Updated docs for 1.6 release.
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CardGameReceiver (vilya 1.3 API)
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com.threerings.parlor.card.client</FONT>
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Interface CardGameReceiver</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationReceiver</DD>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></DD>
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<DT><PRE>public interface <B>CardGameReceiver</B><DT>extends com.threerings.presents.client.InvocationReceiver</DL>
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</PRE>
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<P>
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Defines, for the card game services, a set of notifications delivered
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asynchronously by the server to the client.
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<h2 title="Interface CardGameReceiver" class="title">Interface CardGameReceiver</h2>
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<dt>All Known Implementing Classes:</dt>
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<dd><a href="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</a></dd>
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<hr>
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<br>
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<pre>public interface <span class="typeNameLabel">CardGameReceiver</span>
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extends com.threerings.presents.client.InvocationReceiver</pre>
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<div class="block">Defines, for the card game services, a set of notifications delivered
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asynchronously by the server to the client.</div>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationReceiver</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>com.threerings.presents.client.InvocationReceiver.Registration</CODE></TD>
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<h3>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationReceiver</h3>
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<code>com.threerings.presents.client.InvocationReceiver.Registration</code></li>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)">cardsTransferredBetweenPlayers</A></B>(int fromidx,
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int toidx,
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||||
int cards)</CODE>
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<BR>
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Dispatched to the client when a set of cards is transferred between
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two other players in the game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int plidx,
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||||
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</CODE>
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<BR>
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||||
Dispatched to the client when it has received a set of cards
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from another player.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int oid,
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<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> hand)</CODE>
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||||
<BR>
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||||
Dispatched to the client when it has received a hand of cards.</TD>
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||||
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int plidx,
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||||
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</CODE>
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||||
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||||
<BR>
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||||
Dispatched to the client when the server has forced it to send
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||||
a set of cards to another player.</TD>
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||||
</TR>
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||||
</TABLE>
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||||
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<h3>Method Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd"> </span></span></caption>
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<td class="colFirst"><code>void</code></td>
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||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers-int-int-int-">cardsTransferredBetweenPlayers</a></span>(int fromidx,
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||||
int toidx,
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int cards)</code>
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<div class="block">Dispatched to the client when a set of cards is transferred between
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two other players in the game.</div>
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||||
</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer-int-com.threerings.parlor.card.data.Card:A-">receivedCardsFromPlayer</a></span>(int plidx,
|
||||
<a href="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</a>[] cards)</code>
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||||
<div class="block">Dispatched to the client when it has received a set of cards
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||||
from another player.</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>void</code></td>
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||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand-int-com.threerings.parlor.card.data.Hand-">receivedHand</a></span>(int oid,
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||||
<a href="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</a> hand)</code>
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<div class="block">Dispatched to the client when it has received a hand of cards.</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer-int-com.threerings.parlor.card.data.Card:A-">sentCardsToPlayer</a></span>(int plidx,
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||||
<a href="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</a>[] cards)</code>
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||||
<div class="block">Dispatched to the client when the server has forced it to send
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||||
a set of cards to another player.</div>
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||||
</td>
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||||
</tr>
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||||
</table>
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</li>
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<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
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|
||||
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||||
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|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="receivedHand(int, com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
|
||||
receivedHand</H3>
|
||||
<PRE>
|
||||
void <B>receivedHand</B>(int oid,
|
||||
<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> hand)</PRE>
|
||||
<DL>
|
||||
<DD>Dispatched to the client when it has received a hand of cards.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>oid</CODE> - the oid of the game for which this hand applies<DD><CODE>hand</CODE> - the received hand</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
|
||||
receivedCardsFromPlayer</H3>
|
||||
<PRE>
|
||||
void <B>receivedCardsFromPlayer</B>(int plidx,
|
||||
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</PRE>
|
||||
<DL>
|
||||
<DD>Dispatched to the client when it has received a set of cards
|
||||
from another player.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player providing the cards<DD><CODE>cards</CODE> - the cards received</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
|
||||
sentCardsToPlayer</H3>
|
||||
<PRE>
|
||||
void <B>sentCardsToPlayer</B>(int plidx,
|
||||
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] cards)</PRE>
|
||||
<DL>
|
||||
<DD>Dispatched to the client when the server has forced it to send
|
||||
a set of cards to another player.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>plidx</CODE> - the index of the player to which the cards were sent<DD><CODE>cards</CODE> - the cards sent</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="cardsTransferredBetweenPlayers(int, int, int)"><!-- --></A><H3>
|
||||
cardsTransferredBetweenPlayers</H3>
|
||||
<PRE>
|
||||
void <B>cardsTransferredBetweenPlayers</B>(int fromidx,
|
||||
<ul class="blockList">
|
||||
<li class="blockList"><a name="method.detail">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Method Detail</h3>
|
||||
<a name="receivedHand-int-com.threerings.parlor.card.data.Hand-">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>receivedHand</h4>
|
||||
<pre>void receivedHand(int oid,
|
||||
<a href="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</a> hand)</pre>
|
||||
<div class="block">Dispatched to the client when it has received a hand of cards.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>oid</code> - the oid of the game for which this hand applies</dd>
|
||||
<dd><code>hand</code> - the received hand</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="receivedCardsFromPlayer-int-com.threerings.parlor.card.data.Card:A-">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>receivedCardsFromPlayer</h4>
|
||||
<pre>void receivedCardsFromPlayer(int plidx,
|
||||
<a href="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</a>[] cards)</pre>
|
||||
<div class="block">Dispatched to the client when it has received a set of cards
|
||||
from another player.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>plidx</code> - the index of the player providing the cards</dd>
|
||||
<dd><code>cards</code> - the cards received</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="sentCardsToPlayer-int-com.threerings.parlor.card.data.Card:A-">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
||||
<h4>sentCardsToPlayer</h4>
|
||||
<pre>void sentCardsToPlayer(int plidx,
|
||||
<a href="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</a>[] cards)</pre>
|
||||
<div class="block">Dispatched to the client when the server has forced it to send
|
||||
a set of cards to another player.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>plidx</code> - the index of the player to which the cards were sent</dd>
|
||||
<dd><code>cards</code> - the cards sent</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="cardsTransferredBetweenPlayers-int-int-int-">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockListLast">
|
||||
<li class="blockList">
|
||||
<h4>cardsTransferredBetweenPlayers</h4>
|
||||
<pre>void cardsTransferredBetweenPlayers(int fromidx,
|
||||
int toidx,
|
||||
int cards)</PRE>
|
||||
<DL>
|
||||
<DD>Dispatched to the client when a set of cards is transferred between
|
||||
two other players in the game.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>fromidx</CODE> - the index of the player sending the cards<DD><CODE>toidx</CODE> - the index of the player receiving the cards<DD><CODE>cards</CODE> - the number of cards transferred</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
int cards)</pre>
|
||||
<div class="block">Dispatched to the client when a set of cards is transferred between
|
||||
two other players in the game.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>fromidx</code> - the index of the player sending the cards</dd>
|
||||
<dd><code>toidx</code> - the index of the player receiving the cards</dd>
|
||||
<dd><code>cards</code> - the number of cards transferred</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
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|
||||
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