Updated docs for 1.6 release.

This commit is contained in:
Michael Bayne
2015-03-14 10:44:30 -07:00
parent ccf127a3bb
commit 907eaa7014
1099 changed files with 266256 additions and 276770 deletions
@@ -1,512 +1,484 @@
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PuzzleManager (vilya 1.3 API)
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com.threerings.puzzle.server</FONT>
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Class PuzzleManager</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManager
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManager</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.server.PuzzleManager</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.chat.server.SpeakHandler.SpeakerValidator, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>, <A HREF="../../../../com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</A>, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.ChangeListener, com.threerings.presents.dobj.MessageListener, com.threerings.presents.server.InvocationProvider, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>PuzzleManager</B><DT>extends <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A><DT>implements <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</A></DL>
</PRE>
<P>
Extends the <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.
<P>
<P>
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<P>
<div class="header">
<div class="subTitle">com.threerings.puzzle.server</div>
<h2 title="Class PuzzleManager" class="title">Class PuzzleManager</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</a></li>
<li>
<ul class="inheritance">
<li>com.threerings.crowd.server.PlaceManager</li>
<li>
<ul class="inheritance">
<li><a href="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManager</a></li>
<li>
<ul class="inheritance">
<li>com.threerings.puzzle.server.PuzzleManager</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
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<dl>
<dt>All Implemented Interfaces:</dt>
<dd>com.threerings.crowd.chat.server.SpeakHandler.SpeakerValidator, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</a>, <a href="../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a>, <a href="../../../../com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</a>, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.ChangeListener, com.threerings.presents.dobj.MessageListener, com.threerings.presents.server.InvocationProvider, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</a>, <a href="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</a></dd>
</dl>
<hr>
<br>
<pre>public abstract class <span class="typeNameLabel">PuzzleManager</span>
extends <a href="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>
implements <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</a>, <a href="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</a></pre>
<div class="block">Extends the <a href="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> with facilities for puzzle games.</div>
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<B>Nested Class Summary</B></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.server.PlaceManager</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.crowd.server.PlaceManager.DelegateOp, com.threerings.crowd.server.PlaceManager.MessageHandler</CODE></TD>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.threerings.crowd.server.PlaceManager</h3>
<code>com.threerings.crowd.server.PlaceManager.DelegateOp, com.threerings.crowd.server.PlaceManager.MessageHandler</code></li>
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<B>Field Summary</B></FONT></TH>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.data.PuzzleCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.data.ParlorCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.data.<A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#ALREADY_AT_TABLE">ALREADY_AT_TABLE</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#BANNED_FROM_TABLE">BANNED_FROM_TABLE</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#GAME_ALREADY_STARTED">GAME_ALREADY_STARTED</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#INVALID_TABLE_POSITION">INVALID_TABLE_POSITION</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_ACCEPTED">INVITATION_ACCEPTED</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_COUNTERED">INVITATION_COUNTERED</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_REFUSED">INVITATION_REFUSED</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITEE_NOT_ONLINE">INVITEE_NOT_ONLINE</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#MUST_BE_CREATOR">MUST_BE_CREATOR</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SELF_BOOT">NO_SELF_BOOT</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SUCH_TABLE">NO_SUCH_TABLE</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#NOT_AT_TABLE">NOT_AT_TABLE</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#PARLOR_GROUP">PARLOR_GROUP</A>, <A HREF="../../../../com/threerings/parlor/data/ParlorCodes.html#TABLE_POSITION_OCCUPIED">TABLE_POSITION_OCCUPIED</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.game.data.GameCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.game.data.<A HREF="../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</A>, <A HREF="../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</A></CODE></TD>
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<h3>Fields inherited from interface&nbsp;com.threerings.puzzle.data.<a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</a></h3>
<code><a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</a></code></li>
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<h3>Fields inherited from interface&nbsp;com.threerings.presents.data.InvocationCodes</h3>
<code>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</code></li>
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<h3>Fields inherited from interface&nbsp;com.threerings.parlor.data.<a href="../../../../com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</a></h3>
<code><a href="../../../../com/threerings/parlor/data/ParlorCodes.html#ALREADY_AT_TABLE">ALREADY_AT_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#BANNED_FROM_TABLE">BANNED_FROM_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#GAME_ALREADY_STARTED">GAME_ALREADY_STARTED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVALID_TABLE_POSITION">INVALID_TABLE_POSITION</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_ACCEPTED">INVITATION_ACCEPTED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_COUNTERED">INVITATION_COUNTERED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITATION_REFUSED">INVITATION_REFUSED</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#INVITEE_NOT_ONLINE">INVITEE_NOT_ONLINE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#MUST_BE_CREATOR">MUST_BE_CREATOR</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SELF_BOOT">NO_SELF_BOOT</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#NO_SUCH_TABLE">NO_SUCH_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#NOT_AT_TABLE">NOT_AT_TABLE</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#PARLOR_GROUP">PARLOR_GROUP</a>, <a href="../../../../com/threerings/parlor/data/ParlorCodes.html#TABLE_POSITION_OCCUPIED">TABLE_POSITION_OCCUPIED</a></code></li>
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<h3>Fields inherited from interface&nbsp;com.threerings.parlor.game.data.<a href="../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a></h3>
<code><a href="../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</a>, <a href="../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</a>, <a href="../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</a>, <a href="../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</a></code></li>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#PuzzleManager()">PuzzleManager</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<h3>Constructor Summary</h3>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#PuzzleManager--">PuzzleManager</a></span>()</code>&nbsp;</td>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoards()">getBoards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the boards for all players.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoardSummary(int)">getBoardSummary</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board summary for the given player index.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#needsBoardSummaries()">needsBoardSummaries</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether this puzzle cares to make use of per-player board summaries that are sent
periodically to all users in the puzzle via <A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#sendStatusUpdate()"><CODE>sendStatusUpdate()</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateBoardSummaries()">updateBoardSummaries</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applies updateBoardSummary on all the players' boards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateBoardSummary(int)">updateBoardSummary</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calls <A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html#summarize()"><CODE>BoardSummary.summarize()</CODE></A> on the given player's board summary to refresh the
summary information in preparation for sending along to the client(s).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateProgress(com.threerings.presents.data.ClientObject, int, int[])">updateProgress</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle manager receives a progress update.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.server.GameManager"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.server.<A HREF="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#addPlayer(com.threerings.util.Name)">addPlayer</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#addPlayerAt(com.threerings.util.Name, int)">addPlayerAt</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#allPlayersReady()">allPlayersReady</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#cancelGame()">cancelGame</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#checkWritePermission(com.threerings.presents.data.ClientObject, int)">checkWritePermission</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#endGame()">endGame</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#endPlayerGame(int)">endPlayerGame</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getGameConfig()">getGameConfig</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getGameId()">getGameId</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getMatchType()">getMatchType</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayer(int)">getPlayer</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerDisplayName(int)">getPlayerDisplayName</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerName(int)">getPlayerName</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerOid(int)">getPlayerOid</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.crowd.data.BodyObject)">getPlayerPersistentId</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.util.Name)">getPlayerPersistentId</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerSlots()">getPlayerSlots</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getPresentPlayerIndex(int)">getPresentPlayerIndex</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#getSessionId()">getSessionId</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#isActivePlayer(int)">isActivePlayer</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#isAgent(com.threerings.presents.data.ClientObject)">isAgent</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#isAI(int)">isAI</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#isPlayer(com.threerings.presents.data.ClientObject)">isPlayer</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#occupantInRoom(com.threerings.crowd.data.BodyObject)">occupantInRoom</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#playerIsReady(int)">playerIsReady</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#playerReady(com.threerings.crowd.data.BodyObject)">playerReady</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#removePlayer(com.threerings.util.Name)">removePlayer</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)">replacePlayer</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#resetGame()">resetGame</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#shouldConcludeGame()">shouldConcludeGame</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#startGame()">startGame</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A>, <A HREF="../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String, boolean)">systemMessage</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManager"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManager</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addDelegate, applyToDelegates, applyToOccupants, bodyWillEnter, bodyWillLeave, checkPermissions, getConfig, getLocation, getPlaceObject, init, isValidSpeaker, messageReceived, ratifyBodyEntry, registerMessageHandler, shutdown, startup, toString, updateOccupantInfo, where</CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<h3>Method Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code><a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoards--">getBoards</a></span>()</code>
<div class="block">Returns the boards for all players.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code><a href="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoardSummary-int-">getBoardSummary</a></span>(int&nbsp;pidx)</code>
<div class="block">Returns the board summary for the given player index.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#needsBoardSummaries--">needsBoardSummaries</a></span>()</code>
<div class="block">Returns whether this puzzle cares to make use of per-player board summaries that are sent
periodically to all users in the puzzle via <a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#sendStatusUpdate--"><code>sendStatusUpdate()</code></a>.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateBoardSummaries--">updateBoardSummaries</a></span>()</code>
<div class="block">Applies updateBoardSummary on all the players' boards.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateBoardSummary-int-">updateBoardSummary</a></span>(int&nbsp;pidx)</code>
<div class="block">Calls <a href="../../../../com/threerings/puzzle/data/BoardSummary.html#summarize--"><code>BoardSummary.summarize()</code></a> on the given player's board summary to refresh the
summary information in preparation for sending along to the client(s).</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateProgress-com.threerings.presents.data.ClientObject-int-int:A-">updateProgress</a></span>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events)</code>
<div class="block">Handles a <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-"><code>PuzzleGameService.updateProgress(int, int[])</code></a> request.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#updateProgressSync-com.threerings.presents.data.ClientObject-int-int:A-com.threerings.puzzle.data.Board:A-">updateProgressSync</a></span>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events,
<a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]&nbsp;states)</code>
<div class="block">Called when the puzzle manager receives a progress update.</div>
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<h3>Methods inherited from class&nbsp;com.threerings.parlor.game.server.<a href="../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a></h3>
<code><a href="../../../../com/threerings/parlor/game/server/GameManager.html#addPlayer-com.threerings.util.Name-">addPlayer</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#addPlayerAt-com.threerings.util.Name-int-">addPlayerAt</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#allPlayersReady--">allPlayersReady</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#cancelGame--">cancelGame</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#checkWritePermission-com.threerings.presents.data.ClientObject-int-">checkWritePermission</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#endGame--">endGame</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#endPlayerGame-int-">endPlayerGame</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getGameConfig--">getGameConfig</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getGameId--">getGameId</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getMatchType--">getMatchType</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayer-int-">getPlayer</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerCount--">getPlayerCount</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerDisplayName-int-">getPlayerDisplayName</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerIndex-com.threerings.util.Name-">getPlayerIndex</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerName-int-">getPlayerName</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerOid-int-">getPlayerOid</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId-com.threerings.crowd.data.BodyObject-">getPlayerPersistentId</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId-com.threerings.util.Name-">getPlayerPersistentId</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPlayerSlots--">getPlayerSlots</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getPresentPlayerIndex-int-">getPresentPlayerIndex</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#getSessionId--">getSessionId</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#isActivePlayer-int-">isActivePlayer</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#isAgent-com.threerings.presents.data.ClientObject-">isAgent</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#isAI-int-">isAI</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#isPlayer-com.threerings.presents.data.ClientObject-">isPlayer</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#occupantInRoom-com.threerings.crowd.data.BodyObject-">occupantInRoom</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#playerIsReady-int-">playerIsReady</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#playerReady-com.threerings.crowd.data.BodyObject-">playerReady</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#removePlayer-com.threerings.util.Name-">removePlayer</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#replacePlayer-int-com.threerings.util.Name-">replacePlayer</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#resetGame--">resetGame</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#setAI-int-com.threerings.parlor.game.data.GameAI-">setAI</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#shouldConcludeGame--">shouldConcludeGame</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#startGame--">startGame</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage-java.lang.String-java.lang.String-">systemMessage</a>, <a href="../../../../com/threerings/parlor/game/server/GameManager.html#systemMessage-java.lang.String-java.lang.String-boolean-">systemMessage</a></code></li>
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<h3>Methods inherited from class&nbsp;com.threerings.crowd.server.PlaceManager</h3>
<code>addDelegate, applyToDelegates, applyToOccupants, bodyWillEnter, bodyWillLeave, checkPermissions, getConfig, getLocation, getPlaceObject, init, isValidSpeaker, messageReceived, ratifyBodyEntry, registerMessageHandler, shutdown, startup, toString, updateOccupantInfo, where</code></li>
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<h3>Methods inherited from class&nbsp;java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<A NAME="PuzzleManager()"><!-- --></A><H3>
PuzzleManager</H3>
<PRE>
public <B>PuzzleManager</B>()</PRE>
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<h4>PuzzleManager</h4>
<pre>public&nbsp;PuzzleManager()</pre>
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<A NAME="getBoards()"><!-- --></A><H3>
getBoards</H3>
<PRE>
public <A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[] <B>getBoards</B>()</PRE>
<DL>
<DD>Returns the boards for all players.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getBoardSummary(int)"><!-- --></A><H3>
getBoardSummary</H3>
<PRE>
public <A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> <B>getBoardSummary</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>Returns the board summary for the given player index.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="needsBoardSummaries()"><!-- --></A><H3>
needsBoardSummaries</H3>
<PRE>
public boolean <B>needsBoardSummaries</B>()</PRE>
<DL>
<DD>Returns whether this puzzle cares to make use of per-player board summaries that are sent
periodically to all users in the puzzle via <A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#sendStatusUpdate()"><CODE>sendStatusUpdate()</CODE></A>. The default
implementation returns <code>false</code>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
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<A NAME="updateBoardSummary(int)"><!-- --></A><H3>
updateBoardSummary</H3>
<PRE>
public void <B>updateBoardSummary</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>Calls <A HREF="../../../../com/threerings/puzzle/data/BoardSummary.html#summarize()"><CODE>BoardSummary.summarize()</CODE></A> on the given player's board summary to refresh the
summary information in preparation for sending along to the client(s).
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index of the player whose board is to be summarized.</DL>
</DD>
</DL>
<HR>
<A NAME="updateBoardSummaries()"><!-- --></A><H3>
updateBoardSummaries</H3>
<PRE>
public void <B>updateBoardSummaries</B>()</PRE>
<DL>
<DD>Applies updateBoardSummary on all the players' boards. AI board summaries should be updated
by the AI logic.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateProgress(com.threerings.presents.data.ClientObject, int, int[])"><!-- --></A><H3>
updateProgress</H3>
<PRE>
public void <B>updateProgress</B>(com.threerings.presents.data.ClientObject&nbsp;caller,
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<h4>getBoards</h4>
<pre>public&nbsp;<a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]&nbsp;getBoards()</pre>
<div class="block">Returns the boards for all players.</div>
</li>
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<h4>getBoardSummary</h4>
<pre>public&nbsp;<a href="../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</a>&nbsp;getBoardSummary(int&nbsp;pidx)</pre>
<div class="block">Returns the board summary for the given player index.</div>
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<h4>needsBoardSummaries</h4>
<pre>public&nbsp;boolean&nbsp;needsBoardSummaries()</pre>
<div class="block">Returns whether this puzzle cares to make use of per-player board summaries that are sent
periodically to all users in the puzzle via <a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#sendStatusUpdate--"><code>sendStatusUpdate()</code></a>. The default
implementation returns <code>false</code>.</div>
</li>
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<h4>updateBoardSummary</h4>
<pre>public&nbsp;void&nbsp;updateBoardSummary(int&nbsp;pidx)</pre>
<div class="block">Calls <a href="../../../../com/threerings/puzzle/data/BoardSummary.html#summarize--"><code>BoardSummary.summarize()</code></a> on the given player's board summary to refresh the
summary information in preparation for sending along to the client(s).</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>pidx</code> - the player index of the player whose board is to be summarized.</dd>
</dl>
</li>
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<h4>updateBoardSummaries</h4>
<pre>public&nbsp;void&nbsp;updateBoardSummaries()</pre>
<div class="block">Applies updateBoardSummary on all the players' boards. AI board summaries should be updated
by the AI logic.</div>
</li>
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<h4>updateProgress</h4>
<pre>public&nbsp;void&nbsp;updateProgress(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgress(com.threerings.presents.data.ClientObject, int, int[])">PuzzleGameProvider</A></CODE></B></DD>
<DD>Handles a <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> request.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgress(com.threerings.presents.data.ClientObject, int, int[])">updateProgress</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])"><!-- --></A><H3>
updateProgressSync</H3>
<PRE>
public void <B>updateProgressSync</B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int[]&nbsp;events)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgress-com.threerings.presents.data.ClientObject-int-int:A-">PuzzleGameProvider</a></code></span></div>
<div class="block">Handles a <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-"><code>PuzzleGameService.updateProgress(int, int[])</code></a> request.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgress-com.threerings.presents.data.ClientObject-int-int:A-">updateProgress</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</a></code></dd>
</dl>
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<h4>updateProgressSync</h4>
<pre>public&nbsp;void&nbsp;updateProgressSync(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</PRE>
<DL>
<DD>Called when the puzzle manager receives a progress update. It checks to make sure that the
<a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]&nbsp;states)</pre>
<div class="block">Called when the puzzle manager receives a progress update. It checks to make sure that the
progress update is valid and the puzzle is still in play and then applies the updates via
<A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html#applyProgressEvents(int, int[], com.threerings.puzzle.data.Board[])"><CODE>applyProgressEvents(int, int[], com.threerings.puzzle.data.Board[])</CODE></A>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<a href="../../../../com/threerings/puzzle/server/PuzzleManager.html#applyProgressEvents-int-int:A-com.threerings.puzzle.data.Board:A-"><code>applyProgressEvents(int, int[], com.threerings.puzzle.data.Board[])</code></a>.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgressSync-com.threerings.presents.data.ClientObject-int-int:A-com.threerings.puzzle.data.Board:A-">updateProgressSync</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</a></code></dd>
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