.InvocationListener listener)
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throws InvocationException
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{
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validateStateModification(caller, false);
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validateUser(caller);
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// let the game know that it is doing something stupid
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if (_ezObj.roundId < 0) {
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@@ -173,7 +179,7 @@ public class EZGameManager extends GameManager
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InvocationService.InvocationListener listener)
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throws InvocationException
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{
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validateCanEndGame(caller);
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validateUser(caller);
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// queue up the start of the next game
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if (seconds > 0) {
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@@ -492,22 +498,6 @@ public class EZGameManager extends GameManager
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}
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}
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/**
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* Validate that the specified listener has access to make a change.
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*/
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protected void validateStateModification (ClientObject caller, boolean requireHoldsTurn)
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throws InvocationException
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{
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validateUser(caller);
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if (requireHoldsTurn) {
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Name holder = _ezObj.turnHolder;
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if (holder != null && !holder.equals(((BodyObject) caller).getVisibleName())) {
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throw new InvocationException(InvocationCodes.ACCESS_DENIED);
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}
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}
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}
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/**
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* Get the specified player body by Oid.
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*/
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