Updated docs for 1.6 release.

This commit is contained in:
Michael Bayne
2015-03-14 10:44:30 -07:00
parent ccf127a3bb
commit 907eaa7014
1099 changed files with 266256 additions and 276770 deletions
@@ -1,350 +1,333 @@
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Uses of Package com.threerings.whirled.server (vilya 1.3 API)
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<B>Uses of Package<br>com.threerings.whirled.server</B></H2>
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Packages that use <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
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<TD><A HREF="#com.threerings.stage.server"><B>com.threerings.stage.server</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.server"><B>com.threerings.whirled.server</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.spot.server"><B>com.threerings.whirled.spot.server</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.zone.peer.server"><B>com.threerings.whirled.zone.peer.server</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.zone.server"><B>com.threerings.whirled.zone.server</B></A></TD>
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Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.stage.server"><B>SceneManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene manager extends the place manager and takes care of basic scene services.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/WhirledServer.html#com.threerings.stage.server"><B>WhirledServer</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The Whirled server extends the <CODE>CrowdServer</CODE> and provides access to managers and the like
that are needed by the Whirled serviecs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/WhirledServer.WhirledModule.html#com.threerings.stage.server"><B>WhirledServer.WhirledModule</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Configures dependencies needed by the Whirled server.</TD>
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<P>
<A NAME="com.threerings.whirled.server"><!-- --></A>
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<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.server"><B>AbstractSceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.whirled.server"><B>SceneManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene manager extends the place manager and takes care of basic scene services.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneProvider.html#com.threerings.whirled.server"><B>SceneProvider</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines the server-side of the <A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><CODE>SceneService</CODE></A>.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.server"><B>SceneRegistry.ResolutionListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
<div class="header">
<h1 title="Uses of Package com.threerings.whirled.server" class="title">Uses of Package<br>com.threerings.whirled.server</h1>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><a href="#com.threerings.stage.server">com.threerings.stage.server</a></td>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><a href="#com.threerings.whirled.server">com.threerings.whirled.server</a></td>
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<td class="colFirst"><a href="#com.threerings.whirled.spot.server">com.threerings.whirled.spot.server</a></td>
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<th class="colOne" scope="col">Class and Description</th>
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<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.stage.server">SceneManager</a>
<div class="block">The scene manager extends the place manager and takes care of basic scene services.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/WhirledServer.html#com.threerings.stage.server">WhirledServer</a>
<div class="block">The Whirled server extends the <code>CrowdServer</code> and provides access to managers and the like
that are needed by the Whirled serviecs.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/WhirledServer.WhirledModule.html#com.threerings.stage.server">WhirledServer.WhirledModule</a>
<div class="block">Configures dependencies needed by the Whirled server.</div>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.server">AbstractSceneMoveHandler</a>
<div class="block">Handles the basics of moving a client into a new scene, which may involve resolution.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.whirled.server">SceneManager</a>
<div class="block">The scene manager extends the place manager and takes care of basic scene services.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneProvider.html#com.threerings.whirled.server">SceneProvider</a>
<div class="block">Defines the server-side of the <a href="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><code>SceneService</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.server">SceneRegistry.ResolutionListener</a>
<div class="block">Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.spot.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.spot.server"><B>AbstractSceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.whirled.spot.server"><B>SceneManager</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene manager extends the place manager and takes care of basic scene services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneMoveHandler.html#com.threerings.whirled.spot.server"><B>SceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a simple scene to scene move.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneProvider.html#com.threerings.whirled.spot.server"><B>SceneProvider</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines the server-side of the <A HREF="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><CODE>SceneService</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.html#com.threerings.whirled.spot.server"><B>SceneRegistry</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene registry is responsible for the management of all scenes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.spot.server"><B>SceneRegistry.ResolutionListener</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
scene has been loaded and initialized.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.threerings.whirled.spot.server">
<!-- -->
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</a> used by <a href="../../../../com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.spot.server">AbstractSceneMoveHandler</a>
<div class="block">Handles the basics of moving a client into a new scene, which may involve resolution.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneManager.html#com.threerings.whirled.spot.server">SceneManager</a>
<div class="block">The scene manager extends the place manager and takes care of basic scene services.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneMoveHandler.html#com.threerings.whirled.spot.server">SceneMoveHandler</a>
<div class="block">Handles a simple scene to scene move.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneProvider.html#com.threerings.whirled.spot.server">SceneProvider</a>
<div class="block">Defines the server-side of the <a href="../../../../com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><code>SceneService</code></a>.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneRegistry.html#com.threerings.whirled.spot.server">SceneRegistry</a>
<div class="block">The scene registry is responsible for the management of all scenes.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.spot.server">SceneRegistry.ResolutionListener</a>
<div class="block">Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/WhirledSession.html#com.threerings.whirled.spot.server"><B>WhirledSession</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The client object used by client management on the Whirled server.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.peer.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> used by <A HREF="../../../../com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.zone.peer.server"><B>AbstractSceneMoveHandler</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.html#com.threerings.whirled.zone.peer.server"><B>SceneRegistry</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene registry is responsible for the management of all scenes.</TD>
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<TD><B><A HREF="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.zone.peer.server"><B>SceneRegistry.ResolutionListener</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
scene has been loaded and initialized.</div>
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<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/WhirledSession.html#com.threerings.whirled.spot.server">WhirledSession</a>
<div class="block">The client object used by client management on the Whirled server.</div>
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<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.zone.peer.server">AbstractSceneMoveHandler</a>
<div class="block">Handles the basics of moving a client into a new scene, which may involve resolution.</div>
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<div class="block">The scene registry is responsible for the management of all scenes.</div>
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<div class="block">Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the basics of moving a client into a new scene, which may involve resolution.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene registry is responsible for the management of all scenes.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
scene has been loaded and initialized.</div>
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<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/AbstractSceneMoveHandler.html#com.threerings.whirled.zone.server">AbstractSceneMoveHandler</a>
<div class="block">Handles the basics of moving a client into a new scene, which may involve resolution.</div>
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<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneRegistry.html#com.threerings.whirled.zone.server">SceneRegistry</a>
<div class="block">The scene registry is responsible for the management of all scenes.</div>
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<td class="colOne"><a href="../../../../com/threerings/whirled/server/class-use/SceneRegistry.ResolutionListener.html#com.threerings.whirled.zone.server">SceneRegistry.ResolutionListener</a>
<div class="block">Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
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