GameControlBackend -> EZGameBackend. Tab incompletability and prefix
inconsistency finally pushed me over the edge. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@534 c613c5cb-e716-0410-b11b-feb51c14d237
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-3
@@ -89,13 +89,12 @@ import com.threerings.ezgame.data.UserCookie;
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/**
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* Manages the backend of the game.
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*/
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public class GameControlBackend
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public class EZGameBackend
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implements MessageListener, SetListener, ElementUpdateListener, PropertySetListener, ChatDisplay
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{
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public var log :Log = Log.getLog(this);
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public function GameControlBackend (
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ctx :CrowdContext, ezObj :EZGameObject, ctrl :EZGameController)
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public function EZGameBackend (ctx :CrowdContext, ezObj :EZGameObject, ctrl :EZGameController)
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{
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_ctx = ctx;
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_ezObj = ezObj;
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@@ -54,8 +54,7 @@ public class EZGameController extends GameController
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}
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/**
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* This is called by the GameControlBackend once it has initialized and made contact with
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* usercode.
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* This is called by the EZGameBackend once it has initialized and made contact with usercode.
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*/
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public function userCodeIsConnected (autoReady :Boolean) :void
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{
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@@ -77,8 +76,8 @@ public class EZGameController extends GameController
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}
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/**
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* Called by the GameControlBackend when the game is ready to start. If the game has ended,
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* this can be called by all clients to start the game anew.
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* Called by the EZGameBackend when the game is ready to start. If the game has ended, this can
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* be called by all clients to start the game anew.
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*/
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public function playerIsReady () :void
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{
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@@ -47,7 +47,7 @@ public class EZGamePanel extends Canvas
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implements PlaceView
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{
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/** The game object backend. */
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public var backend :GameControlBackend;
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public var backend :EZGameBackend;
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public function EZGamePanel (ctx :CrowdContext, ctrl :EZGameController)
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{
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@@ -92,9 +92,9 @@ public class EZGamePanel extends Canvas
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/**
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* Creates the backend object that will handle requests from user code.
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*/
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protected function createBackend () :GameControlBackend
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protected function createBackend () :EZGameBackend
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{
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return new GameControlBackend(_ctx, _ezObj, _ctrl);
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return new EZGameBackend(_ctx, _ezObj, _ctrl);
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}
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protected function configureGameView (view :GameContainer) :void
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