GameControlBackend -> EZGameBackend. Tab incompletability and prefix

inconsistency finally pushed me over the edge.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@534 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-12-20 20:16:52 +00:00
parent fea5deae0a
commit 8c27874128
3 changed files with 8 additions and 10 deletions
@@ -89,13 +89,12 @@ import com.threerings.ezgame.data.UserCookie;
/**
* Manages the backend of the game.
*/
public class GameControlBackend
public class EZGameBackend
implements MessageListener, SetListener, ElementUpdateListener, PropertySetListener, ChatDisplay
{
public var log :Log = Log.getLog(this);
public function GameControlBackend (
ctx :CrowdContext, ezObj :EZGameObject, ctrl :EZGameController)
public function EZGameBackend (ctx :CrowdContext, ezObj :EZGameObject, ctrl :EZGameController)
{
_ctx = ctx;
_ezObj = ezObj;
@@ -54,8 +54,7 @@ public class EZGameController extends GameController
}
/**
* This is called by the GameControlBackend once it has initialized and made contact with
* usercode.
* This is called by the EZGameBackend once it has initialized and made contact with usercode.
*/
public function userCodeIsConnected (autoReady :Boolean) :void
{
@@ -77,8 +76,8 @@ public class EZGameController extends GameController
}
/**
* Called by the GameControlBackend when the game is ready to start. If the game has ended,
* this can be called by all clients to start the game anew.
* Called by the EZGameBackend when the game is ready to start. If the game has ended, this can
* be called by all clients to start the game anew.
*/
public function playerIsReady () :void
{
@@ -47,7 +47,7 @@ public class EZGamePanel extends Canvas
implements PlaceView
{
/** The game object backend. */
public var backend :GameControlBackend;
public var backend :EZGameBackend;
public function EZGamePanel (ctx :CrowdContext, ctrl :EZGameController)
{
@@ -92,9 +92,9 @@ public class EZGamePanel extends Canvas
/**
* Creates the backend object that will handle requests from user code.
*/
protected function createBackend () :GameControlBackend
protected function createBackend () :EZGameBackend
{
return new GameControlBackend(_ctx, _ezObj, _ctrl);
return new EZGameBackend(_ctx, _ezObj, _ctrl);
}
protected function configureGameView (view :GameContainer) :void