EZGame's done get gameWillReset(), so just clear the turn holder
in gameWillStart. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@523 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -646,6 +646,9 @@ public class EZGameManager extends GameManager
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// because the super's version of this function will immediately increment it, and then
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// distribute the new incremented value.
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_ezObj.roundId = 0;
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// clear out the turn holder in case we're restarting
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_ezObj.setTurnHolder(null);
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super.gameWillStart();
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}
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@@ -42,15 +42,6 @@ public class EZGameTurnDelegate extends TurnGameManagerDelegate
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endTurn();
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}
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@Override
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public void gameWillReset ()
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{
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super.gameWillReset();
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// make it nobody's turn
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_turnGame.setTurnHolder(null);
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}
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@Override
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protected void setFirstTurnHolder ()
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{
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