- Adding support for booting players from a table

- Apparently genservice hasn't been run in a while, so half of vilya just got poked


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@709 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Bruno Garcia
2008-08-06 00:41:46 +00:00
parent 6c91e7cb96
commit 9a822fe561
47 changed files with 256 additions and 115 deletions
@@ -28,7 +28,7 @@ import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
/**
* Provides the implementation of the <code>SceneService</code> interface
* Provides the implementation of the {@link SceneService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
@@ -37,7 +37,7 @@ import com.threerings.whirled.client.SceneService_SceneMoveListener;
public class SceneMarshaller extends InvocationMarshaller
implements SceneService
{
/** The method id used to dispatch <code>moveTo</code> requests. */
/** The method id used to dispatch {@link #moveTo} requests. */
public static const MOVE_TO :int = 1;
// from interface SceneService
@@ -32,16 +32,16 @@ import com.threerings.whirled.client.SceneService_SceneMoveListener;
public class SceneMarshaller_SceneMoveMarshaller
extends InvocationMarshaller_ListenerMarshaller
{
/** The method id used to dispatch <code>moveRequiresServerSwitch</code> responses. */
/** The method id used to dispatch {@link #moveRequiresServerSwitch} responses. */
public static const MOVE_REQUIRES_SERVER_SWITCH :int = 1;
/** The method id used to dispatch <code>moveSucceeded</code> responses. */
/** The method id used to dispatch {@link #moveSucceeded} responses. */
public static const MOVE_SUCCEEDED :int = 2;
/** The method id used to dispatch <code>moveSucceededWithScene</code> responses. */
/** The method id used to dispatch {@link #moveSucceededWithScene} responses. */
public static const MOVE_SUCCEEDED_WITH_SCENE :int = 3;
/** The method id used to dispatch <code>moveSucceededWithUpdates</code> responses. */
/** The method id used to dispatch {@link #moveSucceededWithUpdates} responses. */
public static const MOVE_SUCCEEDED_WITH_UPDATES :int = 4;
// from InvocationMarshaller_ListenerMarshaller