Updated docs for 1.6 release.

This commit is contained in:
Michael Bayne
2015-03-14 10:44:30 -07:00
parent ccf127a3bb
commit 907eaa7014
1099 changed files with 266256 additions and 276770 deletions
@@ -1,215 +1,197 @@
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Uses of Interface com.threerings.puzzle.drop.data.DropCodes (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.puzzle.drop.data.DropCodes</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></FONT></TH>
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<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that implement <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
<div class="header">
<h2 title="Uses of Interface com.threerings.puzzle.drop.data.DropCodes" class="title">Uses of Interface<br>com.threerings.puzzle.drop.data.DropCodes</h2>
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<caption><span>Packages that use <a href="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><a href="#com.threerings.puzzle.drop.client">com.threerings.puzzle.drop.client</a></td>
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<td class="colFirst"><a href="#com.threerings.puzzle.drop.server">com.threerings.puzzle.drop.server</a></td>
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<h3>Uses of <a href="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</a> in <a href="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</a> that implement <a href="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</a></span></code>
<div class="block">Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A> that implement <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
<code>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</code>.</div>
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<h3>Uses of <a href="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</a> in <a href="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</a> that implement <a href="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</a></span></code>
<div class="block">Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
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can be sent to other players' boards as a result.</div>
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