Commented out upstream methods for classes that will never use them.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@71 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -258,204 +258,204 @@ public class GameObject extends PlaceObject
|
||||
buf.append(":").append(state);
|
||||
}
|
||||
|
||||
// AUTO-GENERATED: METHODS START
|
||||
/**
|
||||
* Requests that the <code>gameService</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setGameService (value :GameMarshaller) :void
|
||||
{
|
||||
var ovalue :GameMarshaller = this.gameService;
|
||||
requestAttributeChange(
|
||||
GAME_SERVICE, value, ovalue);
|
||||
this.gameService = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>state</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setState (value :int) :void
|
||||
{
|
||||
var ovalue :int = this.state;
|
||||
requestAttributeChange(
|
||||
STATE, Integer.valueOf(value), Integer.valueOf(ovalue));
|
||||
this.state = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>isRated</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setIsRated (value :Boolean) :void
|
||||
{
|
||||
var ovalue :Boolean = this.isRated;
|
||||
requestAttributeChange(
|
||||
IS_RATED, langBoolean.valueOf(value), langBoolean.valueOf(ovalue));
|
||||
this.isRated = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>isPrivate</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setIsPrivate (value :Boolean) :void
|
||||
{
|
||||
var ovalue :Boolean = this.isPrivate;
|
||||
requestAttributeChange(
|
||||
IS_PRIVATE, langBoolean.valueOf(value),
|
||||
langBoolean.valueOf(ovalue));
|
||||
this.isPrivate = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>players</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setPlayers (value :TypedArray) :void
|
||||
{
|
||||
var ovalue :TypedArray = this.players;
|
||||
requestAttributeChange(
|
||||
PLAYERS, value, ovalue);
|
||||
this.players = (value == null) ? null : (value.clone() as TypedArray);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>index</code>th element of
|
||||
* <code>players</code> field be set to the specified value.
|
||||
* The local value will be updated immediately and an event will be
|
||||
* propagated through the system to notify all listeners that the
|
||||
* attribute did change. Proxied copies of this object (on clients)
|
||||
* will apply the value change when they received the attribute
|
||||
* changed notification.
|
||||
*/
|
||||
public function setPlayersAt (value :Name, index :int) :void
|
||||
{
|
||||
var ovalue :Name = (this.players[index] as Name);
|
||||
requestElementUpdate(
|
||||
PLAYERS, index, value, ovalue);
|
||||
this.players[index] = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>winners</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setWinners (value :TypedArray) :void
|
||||
{
|
||||
var ovalue :TypedArray = this.winners;
|
||||
requestAttributeChange(
|
||||
WINNERS, value, ovalue);
|
||||
this.winners = (value == null) ? null : (value.clone() as TypedArray);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>index</code>th element of
|
||||
* <code>winners</code> field be set to the specified value.
|
||||
* The local value will be updated immediately and an event will be
|
||||
* propagated through the system to notify all listeners that the
|
||||
* attribute did change. Proxied copies of this object (on clients)
|
||||
* will apply the value change when they received the attribute
|
||||
* changed notification.
|
||||
*/
|
||||
public function setWinnersAt (value :Boolean, index :int) :void
|
||||
{
|
||||
var ovalue :Boolean = (this.winners[index] as Boolean);
|
||||
requestElementUpdate(
|
||||
WINNERS, index, langBoolean.valueOf(value),
|
||||
langBoolean.valueOf(ovalue));
|
||||
this.winners[index] = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>roundId</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setRoundId (value :int) :void
|
||||
{
|
||||
var ovalue :int = this.roundId;
|
||||
requestAttributeChange(
|
||||
ROUND_ID, Integer.valueOf(value), Integer.valueOf(ovalue));
|
||||
this.roundId = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>playerStatus</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
public function setPlayerStatus (value :TypedArray) :void
|
||||
{
|
||||
var ovalue :TypedArray = this.playerStatus;
|
||||
requestAttributeChange(
|
||||
PLAYER_STATUS, value, ovalue);
|
||||
this.playerStatus = (value == null) ? null
|
||||
: (value.clone() as TypedArray);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>index</code>th element of
|
||||
* <code>playerStatus</code> field be set to the specified value.
|
||||
* The local value will be updated immediately and an event will be
|
||||
* propagated through the system to notify all listeners that the
|
||||
* attribute did change. Proxied copies of this object (on clients)
|
||||
* will apply the value change when they received the attribute
|
||||
* changed notification.
|
||||
*/
|
||||
public function setPlayerStatusAt (value :int, index :int) :void
|
||||
{
|
||||
var ovalue :int = (this.playerStatus[index] as int);
|
||||
requestElementUpdate(
|
||||
PLAYER_STATUS, index, Integer.valueOf(value),
|
||||
Integer.valueOf(ovalue));
|
||||
this.playerStatus[index] = value;
|
||||
}
|
||||
// AUTO-GENERATED: METHODS END
|
||||
|
||||
override public function writeObject (out :ObjectOutputStream) :void
|
||||
{
|
||||
super.writeObject(out);
|
||||
|
||||
out.writeObject(gameService);
|
||||
out.writeInt(state);
|
||||
out.writeBoolean(isRated);
|
||||
out.writeBoolean(isPrivate);
|
||||
out.writeObject(players);
|
||||
out.writeField(winners);
|
||||
out.writeInt(roundId);
|
||||
out.writeField(playerStatus);
|
||||
}
|
||||
// // AUTO-GENERATED: METHODS START
|
||||
// /**
|
||||
// * Requests that the <code>gameService</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setGameService (value :GameMarshaller) :void
|
||||
// {
|
||||
// var ovalue :GameMarshaller = this.gameService;
|
||||
// requestAttributeChange(
|
||||
// GAME_SERVICE, value, ovalue);
|
||||
// this.gameService = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>state</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setState (value :int) :void
|
||||
// {
|
||||
// var ovalue :int = this.state;
|
||||
// requestAttributeChange(
|
||||
// STATE, Integer.valueOf(value), Integer.valueOf(ovalue));
|
||||
// this.state = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>isRated</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setIsRated (value :Boolean) :void
|
||||
// {
|
||||
// var ovalue :Boolean = this.isRated;
|
||||
// requestAttributeChange(
|
||||
// IS_RATED, langBoolean.valueOf(value), langBoolean.valueOf(ovalue));
|
||||
// this.isRated = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>isPrivate</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setIsPrivate (value :Boolean) :void
|
||||
// {
|
||||
// var ovalue :Boolean = this.isPrivate;
|
||||
// requestAttributeChange(
|
||||
// IS_PRIVATE, langBoolean.valueOf(value),
|
||||
// langBoolean.valueOf(ovalue));
|
||||
// this.isPrivate = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>players</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setPlayers (value :TypedArray) :void
|
||||
// {
|
||||
// var ovalue :TypedArray = this.players;
|
||||
// requestAttributeChange(
|
||||
// PLAYERS, value, ovalue);
|
||||
// this.players = (value == null) ? null : (value.clone() as TypedArray);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>index</code>th element of
|
||||
// * <code>players</code> field be set to the specified value.
|
||||
// * The local value will be updated immediately and an event will be
|
||||
// * propagated through the system to notify all listeners that the
|
||||
// * attribute did change. Proxied copies of this object (on clients)
|
||||
// * will apply the value change when they received the attribute
|
||||
// * changed notification.
|
||||
// */
|
||||
// public function setPlayersAt (value :Name, index :int) :void
|
||||
// {
|
||||
// var ovalue :Name = (this.players[index] as Name);
|
||||
// requestElementUpdate(
|
||||
// PLAYERS, index, value, ovalue);
|
||||
// this.players[index] = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>winners</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setWinners (value :TypedArray) :void
|
||||
// {
|
||||
// var ovalue :TypedArray = this.winners;
|
||||
// requestAttributeChange(
|
||||
// WINNERS, value, ovalue);
|
||||
// this.winners = (value == null) ? null : (value.clone() as TypedArray);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>index</code>th element of
|
||||
// * <code>winners</code> field be set to the specified value.
|
||||
// * The local value will be updated immediately and an event will be
|
||||
// * propagated through the system to notify all listeners that the
|
||||
// * attribute did change. Proxied copies of this object (on clients)
|
||||
// * will apply the value change when they received the attribute
|
||||
// * changed notification.
|
||||
// */
|
||||
// public function setWinnersAt (value :Boolean, index :int) :void
|
||||
// {
|
||||
// var ovalue :Boolean = (this.winners[index] as Boolean);
|
||||
// requestElementUpdate(
|
||||
// WINNERS, index, langBoolean.valueOf(value),
|
||||
// langBoolean.valueOf(ovalue));
|
||||
// this.winners[index] = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>roundId</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setRoundId (value :int) :void
|
||||
// {
|
||||
// var ovalue :int = this.roundId;
|
||||
// requestAttributeChange(
|
||||
// ROUND_ID, Integer.valueOf(value), Integer.valueOf(ovalue));
|
||||
// this.roundId = value;
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>playerStatus</code> field be set to the
|
||||
// * specified value. The local value will be updated immediately and an
|
||||
// * event will be propagated through the system to notify all listeners
|
||||
// * that the attribute did change. Proxied copies of this object (on
|
||||
// * clients) will apply the value change when they received the
|
||||
// * attribute changed notification.
|
||||
// */
|
||||
// public function setPlayerStatus (value :TypedArray) :void
|
||||
// {
|
||||
// var ovalue :TypedArray = this.playerStatus;
|
||||
// requestAttributeChange(
|
||||
// PLAYER_STATUS, value, ovalue);
|
||||
// this.playerStatus = (value == null) ? null
|
||||
// : (value.clone() as TypedArray);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Requests that the <code>index</code>th element of
|
||||
// * <code>playerStatus</code> field be set to the specified value.
|
||||
// * The local value will be updated immediately and an event will be
|
||||
// * propagated through the system to notify all listeners that the
|
||||
// * attribute did change. Proxied copies of this object (on clients)
|
||||
// * will apply the value change when they received the attribute
|
||||
// * changed notification.
|
||||
// */
|
||||
// public function setPlayerStatusAt (value :int, index :int) :void
|
||||
// {
|
||||
// var ovalue :int = (this.playerStatus[index] as int);
|
||||
// requestElementUpdate(
|
||||
// PLAYER_STATUS, index, Integer.valueOf(value),
|
||||
// Integer.valueOf(ovalue));
|
||||
// this.playerStatus[index] = value;
|
||||
// }
|
||||
// // AUTO-GENERATED: METHODS END
|
||||
//
|
||||
// override public function writeObject (out :ObjectOutputStream) :void
|
||||
// {
|
||||
// super.writeObject(out);
|
||||
//
|
||||
// out.writeObject(gameService);
|
||||
// out.writeInt(state);
|
||||
// out.writeBoolean(isRated);
|
||||
// out.writeBoolean(isPrivate);
|
||||
// out.writeObject(players);
|
||||
// out.writeField(winners);
|
||||
// out.writeInt(roundId);
|
||||
// out.writeField(playerStatus);
|
||||
// }
|
||||
|
||||
override public function readObject (ins :ObjectInputStream) :void
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user