Use GridUtil.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@496 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -25,10 +25,11 @@ import mx.core.Container;
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import mx.core.UIComponent;
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import mx.core.UIComponent;
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import mx.containers.Grid;
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import mx.containers.Grid;
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import mx.containers.GridItem;
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import mx.containers.GridRow;
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import mx.containers.GridRow;
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import mx.containers.HBox;
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import mx.containers.HBox;
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import com.threerings.flex.GridUtil;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.parlor.util.ParlorContext;
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import com.threerings.parlor.util.ParlorContext;
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@@ -71,20 +72,13 @@ public /*abstract*/ class FlexGameConfigurator extends GameConfigurator
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_gridRow = new GridRow();
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_gridRow = new GridRow();
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_grid.addChild(_gridRow);
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_grid.addChild(_gridRow);
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}
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}
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_gridRow.addChild(wrapItem(label));
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GridUtil.addToRow(_gridRow, label);
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_gridRow.addChild(wrapItem(control));
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GridUtil.addToRow(_gridRow, control);
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if (_gridRow.numChildren == _columns * 2) {
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if (_gridRow.numChildren == _columns * 2) {
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_gridRow = null;
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_gridRow = null;
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}
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}
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}
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}
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protected function wrapItem (component :UIComponent) :GridItem
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{
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var item :GridItem = new GridItem();
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item.addChild(component);
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return item;
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}
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/** The grid on which the config options are placed. */
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/** The grid on which the config options are placed. */
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protected var _grid :Grid = new Grid();
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protected var _grid :Grid = new Grid();
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