Updated docs for 1.6 release.

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Michael Bayne
2015-03-14 10:44:30 -07:00
parent ccf127a3bb
commit 907eaa7014
1099 changed files with 266256 additions and 276770 deletions
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GameAI (vilya 1.3 API)
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com.threerings.parlor.game.data</FONT>
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Class GameAI</H2>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.data.GameAI</B>
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<DT><PRE>public class <B>GameAI</B><DT>extends com.threerings.io.SimpleStreamableObject</DL>
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Represents attributes of an AI player.
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<h2 title="Class GameAI" class="title">Class GameAI</h2>
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<pre>public class <span class="typeNameLabel">GameAI</span>
extends com.threerings.io.SimpleStreamableObject</pre>
<div class="block">Represents attributes of an AI player.</div>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#personality">personality</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The "personality" of the AI, which can be interpreted by
each puzzle.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#skill">skill</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The skill level of the AI.</TD>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameAI.html#personality">personality</a></span></code>
<div class="block">The "personality" of the AI, which can be interpreted by each puzzle.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameAI.html#skill">skill</a></span></code>
<div class="block">The skill level of the AI.</div>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#GameAI()">GameAI</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A blank constructor for serialization.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameAI.html#GameAI(int, int)">GameAI</A></B>(int&nbsp;personality,
int&nbsp;skill)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs an AI with the specified (game-interpreted) skill and
personality.</TD>
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<div class="block">A blank constructor for serialization.</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameAI.html#GameAI-int-int-">GameAI</a></span>(int&nbsp;personality,
int&nbsp;skill)</code>
<div class="block">Constructs an AI with the specified (game-interpreted) skill and personality.</div>
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<A NAME="personality"><!-- --></A><H3>
personality</H3>
<PRE>
public int <B>personality</B></PRE>
<DL>
<DD>The "personality" of the AI, which can be interpreted by
each puzzle.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="skill"><!-- --></A><H3>
skill</H3>
<PRE>
public int <B>skill</B></PRE>
<DL>
<DD>The skill level of the AI.
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<pre>public&nbsp;int personality</pre>
<div class="block">The "personality" of the AI, which can be interpreted by each puzzle.</div>
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<pre>public&nbsp;int skill</pre>
<div class="block">The skill level of the AI.</div>
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<A NAME="GameAI()"><!-- --></A><H3>
GameAI</H3>
<PRE>
public <B>GameAI</B>()</PRE>
<DL>
<DD>A blank constructor for serialization.
<P>
</DL>
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<A NAME="GameAI(int, int)"><!-- --></A><H3>
GameAI</H3>
<PRE>
public <B>GameAI</B>(int&nbsp;personality,
int&nbsp;skill)</PRE>
<DL>
<DD>Constructs an AI with the specified (game-interpreted) skill and
personality.
<P>
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<pre>public&nbsp;GameAI()</pre>
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<pre>public&nbsp;GameAI(int&nbsp;personality,
int&nbsp;skill)</pre>
<div class="block">Constructs an AI with the specified (game-interpreted) skill and personality.</div>
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GameCodes (vilya 1.3 API)
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com.threerings.parlor.game.data</FONT>
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Interface GameCodes</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes</DD>
</DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>, <A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></DD>
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<DT><PRE>public interface <B>GameCodes</B><DT>extends com.threerings.presents.data.InvocationCodes</DL>
</PRE>
<P>
Constants relating to the game services.
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<P>
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<div class="subTitle">com.threerings.parlor.game.data</div>
<h2 title="Interface GameCodes" class="title">Interface GameCodes</h2>
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<dd><a href="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</a>, <a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>, <a href="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</a></dd>
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<pre>public interface <span class="typeNameLabel">GameCodes</span>
extends com.threerings.presents.data.InvocationCodes</pre>
<div class="block">Constants relating to the game services.</div>
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<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A chat type for chatting on the game object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The message bundle identifier for general game messages.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The name of the message event to a placeObject that a player
was knocked out of a puzzle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The name of the message event to a placeObject that reports
the winners and losers of a game.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE">GAME_CHAT_TYPE</a></span></code>
<div class="block">A chat type for chatting on the game object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE">GAME_MESSAGE_BUNDLE</a></span></code>
<div class="block">The message bundle identifier for general game messages.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT">PLAYER_KNOCKED_OUT</a></span></code>
<div class="block">The name of the message event to a placeObject that a player
was knocked out of a puzzle.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a></code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS">WINNERS_AND_LOSERS</a></span></code>
<div class="block">The name of the message event to a placeObject that reports
the winners and losers of a game.</div>
</td>
</tr>
</table>
<ul class="blockList">
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<h3>Fields inherited from interface&nbsp;com.threerings.presents.data.InvocationCodes</h3>
<code>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</code></li>
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<A NAME="GAME_MESSAGE_BUNDLE"><!-- --></A><H3>
GAME_MESSAGE_BUNDLE</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>GAME_MESSAGE_BUNDLE</B></PRE>
<DL>
<DD>The message bundle identifier for general game messages.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.GAME_MESSAGE_BUNDLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="PLAYER_KNOCKED_OUT"><!-- --></A><H3>
PLAYER_KNOCKED_OUT</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PLAYER_KNOCKED_OUT</B></PRE>
<DL>
<DD>The name of the message event to a placeObject that a player
was knocked out of a puzzle.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.game.data.GameCodes.PLAYER_KNOCKED_OUT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="WINNERS_AND_LOSERS"><!-- --></A><H3>
WINNERS_AND_LOSERS</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>WINNERS_AND_LOSERS</B></PRE>
<DL>
<DD>The name of the message event to a placeObject that reports
the winners and losers of a game.
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GAME_CHAT_TYPE</H3>
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static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>GAME_CHAT_TYPE</B></PRE>
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<pre>static final&nbsp;<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> GAME_MESSAGE_BUNDLE</pre>
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<pre>static final&nbsp;<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> GAME_CHAT_TYPE</pre>
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Interface UserIdentifier.Ider</H2>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html#getUserId-com.threerings.util.Name-">getUserId</a></span>(com.threerings.util.Name&nbsp;name)</code>&nbsp;</td>
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getUserId</H3>
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int <B>getUserId</B>(com.threerings.util.Name&nbsp;name)</PRE>
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Class UserIdentifier</H2>
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<DT><PRE>public class <B>UserIdentifier</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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<h2 title="Class UserIdentifier" class="title">Class UserIdentifier</h2>
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<pre>public class <span class="typeNameLabel">UserIdentifier</span>
extends <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></pre>
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<CODE>static&nbsp;interface</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implement this and set the mutha up.</TD>
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<td class="colFirst"><code>static interface&nbsp;</code></td>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#UserIdentifier()">UserIdentifier</A></B>()</CODE>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#getUserId(com.threerings.util.Name)">getUserId</A></B>(com.threerings.util.Name&nbsp;name)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the id of the specified user, or 0 if they're not valid.</TD>
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<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)">setIder</A></B>(<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A>&nbsp;userIder)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the global user identifier to use.</TD>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#getUserId-com.threerings.util.Name-">getUserId</a></span>(com.threerings.util.Name&nbsp;name)</code>
<div class="block">Returns the id of the specified user, or 0 if they're not valid.</div>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder-com.threerings.parlor.game.data.UserIdentifier.Ider-">setIder</a></span>(<a href="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</a>&nbsp;userIder)</code>
<div class="block">Set the global user identifier to use.</div>
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UserIdentifier</H3>
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public <B>UserIdentifier</B>()</PRE>
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<pre>public&nbsp;UserIdentifier()</pre>
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getUserId</H3>
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public static int <B>getUserId</B>(com.threerings.util.Name&nbsp;name)</PRE>
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setIder</H3>
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public static void <B>setIder</B>(<A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A>&nbsp;userIder)</PRE>
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<pre>public static&nbsp;int&nbsp;getUserId(com.threerings.util.Name&nbsp;name)</pre>
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<pre>public static&nbsp;void&nbsp;setIder(<a href="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</a>&nbsp;userIder)</pre>
<div class="block">Set the global user identifier to use.</div>
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<B>Uses of Class<br>com.threerings.parlor.game.data.GameAI</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></FONT></TH>
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<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> declared as <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></FONT></TH>
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<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>[]</CODE></FONT></TD>
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#ais">ais</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Configurations for AIs to be used in this game.</TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the specified player has been set as an AI with the supplied AI configuration.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the specified player as an AI with the specified configuration.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>&nbsp;ai)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the manager when we should do some AI.</TD>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a> in <a href="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</a></h3>
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<td class="colFirst"><code><a href="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>[]</code></td>
<td class="colLast"><span class="typeNameLabel">GameConfig.</span><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/game/data/GameConfig.html#ais">ais</a></span></code>
<div class="block">Configurations for AIs to be used in this game.</div>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a> in <a href="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</a> with parameters of type <a href="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="typeNameLabel">GameManagerDelegate.</span><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI-int-com.threerings.parlor.game.data.GameAI-">setAI</a></span>(int&nbsp;pidx,
<a href="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</code>
<div class="block">Called when the specified player has been set as an AI with the supplied AI configuration.</div>
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<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="typeNameLabel">GameManager.</span><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/game/server/GameManager.html#setAI-int-com.threerings.parlor.game.data.GameAI-">setAI</a></span>(int&nbsp;pidx,
<a href="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</code>
<div class="block">Sets the specified player as an AI with the specified configuration.</div>
</td>
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<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="typeNameLabel">GameManagerDelegate.</span><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI-int-com.threerings.parlor.game.data.GameAI-">tickAI</a></span>(int&nbsp;pidx,
<a href="../../../../../../com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</a>&nbsp;ai)</code>
<div class="block">Called by the manager when we should do some AI.</div>
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Uses of Interface com.threerings.parlor.game.data.GameCodes (vilya 1.3 API)
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<H2>
<B>Uses of Interface<br>com.threerings.parlor.game.data.GameCodes</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<A NAME="com.threerings.parlor.card.server"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game manager handles the server side management of a game.</TD>
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</TABLE>
&nbsp;
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.</TD>
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<h2 title="Uses of Interface com.threerings.parlor.game.data.GameCodes" class="title">Uses of Interface<br>com.threerings.parlor.game.data.GameCodes</h2>
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<caption><span>Packages that use <a href="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.parlor.card.server">com.threerings.parlor.card.server</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.threerings.parlor.game.server">com.threerings.parlor.game.server</a></td>
<td class="colLast">&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.puzzle.server">com.threerings.puzzle.server</a></td>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a> in <a href="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</a> that implement <a href="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</a></span></code>
<div class="block">A manager class for card games.</div>
</td>
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</tbody>
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<li class="blockList"><a name="com.threerings.parlor.game.server">
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a> in <a href="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</a> that implement <a href="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a></span></code>
<div class="block">The game manager handles the server side management of a game.</div>
</td>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a> in <a href="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</a> that implement <a href="../../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</a></span></code>
<div class="block">Extends the <a href="../../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><code>GameManager</code></a> with facilities for puzzle games.</div>
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Uses of Class com.threerings.parlor.game.data.GameObject (vilya 1.3 API)
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<H2>
<B>Uses of Class<br>com.threerings.parlor.game.data.GameObject</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Game object class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/threerings/parlor/data/Table.html#updateOccupants(com.threerings.parlor.game.data.GameObject)">updateOccupants</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&nbsp;gameobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the table manager when the game object's players have changed.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A> with type parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher&lt;T extends GameObject&gt;</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An abstract convenience class used server-side to keep an eye on a game and perform a one-time
game-over activity when the game ends.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PlayerStatusView.html#PlayerStatusView(com.threerings.parlor.game.data.GameObject, int)">PlayerStatusView</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&nbsp;gameobj,
int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a player status view.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A> in <A HREF="../../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the basic <A HREF="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<HR>
<div class="header">
<h2 title="Uses of Class com.threerings.parlor.game.data.GameObject" class="title">Uses of Class<br>com.threerings.parlor.game.data.GameObject</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.parlor.card.data">com.threerings.parlor.card.data</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.threerings.parlor.data">com.threerings.parlor.data</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.parlor.game.server">com.threerings.parlor.game.server</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.threerings.puzzle.client">com.threerings.puzzle.client</a></td>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.threerings.puzzle.data">com.threerings.puzzle.data</a></td>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> in <a href="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subclasses, and an explanation">
<caption><span>Subclasses of <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> in <a href="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<tbody>
<tr class="altColor">
<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</a></span></code>
<div class="block">Game object class for card games.</div>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> in <a href="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</a> with parameters of type <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="typeNameLabel">Table.</span><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/data/Table.html#updateOccupants-com.threerings.parlor.game.data.GameObject-">updateOccupants</a></span>(<a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a>&nbsp;gameobj)</code>
<div class="block">Called by the table manager when the game object's players have changed.</div>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> in <a href="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</a> with type parameters of type <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher</a>&lt;T extends <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a>&gt;</span></code>
<div class="block">An abstract convenience class used server-side to keep an eye on a game and perform a one-time
game-over activity when the game ends.</div>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> in <a href="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</a></h3>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/puzzle/client/PlayerStatusView.html#PlayerStatusView-com.threerings.parlor.game.data.GameObject-int-">PlayerStatusView</a></span>(<a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a>&nbsp;gameobj,
int&nbsp;pidx)</code>
<div class="block">Constructs a player status view.</div>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a> in <a href="../../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</a></h3>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</a></span></code>
<div class="block">Extends the basic <a href="../../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><code>GameObject</code></a> to add individual player status.</div>
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<B>Uses of Interface<br>com.threerings.parlor.game.data.UserIdentifier.Ider</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></FONT></TH>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></FONT></TH>
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<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>UserIdentifier.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)">setIder</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A>&nbsp;userIder)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the global user identifier to use.</TD>
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<h2 title="Uses of Interface com.threerings.parlor.game.data.UserIdentifier.Ider" class="title">Uses of Interface<br>com.threerings.parlor.game.data.UserIdentifier.Ider</h2>
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<th class="colFirst" scope="col">Package</th>
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<td class="colFirst"><a href="#com.threerings.parlor.game.data">com.threerings.parlor.game.data</a></td>
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<h3>Uses of <a href="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</a> in <a href="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</a></h3>
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</a> with parameters of type <a href="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<td class="colFirst"><code>static void</code></td>
<td class="colLast"><span class="typeNameLabel">UserIdentifier.</span><code><span class="memberNameLink"><a href="../../../../../../com/threerings/parlor/game/data/UserIdentifier.html#setIder-com.threerings.parlor.game.data.UserIdentifier.Ider-">setIder</a></span>(<a href="../../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</a>&nbsp;userIder)</code>
<div class="block">Set the global user identifier to use.</div>
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<TD NOWRAP><FONT size="+1" CLASS="FrameHeadingFont">
Interfaces</FONT>&nbsp;
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<BR>
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<A HREF="UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data" target="classFrame"><I>UserIdentifier.Ider</I></A></FONT></TD>
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Classes</FONT>&nbsp;
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Package com.threerings.parlor.game.data
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A></B></TD>
<TD>Constants relating to the game services.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A></B></TD>
<TD>Implement this and set the mutha up.</TD>
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<TD>Represents attributes of an AI player.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></B></TD>
<TD>The game config class encapsulates the configuration information for a particular type of game.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></B></TD>
<TD>A game object hosts the shared data associated with a game played by one or more players.</TD>
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<td class="colFirst"><a href="../../../../../com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</a></td>
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<div class="block">Constants relating to the game services.</div>
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<div class="block">Implement this and set the mutha up.</div>
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<div class="block">Represents attributes of an AI player.</div>
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<td class="colFirst"><a href="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</a></td>
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<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
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<td class="colFirst"><a href="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</a></td>
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<div class="block">A game object hosts the shared data associated with a game played by one or more players.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data">UserIdentifier</a></td>
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Hierarchy For Package com.threerings.parlor.game.data
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<LI TYPE="circle">com.threerings.presents.data.InvocationCodes<UL>
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<h2 title="Interface Hierarchy">Interface Hierarchy</h2>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the game services.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents attributes of an AI player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.data"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/UserIdentifier.Ider.html#com.threerings.parlor.game.data"><B>UserIdentifier.Ider</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Implement this and set the mutha up.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameAI.html#com.threerings.parlor.game.server"><B>GameAI</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Represents attributes of an AI player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.parlor.game.server"><B>GameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the game services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.server"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.game.server"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.server"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.puzzle.client"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.puzzle.client"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.puzzle.data"><B>GameObject</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A game object hosts the shared data associated with a game played by one or more players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.puzzle.drop.client"><B>GameConfig</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game config class encapsulates the configuration information for a particular type of game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> used by <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.puzzle.server"><B>GameCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the game services.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<HR>
<div class="header">
<h1 title="Uses of Package com.threerings.parlor.game.data" class="title">Uses of Package<br>com.threerings.parlor.game.data</h1>
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<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
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<td class="colFirst"><a href="#com.threerings.micasa.lobby">com.threerings.micasa.lobby</a></td>
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<td class="colFirst"><a href="#com.threerings.micasa.simulator.client">com.threerings.micasa.simulator.client</a></td>
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<td class="colFirst"><a href="#com.threerings.parlor.client">com.threerings.parlor.client</a></td>
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<td class="colFirst"><a href="#com.threerings.parlor.game.client">com.threerings.parlor.game.client</a></td>
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<td class="colLast">&nbsp;</td>
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<td class="colFirst"><a href="#com.threerings.parlor.server">com.threerings.parlor.server</a></td>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><a href="#com.threerings.puzzle.drop.client">com.threerings.puzzle.drop.client</a></td>
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</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.threerings.puzzle.server">com.threerings.puzzle.server</a></td>
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<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.lobby">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
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<caption><span>Classes in <a href="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</a> used by <a href="../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
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<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.client">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
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<li class="blockList"><a name="com.threerings.micasa.simulator.data">
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<caption><span>Classes in <a href="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</a> used by <a href="../../../../../com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.data">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.micasa.simulator.server">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.card.data">GameObject</a>
<div class="block">A game object hosts the shared data associated with a game played by one or more players.</div>
</td>
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<li class="blockList"><a name="com.threerings.parlor.card.server">
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.parlor.card.server">GameCodes</a>
<div class="block">Constants relating to the game services.</div>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.client">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
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<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.data">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.data">GameObject</a>
<div class="block">A game object hosts the shared data associated with a game played by one or more players.</div>
</td>
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<li class="blockList"><a name="com.threerings.parlor.game.client">
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</a> used by <a href="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</a></span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
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<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.client">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameAI.html#com.threerings.parlor.game.data">GameAI</a>
<div class="block">Represents attributes of an AI player.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.data">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
</td>
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<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/UserIdentifier.Ider.html#com.threerings.parlor.game.data">UserIdentifier.Ider</a>
<div class="block">Implement this and set the mutha up.</div>
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<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
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<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameAI.html#com.threerings.parlor.game.server">GameAI</a>
<div class="block">Represents attributes of an AI player.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameCodes.html#com.threerings.parlor.game.server">GameCodes</a>
<div class="block">Constants relating to the game services.</div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameConfig.html#com.threerings.parlor.game.server">GameConfig</a>
<div class="block">The game config class encapsulates the configuration information for a particular type of game.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../../com/threerings/parlor/game/data/class-use/GameObject.html#com.threerings.parlor.game.server">GameObject</a>
<div class="block">A game object hosts the shared data associated with a game played by one or more players.</div>
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