Updated docs for 1.6 release.

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Michael Bayne
2015-03-14 10:44:30 -07:00
parent ccf127a3bb
commit 907eaa7014
1099 changed files with 266256 additions and 276770 deletions
@@ -1,291 +1,307 @@
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Simulant (vilya 1.3 API)
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com.threerings.micasa.simulator.server</FONT>
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Class Simulant</H2>
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<DT><PRE>public abstract class <B>Simulant</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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<pre>public abstract class <span class="typeNameLabel">Simulant</span>
extends <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></pre>
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<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/server/Simulant.html#Simulant()">Simulant</A></B>()</CODE>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/threerings/micasa/simulator/server/Simulant.html#Simulant--">Simulant</a></span>()</code>&nbsp;</td>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/server/Simulant.html#init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)">init</A></B>(com.threerings.crowd.data.BodyObject&nbsp;self,
<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes the simulant with a body object and the game config for
the game they'll be engaged in.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/server/Simulant.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the simulant is about to enter the room in which it
will be doing all of its business.</TD>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/micasa/simulator/server/Simulant.html#init-com.threerings.crowd.data.BodyObject-com.threerings.parlor.game.data.GameConfig-com.threerings.parlor.game.server.GameManager-com.threerings.presents.dobj.DObjectManager-">init</a></span>(com.threerings.crowd.data.BodyObject&nbsp;self,
<a href="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</a>&nbsp;config,
<a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</code>
<div class="block">Initializes the simulant with a body object and the game config for
the game they'll be engaged in.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/threerings/micasa/simulator/server/Simulant.html#willEnterPlace-com.threerings.crowd.data.PlaceObject-">willEnterPlace</a></span>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</code>
<div class="block">Called when the simulant is about to enter the room in which it
will be doing all of its business.</div>
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<h3>Methods inherited from class&nbsp;java.lang.<a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a></h3>
<code><a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals-java.lang.Object-" title="class or interface in java.lang">equals</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass--" title="class or interface in java.lang">getClass</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode--" title="class or interface in java.lang">hashCode</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify--" title="class or interface in java.lang">notify</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll--" title="class or interface in java.lang">notifyAll</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString--" title="class or interface in java.lang">toString</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait--" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-" title="class or interface in java.lang">wait</a>, <a href="http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait-long-int-" title="class or interface in java.lang">wait</a></code></li>
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<A NAME="Simulant()"><!-- --></A><H3>
Simulant</H3>
<PRE>
public <B>Simulant</B>()</PRE>
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<pre>public&nbsp;Simulant()</pre>
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<A NAME="init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(com.threerings.crowd.data.BodyObject&nbsp;self,
<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</PRE>
<DL>
<DD>Initializes the simulant with a body object and the game config for
the game they'll be engaged in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
willEnterPlace</H3>
<PRE>
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD>Called when the simulant is about to enter the room in which it
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<h4>init</h4>
<pre>public&nbsp;void&nbsp;init(com.threerings.crowd.data.BodyObject&nbsp;self,
<a href="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</a>&nbsp;config,
<a href="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</a>&nbsp;gmgr,
com.threerings.presents.dobj.DObjectManager&nbsp;omgr)</pre>
<div class="block">Initializes the simulant with a body object and the game config for
the game they'll be engaged in.</div>
</li>
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<h4>willEnterPlace</h4>
<pre>public&nbsp;void&nbsp;willEnterPlace(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</pre>
<div class="block">Called when the simulant is about to enter the room in which it
will be doing all of its business. Default implementation
immediately notifies the game manager that the simulant is ready to
play. Sub-classes may wish to override this to do things like
subscribe to the game object, but should be sure to call this
method when they're finished to give the game manager the go-ahead
to proceed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
to proceed.</div>
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