Updated docs for 1.6 release.

This commit is contained in:
Michael Bayne
2015-03-14 10:44:30 -07:00
parent ccf127a3bb
commit 907eaa7014
1099 changed files with 266256 additions and 276770 deletions
@@ -1,114 +1,127 @@
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SceneRegistry (vilya 1.3 API)
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com.threerings.whirled.server</FONT>
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Class SceneRegistry</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.whirled.server.SceneRegistry</B>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.data.LocationCodes, com.threerings.presents.data.InvocationCodes, com.threerings.presents.server.InvocationProvider, <A HREF="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A>, <A HREF="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</A></DD>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A></DD>
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<DT><PRE>public class <B>SceneRegistry</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A>, <A HREF="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</A></DL>
</PRE>
<P>
The scene registry is responsible for the management of all scenes. It handles interaction with
<div class="header">
<div class="subTitle">com.threerings.whirled.server</div>
<h2 title="Class SceneRegistry" class="title">Class SceneRegistry</h2>
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<dt>All Implemented Interfaces:</dt>
<dd>com.threerings.crowd.data.LocationCodes, com.threerings.presents.data.InvocationCodes, com.threerings.presents.server.InvocationProvider, <a href="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</a>, <a href="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</a></dd>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</a></dd>
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<pre>public class <span class="typeNameLabel">SceneRegistry</span>
extends <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a>
implements <a href="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</a>, <a href="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</a></pre>
<div class="block">The scene registry is responsible for the management of all scenes. It handles interaction with
the scene repository and ensures that scenes are loaded into memory when needed and flushed from
memory when not needed.
@@ -117,395 +130,360 @@ The scene registry is responsible for the management of all scenes. It handles i
queue. Thus its interfaces for accessing scenes are structured so as to not block the dobjmgr
thread while waiting for scenes to be read from or written to the repository.
<p><em>Note:</em> All access to the scene registry should take place from the dobjmgr thread.
<P>
<P>
<HR>
<P>
<p><em>Note:</em> All access to the scene registry should take place from the dobjmgr thread.</div>
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<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ConfigFactory.html" title="interface in com.threerings.whirled.server">SceneRegistry.ConfigFactory</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Used to create <CODE>PlaceConfig</CODE> instances for scenes.</TD>
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<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Because scenes must be loaded from the scene repository and this must not be done on the
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<td class="colFirst"><code>static interface&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.ConfigFactory.html" title="interface in com.threerings.whirled.server">SceneRegistry.ConfigFactory</a></span></code>
<div class="block">Used to create <code>PlaceConfig</code> instances for scenes.</div>
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<td class="colFirst"><code>static interface&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</a></span></code>
<div class="block">Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.</TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.whirled.data.SceneCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.whirled.data.<A HREF="../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A></B></TH>
</TR>
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<TD><CODE><A HREF="../../../../com/threerings/whirled/data/SceneCodes.html#SCENE_UPDATE">SCENE_UPDATE</A>, <A HREF="../../../../com/threerings/whirled/data/SceneCodes.html#WHIRLED_GROUP">WHIRLED_GROUP</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.crowd.data.LocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ALREADY_THERE, MOVE_IN_PROGRESS, NO_SUCH_PLACE</CODE></TD>
</TR>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
</TR>
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&nbsp;
scene has been loaded and initialized.</div>
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<code><a href="../../../../com/threerings/whirled/data/SceneCodes.html#SCENE_UPDATE">SCENE_UPDATE</a>, <a href="../../../../com/threerings/whirled/data/SceneCodes.html#WHIRLED_GROUP">WHIRLED_GROUP</a></code></li>
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<h3>Fields inherited from interface&nbsp;com.threerings.crowd.data.LocationCodes</h3>
<code>ALREADY_THERE, MOVE_IN_PROGRESS, NO_SUCH_PLACE</code></li>
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<h3>Fields inherited from interface&nbsp;com.threerings.presents.data.InvocationCodes</h3>
<code>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</code></li>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#SceneRegistry(com.threerings.presents.server.InvocationManager)">SceneRegistry</A></B>(com.threerings.presents.server.InvocationManager&nbsp;invmgr)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a scene registry.</TD>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#SceneRegistry-com.threerings.presents.server.InvocationManager-">SceneRegistry</a></span>(com.threerings.presents.server.InvocationManager&nbsp;invmgr)</code>
<div class="block">Constructs a scene registry.</div>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#getSceneManager(int)">getSceneManager</A></B>(int&nbsp;sceneId)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fetches the scene manager associated with the specified scene.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#getSceneRepository()">getSceneRepository</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the scene repository in use by this registry.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#leaveOccupiedScene(com.threerings.crowd.data.BodyObject)">leaveOccupiedScene</A></B>(com.threerings.crowd.data.BodyObject&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ejects the specified body from their current scene and zone.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#moveBody(com.threerings.crowd.data.BodyObject, int)">moveBody</A></B>(com.threerings.crowd.data.BodyObject&nbsp;source,
int&nbsp;sceneId)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ejects the specified body from their current scene and sends them a request to move to the
specified new scene.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">moveTo</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sceneId,
int&nbsp;sceneVer,
<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>&nbsp;listener)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)">resolveScene</A></B>(int&nbsp;sceneId,
<A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A>&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the specified scene be resolved, which means loaded into the server and
initialized if the scene is not currently active.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#where(int)">where</A></B>(int&nbsp;sceneId)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <A HREF="../../../../com/threerings/whirled/server/SceneManager.html#where()"><CODE>SceneManager.where()</CODE></A> for the specified scene or <code>null:sceneId</code> if
no scene manager exists for that scene.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<h3>Method Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code><a href="../../../../com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#getSceneManager-int-">getSceneManager</a></span>(int&nbsp;sceneId)</code>
<div class="block">Fetches the scene manager associated with the specified scene.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code><a href="../../../../com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#getSceneRepository--">getSceneRepository</a></span>()</code>
<div class="block">Returns a reference to the scene repository in use by this registry.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#leaveOccupiedScene-com.threerings.crowd.data.BodyObject-">leaveOccupiedScene</a></span>(com.threerings.crowd.data.BodyObject&nbsp;source)</code>
<div class="block">Ejects the specified body from their current scene and zone.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#moveBody-com.threerings.crowd.data.BodyObject-int-">moveBody</a></span>(com.threerings.crowd.data.BodyObject&nbsp;source,
int&nbsp;sceneId)</code>
<div class="block">Ejects the specified body from their current scene and sends them a request to move to the
specified new scene.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#moveTo-com.threerings.presents.data.ClientObject-int-int-com.threerings.whirled.client.SceneService.SceneMoveListener-">moveTo</a></span>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sceneId,
int&nbsp;sceneVer,
<a href="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</a>&nbsp;listener)</code>
<div class="block">Handles a <a href="../../../../com/threerings/whirled/client/SceneService.html#moveTo-int-int-com.threerings.whirled.client.SceneService.SceneMoveListener-"><code>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</code></a> request.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#resolveScene-int-com.threerings.whirled.server.SceneRegistry.ResolutionListener-">resolveScene</a></span>(int&nbsp;sceneId,
<a href="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</a>&nbsp;target)</code>
<div class="block">Requests that the specified scene be resolved, which means loaded into the server and
initialized if the scene is not currently active.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/whirled/server/SceneRegistry.html#where-int-">where</a></span>(int&nbsp;sceneId)</code>
<div class="block">Returns <a href="../../../../com/threerings/whirled/server/SceneManager.html#where--"><code>SceneManager.where()</code></a> for the specified scene or <code>null:sceneId</code> if
no scene manager exists for that scene.</div>
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<h3>Methods inherited from class&nbsp;java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString--" title="class or interface in java.lang">toString</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
</ul>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="SceneRegistry(com.threerings.presents.server.InvocationManager)"><!-- --></A><H3>
SceneRegistry</H3>
<PRE>
<FONT SIZE="-1">@Inject
</FONT>public <B>SceneRegistry</B>(com.threerings.presents.server.InvocationManager&nbsp;invmgr)</PRE>
<DL>
<DD>Constructs a scene registry.
<P>
</DL>
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<h4>SceneRegistry</h4>
<pre>@Inject
public&nbsp;SceneRegistry(com.threerings.presents.server.InvocationManager&nbsp;invmgr)</pre>
<div class="block">Constructs a scene registry.</div>
</li>
</ul>
</li>
</ul>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="getSceneManager(int)"><!-- --></A><H3>
getSceneManager</H3>
<PRE>
public <A HREF="../../../../com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A> <B>getSceneManager</B>(int&nbsp;sceneId)</PRE>
<DL>
<DD>Fetches the scene manager associated with the specified scene.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the scene manager for the specified scene or null if no scene manager is loaded for
that scene.</DL>
</DD>
</DL>
<HR>
<A NAME="getSceneRepository()"><!-- --></A><H3>
getSceneRepository</H3>
<PRE>
public <A HREF="../../../../com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A> <B>getSceneRepository</B>()</PRE>
<DL>
<DD>Returns a reference to the scene repository in use by this registry.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="where(int)"><!-- --></A><H3>
where</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>where</B>(int&nbsp;sceneId)</PRE>
<DL>
<DD>Returns <A HREF="../../../../com/threerings/whirled/server/SceneManager.html#where()"><CODE>SceneManager.where()</CODE></A> for the specified scene or <code>null:sceneId</code> if
no scene manager exists for that scene.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)"><!-- --></A><H3>
resolveScene</H3>
<PRE>
public void <B>resolveScene</B>(int&nbsp;sceneId,
<A HREF="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A>&nbsp;target)</PRE>
<DL>
<DD>Requests that the specified scene be resolved, which means loaded into the server and
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<h4>getSceneManager</h4>
<pre>public&nbsp;<a href="../../../../com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</a>&nbsp;getSceneManager(int&nbsp;sceneId)</pre>
<div class="block">Fetches the scene manager associated with the specified scene.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the scene manager for the specified scene or null if no scene manager is loaded for
that scene.</dd>
</dl>
</li>
</ul>
<a name="getSceneRepository--">
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<h4>getSceneRepository</h4>
<pre>public&nbsp;<a href="../../../../com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</a>&nbsp;getSceneRepository()</pre>
<div class="block">Returns a reference to the scene repository in use by this registry.</div>
</li>
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<h4>where</h4>
<pre>public&nbsp;<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a>&nbsp;where(int&nbsp;sceneId)</pre>
<div class="block">Returns <a href="../../../../com/threerings/whirled/server/SceneManager.html#where--"><code>SceneManager.where()</code></a> for the specified scene or <code>null:sceneId</code> if
no scene manager exists for that scene.</div>
</li>
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<h4>resolveScene</h4>
<pre>public&nbsp;void&nbsp;resolveScene(int&nbsp;sceneId,
<a href="../../../../com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</a>&nbsp;target)</pre>
<div class="block">Requests that the specified scene be resolved, which means loaded into the server and
initialized if the scene is not currently active. The supplied callback instance will be
notified, on the dobjmgr thread, when the scene has been resolved. If the scene is already
active, it will be notified immediately (before the call to <A HREF="../../../../com/threerings/whirled/server/SceneRegistry.html#resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)"><CODE>resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)</CODE></A> returns).
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>sceneId</CODE> - the id of the scene to resolve.<DD><CODE>target</CODE> - a reference to a callback instance that will be notified when the scene has
been resolved (which may be immediately if the scene is already active).</DL>
</DD>
</DL>
<HR>
<A NAME="moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><!-- --></A><H3>
moveTo</H3>
<PRE>
public void <B>moveTo</B>(com.threerings.presents.data.ClientObject&nbsp;caller,
active, it will be notified immediately (before the call to <a href="../../../../com/threerings/whirled/server/SceneRegistry.html#resolveScene-int-com.threerings.whirled.server.SceneRegistry.ResolutionListener-"><code>resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)</code></a> returns).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>sceneId</code> - the id of the scene to resolve.</dd>
<dd><code>target</code> - a reference to a callback instance that will be notified when the scene has
been resolved (which may be immediately if the scene is already active).</dd>
</dl>
</li>
</ul>
<a name="moveTo-com.threerings.presents.data.ClientObject-int-int-com.threerings.whirled.client.SceneService.SceneMoveListener-">
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<h4>moveTo</h4>
<pre>public&nbsp;void&nbsp;moveTo(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sceneId,
int&nbsp;sceneVer,
<A HREF="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>&nbsp;listener)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/whirled/server/SceneProvider.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">SceneProvider</A></CODE></B></DD>
<DD>Handles a <A HREF="../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/whirled/server/SceneProvider.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)">moveTo</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="moveBody(com.threerings.crowd.data.BodyObject, int)"><!-- --></A><H3>
moveBody</H3>
<PRE>
public void <B>moveBody</B>(com.threerings.crowd.data.BodyObject&nbsp;source,
int&nbsp;sceneId)</PRE>
<DL>
<DD>Ejects the specified body from their current scene and sends them a request to move to the
specified new scene. This is the scene-equivalent to <CODE>LocationProvider.moveTo(com.threerings.presents.data.ClientObject, int, com.threerings.crowd.client.LocationService.MoveListener)</CODE>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="leaveOccupiedScene(com.threerings.crowd.data.BodyObject)"><!-- --></A><H3>
leaveOccupiedScene</H3>
<PRE>
public void <B>leaveOccupiedScene</B>(com.threerings.crowd.data.BodyObject&nbsp;source)</PRE>
<DL>
<DD>Ejects the specified body from their current scene and zone. This is the zone equivalent to
<CODE>LocationProvider.leavePlace(com.threerings.presents.data.ClientObject)</CODE>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<a href="../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</a>&nbsp;listener)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/threerings/whirled/server/SceneProvider.html#moveTo-com.threerings.presents.data.ClientObject-int-int-com.threerings.whirled.client.SceneService.SceneMoveListener-">SceneProvider</a></code></span></div>
<div class="block">Handles a <a href="../../../../com/threerings/whirled/client/SceneService.html#moveTo-int-int-com.threerings.whirled.client.SceneService.SceneMoveListener-"><code>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</code></a> request.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/threerings/whirled/server/SceneProvider.html#moveTo-com.threerings.presents.data.ClientObject-int-int-com.threerings.whirled.client.SceneService.SceneMoveListener-">moveTo</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</a></code></dd>
</dl>
</li>
</ul>
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<h4>moveBody</h4>
<pre>public&nbsp;void&nbsp;moveBody(com.threerings.crowd.data.BodyObject&nbsp;source,
int&nbsp;sceneId)</pre>
<div class="block">Ejects the specified body from their current scene and sends them a request to move to the
specified new scene. This is the scene-equivalent to <code>LocationProvider.moveTo(com.threerings.presents.data.ClientObject, int, com.threerings.crowd.client.LocationService.MoveListener)</code>.</div>
</li>
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<h4>leaveOccupiedScene</h4>
<pre>public&nbsp;void&nbsp;leaveOccupiedScene(com.threerings.crowd.data.BodyObject&nbsp;source)</pre>
<div class="block">Ejects the specified body from their current scene and zone. This is the zone equivalent to
<code>LocationProvider.leavePlace(com.threerings.presents.data.ClientObject)</code>.</div>
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