Provide a method for calling playerReady.
The GameManager is set up to handle it, so let's not fuss too much about the fact that we're using a dynamically typed mechanism to send a message from client to server.
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@@ -238,6 +238,11 @@ public class GameObject extends PlaceObject
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return -1;
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return -1;
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}
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}
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@SuppressWarnings("deprecation")
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public void sendPlayerReady () {
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manager.invoke("playerReady");
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}
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/**
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/**
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* Used by {@link #isActivePlayer} to determine if the supplied status is associated with an
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* Used by {@link #isActivePlayer} to determine if the supplied status is associated with an
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* active player (one that has not resigned from the game and/or left the game room).
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* active player (one that has not resigned from the game and/or left the game room).
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