Don't try to rate players if there are no winners. Otherwise everyone is rated

as losing.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@411 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-08-22 00:19:02 +00:00
parent f1a94dfac9
commit 8f3293eb0b
@@ -32,7 +32,6 @@ import com.samskivert.jdbc.RepositoryUnit;
import com.samskivert.util.ArrayIntSet;
import com.samskivert.util.ArrayUtil;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.IntMap;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
@@ -103,7 +102,7 @@ public abstract class RatingManagerDelegate extends GameManagerDelegate
CrowdServer.invoker.postUnit(new RepositoryUnit("loadRatings") {
public void invokePersist () throws Exception {
// fetch the previous ratings of our persistent users and map them by player id
IntMap<RatingRecord> map = new HashIntMap<RatingRecord>();
HashIntMap<RatingRecord> map = new HashIntMap<RatingRecord>();
for (RatingRecord record : _repo.getRatings(gameId, ratedPlayers)) {
map.put(record.playerId, record);
}
@@ -141,7 +140,7 @@ public abstract class RatingManagerDelegate extends GameManagerDelegate
int gameSecs = (int) (System.currentTimeMillis()/1000 - _startStamp);
// update ratings if the game ran long enough, and the persistence code finished reading
if (_ratings == null || gameSecs < minimumRatedDuration()) {
if (_ratings == null || gameSecs < minimumRatedDuration() || _gobj.getWinnerCount() == 0) {
return;
}