Updated docs for 1.6 release.

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Michael Bayne
2015-03-14 10:44:30 -07:00
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1099 changed files with 266256 additions and 276770 deletions
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GameControllerDelegate (vilya 1.3 API)
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com.threerings.parlor.game.client</FONT>
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Class GameControllerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameControllerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></DD>
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<DT><PRE>public class <B>GameControllerDelegate</B><DT>extends com.threerings.crowd.client.PlaceControllerDelegate</DL>
</PRE>
<P>
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.
<P>
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<div class="header">
<div class="subTitle">com.threerings.parlor.game.client</div>
<h2 title="Class GameControllerDelegate" class="title">Class GameControllerDelegate</h2>
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<li>com.threerings.crowd.client.PlaceControllerDelegate</li>
<li>
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<li>com.threerings.parlor.game.client.GameControllerDelegate</li>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</a>, <a href="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</a></dd>
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<br>
<pre>public class <span class="typeNameLabel">GameControllerDelegate</span>
extends com.threerings.crowd.client.PlaceControllerDelegate</pre>
<div class="block">Extends the <code>PlaceControllerDelegate</code> mechanism with game
controller specific methods.</div>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)">GameControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the delegate with a reference to the game controller for
which it is delegating.</TD>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate-com.threerings.parlor.game.client.GameController-">GameControllerDelegate</a></span>(<a href="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</a>&nbsp;ctrl)</code>
<div class="block">Provides the delegate with a reference to the game controller for
which it is delegating.</div>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game transitions to the <code>GAME_OVER</code>
state.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game transitions to the <code>IN_PLAY</code>
state.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game was cancelled for some reason.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to give derived classes a chance to display animations, send
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<h3>Method Summary</h3>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd--">gameDidEnd</a></span>()</code>
<div class="block">Called when the game transitions to the <code>GAME_OVER</code>
state.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart--">gameDidStart</a></span>()</code>
<div class="block">Called when the game transitions to the <code>IN_PLAY</code>
state.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled--">gameWasCancelled</a></span>()</code>
<div class="block">Called when the game was cancelled for some reason.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset--">gameWillReset</a></span>()</code>
<div class="block">Called to give derived classes a chance to display animations, send
a final packet, or do any other business they care to do when the
game is about to reset.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceControllerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>didLeavePlace, handleAction, init, mayLeavePlace, willEnterPlace</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
game is about to reset.</div>
</td>
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<ul class="blockList">
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<h3>Methods inherited from class&nbsp;com.threerings.crowd.client.PlaceControllerDelegate</h3>
<code>didLeavePlace, handleAction, init, mayLeavePlace, willEnterPlace</code></li>
</ul>
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<h3>Methods inherited from class&nbsp;java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString--" title="class or interface in java.lang">toString</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<A NAME="GameControllerDelegate(com.threerings.parlor.game.client.GameController)"><!-- --></A><H3>
GameControllerDelegate</H3>
<PRE>
public <B>GameControllerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</PRE>
<DL>
<DD>Provides the delegate with a reference to the game controller for
which it is delegating.
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<h4>GameControllerDelegate</h4>
<pre>public&nbsp;GameControllerDelegate(<a href="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</a>&nbsp;ctrl)</pre>
<div class="block">Provides the delegate with a reference to the game controller for
which it is delegating.</div>
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<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called when the game transitions to the <code>IN_PLAY</code>
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<pre>public&nbsp;void&nbsp;gameDidStart()</pre>
<div class="block">Called when the game transitions to the <code>IN_PLAY</code>
state. This happens when all of the players have arrived and the
server starts the game.
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<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
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<DD>Called when the game transitions to the <code>GAME_OVER</code>
server starts the game.</div>
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<pre>public&nbsp;void&nbsp;gameDidEnd()</pre>
<div class="block">Called when the game transitions to the <code>GAME_OVER</code>
state. This happens when the game reaches some end condition by
normal means (is not cancelled or aborted).
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<A NAME="gameWasCancelled()"><!-- --></A><H3>
gameWasCancelled</H3>
<PRE>
public void <B>gameWasCancelled</B>()</PRE>
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<DD>Called when the game was cancelled for some reason.
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<A NAME="gameWillReset()"><!-- --></A><H3>
gameWillReset</H3>
<PRE>
public void <B>gameWillReset</B>()</PRE>
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<DD>Called to give derived classes a chance to display animations, send
normal means (is not cancelled or aborted).</div>
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<pre>public&nbsp;void&nbsp;gameWasCancelled()</pre>
<div class="block">Called when the game was cancelled for some reason.</div>
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<pre>public&nbsp;void&nbsp;gameWillReset()</pre>
<div class="block">Called to give derived classes a chance to display animations, send
a final packet, or do any other business they care to do when the
game is about to reset.
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game is about to reset.</div>
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