Don't try to rate players if there are no winners. Otherwise everyone is rated
as losing. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@411 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -32,7 +32,6 @@ import com.samskivert.jdbc.RepositoryUnit;
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import com.samskivert.util.ArrayIntSet;
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import com.samskivert.util.ArrayUtil;
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import com.samskivert.util.HashIntMap;
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import com.samskivert.util.IntMap;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.CrowdServer;
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@@ -103,7 +102,7 @@ public abstract class RatingManagerDelegate extends GameManagerDelegate
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CrowdServer.invoker.postUnit(new RepositoryUnit("loadRatings") {
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public void invokePersist () throws Exception {
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// fetch the previous ratings of our persistent users and map them by player id
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IntMap<RatingRecord> map = new HashIntMap<RatingRecord>();
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HashIntMap<RatingRecord> map = new HashIntMap<RatingRecord>();
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for (RatingRecord record : _repo.getRatings(gameId, ratedPlayers)) {
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map.put(record.playerId, record);
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}
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@@ -141,7 +140,7 @@ public abstract class RatingManagerDelegate extends GameManagerDelegate
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int gameSecs = (int) (System.currentTimeMillis()/1000 - _startStamp);
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// update ratings if the game ran long enough, and the persistence code finished reading
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if (_ratings == null || gameSecs < minimumRatedDuration()) {
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if (_ratings == null || gameSecs < minimumRatedDuration() || _gobj.getWinnerCount() == 0) {
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return;
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}
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